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SR 17?
Jul 29, 2017 13:16:55 GMT
via mobile
Post by schostoppa1 on Jul 29, 2017 13:16:55 GMT
Ive only had time to get in 1 game if sr17. Coven infernal machines vs WG irusk2 theme. I won 5-0. But i think mainly because we both forgot it wasnt 6 anymore until like turn 3. I feep lkke we enjoyed it though.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Jul 29, 2017 13:44:54 GMT
I still don't get why scenario is so live for some people, it still is very dead for me. Scoring is quite live, sure, but the difference between my score and my opponent's score at the end of the game is pretty consistently 0-2 points (since the actual number doesn't matter any more). I think a lot of it is faction and list dependent. I mostly play Circle and build lists that try to play hard on scenario and attrition but have a solid assasination threat in case things go sour. By nature of the faction and its control casters I tend to keep scenarios very live even though I consistently play grindy factions like protectorate, trolls, and Khador. When I play protectorate it's noticeably harder to keep the scenario a valid win condition over straight attrition. I think that's healthy though, both styles of play are more than achievable and effective on the table. I truly think the 5 point difference is a big deal Many of those scenarios are very live for my Protectorate armies. Fast moving masses of infantry/cavalry take the ground very quickly and jam enemy quite enough so they have problems with contesting my closer zones, while the infantry itself is very good at contesting enemy ones. Mixed composition of PoM armies helps with scoring different elements. Brutal wins with two consecutive rounds of heavy scoring happen to me quite often on some of the more crowded scenarios like Standoff or Spread the Net. A nice example I saw on the net is here : www.youtube.com/watch?v=3OwqE1lljTA
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SR 17?
Jul 29, 2017 14:11:30 GMT
Post by pangurban on Jul 29, 2017 14:11:30 GMT
What if they just (in a make believe world) changed it back to a flat point total required? How much would that change up the current document? The document, probably not very much at all. The game itself? Very, very much.
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SR 17?
Jul 29, 2017 15:32:15 GMT
via mobile
Post by macdaddy on Jul 29, 2017 15:32:15 GMT
I think a lot of it is faction and list dependent. I mostly play Circle and build lists that try to play hard on scenario and attrition but have a solid assasination threat in case things go sour. By nature of the faction and its control casters I tend to keep scenarios very live even though I consistently play grindy factions like protectorate, trolls, and Khador. When I play protectorate it's noticeably harder to keep the scenario a valid win condition over straight attrition. I think that's healthy though, both styles of play are more than achievable and effective on the table. I truly think the 5 point difference is a big deal Many of those scenarios are very live for my Protectorate armies. Fast moving masses of infantry/cavalry take the ground very quickly and jam enemy quite enough so they have problems with contesting my closer zones, while the infantry itself is very good at contesting enemy ones. Mixed composition of PoM armies helps with scoring different elements. Brutal wins with two consecutive rounds of heavy scoring happen to me quite often on some of the more crowded scenarios like Standoff or Spread the Net. A nice example I saw on the net is here : www.youtube.com/watch?v=3OwqE1lljTAI currently don't own Vengers or flame bringers most of my infantry is Exemplar so that is probably part of my issue
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SR 17?
Jul 29, 2017 15:43:06 GMT
Post by greytemplar on Jul 29, 2017 15:43:06 GMT
Its better than how it ended the CID period. And it at least encourages people to bring a mixed list. So I'd give it a B- grade.
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SR 17?
Jul 31, 2017 0:50:39 GMT
via mobile
Post by darkshroud on Jul 31, 2017 0:50:39 GMT
while i understand most games dont go into round 7, not a fan of them making sure i have to track rounds now. kinda dumb also, scanario pts arent nearly as much of the game as they use to be. which seems like it might force some casters out of play since thats what they were good at. which narrows the field. but, this is all without playing any sr17 games so take from it what you will. For round tracking I got my 7 year to make up a set of cards that say Top 1, Bottom 1 and so on. Then I sacked them up in order and when turn ends just flip to the next card. PS my daughter loved the fact she was able to with daddy's game. Awesome idea
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SR 17?
Jul 31, 2017 1:50:12 GMT
Post by Big Fat Troll on Jul 31, 2017 1:50:12 GMT
For round tracking I got my 7 year to make up a set of cards that say Top 1, Bottom 1 and so on. Then I sacked them up in order and when turn ends just flip to the next card. PS my daughter loved the fact she was able to with daddy's game. Awesome idea I was making a scoreboard at one point. I should update that project.
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doopsie
Junior Strategist
Posts: 341
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SR 17?
Jul 31, 2017 3:06:00 GMT
Post by doopsie on Jul 31, 2017 3:06:00 GMT
So only got a few games in, but scoring still played a significant part. For example, I did what pretty much my entire LGS thought was impossible and scored 5 points in one turn (Spread the Net, very fast Kreoss3+double cav vs an overly cautious Madrak1).
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SR 17?
Jul 31, 2017 3:46:26 GMT
via mobile
Post by Cryptix on Jul 31, 2017 3:46:26 GMT
So only got a few games in, but scoring still played a significant part. For example, I did what pretty much my entire LGS thought was impossible and scored 5 points in one turn (Spread the Net, very fast Kreoss3+double cav vs an overly cautious Madrak1). Same experience. I copied ash's list, managed to out-scenario A Haley3 Trencher list.
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SR 17?
Jul 31, 2017 5:28:52 GMT
Post by celeb on Jul 31, 2017 5:28:52 GMT
The scenarios are freaking fast in 2017. I don't like that some can be won in one turn, but I think that players will know how to defend against it in a few weeks. I like that gunlines have been weakened (also due to the rquirement of having a LoS-blocking element in the middle of the table). The best thing about the new packet is that dead scenarios like Close Quarters or Linebreaker are gone. All in all, I like it more than 2016.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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SR 17?
Jul 31, 2017 12:06:43 GMT
via mobile
Post by Fire Step on Jul 31, 2017 12:06:43 GMT
I think they're much better than 2016.
Key points being;
There's no dead scenarios like linebreaker, take and hold, and extraction. We've exchanged 5 ok scenarios for six good ones.
Objectives are simplified, and less meaningful. This is ok because it isn't creating auto picks or even autolosses.
The scenarios are more active without being overwhelming. There's also a lot of opportunities to hold casters back - Stand off and Spread the net come to mind - where you can avoid assassination quite easily and keep a toe in the zone without fuss.
There's also a really good mix when it comes to point scoring, and it properly encourages mixed arms in that respect. If you skew hard in one direction you're liable to pay for it. If you don't have a spare solo in your list and theres a flag you're going to go behind fast.
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Grimolf
Junior Strategist
Posts: 246
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SR 17?
Jul 31, 2017 16:00:39 GMT
Post by Grimolf on Jul 31, 2017 16:00:39 GMT
I haven't tried them all yet, but the one's I've tried have felt fun. Even the Pit II seemed to work well.
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SR 17?
Aug 1, 2017 7:09:34 GMT
Post by celeb on Aug 1, 2017 7:09:34 GMT
To be fair, The Pit II doesn't really resemble the Pit anymore. The circular zone in the center stayed, but that's it.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Aug 3, 2017 9:54:13 GMT
I was making a scoreboard at one point. I should update that project. I found this card on the PP forums: It tracks turns, CPs, objective damage. I find it very useful!
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SR 17?
Aug 3, 2017 10:56:09 GMT
Post by Gamingdevil on Aug 3, 2017 10:56:09 GMT
I was making a scoreboard at one point. I should update that project. I found this card on the PP forums: It tracks turns, CPs, objective damage. I find it very useful! I'm afraid it's incorrect though, Superior Ammunition currently reads: SUPERIOR AMMUNITION – During your Control Phase, choose one friendly Faction model within 4˝ of this model. That model’s weapons gain Damage Type: Magical for its next attack this turn.
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