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Post by Trollock on Jul 23, 2017 19:38:36 GMT
Can somebody please explain me the synergy of madrak1 and glacier king? I just cant figure it out You also have the wombo combo of getting Guided hand on the GK with your runebearer, then Rush it with your axer. Now it runs 12" with bulldoze and engages a caster. Then you have your Mauler cast Rage on him instead. Now Madrak activates and does 5 attacks with Jack hammer, the first one being boosted (MAT 7 due to HHH) and the caster then becoming stationary. With Puppet strings from the new broken solo this works 100% of the time all the time, right?
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Post by gobber on Jul 23, 2017 20:10:53 GMT
It's the stationary thing in combination with guided hand. With mat6 you almost always need to boost to have a reasonable chance to hit a caster/'lock. You can boost that first hit via guided hand (hopefully from a runebearer), then the rest of your jackhammers will autohit. Much more reliable assassination than the other two kings.
Edit: nevermind, ninja'd by half an hour somehow >.>
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Post by Mydnight on Jul 23, 2017 22:40:54 GMT
Can somebody please explain me the synergy of madrak1 and glacier king? I just cant figure it out You also have the wombo combo of getting Guided hand on the GK with your runebearer, then Rush it with your axer. Now it runs 12" with bulldoze and engages a caster. Then you have your Mauler cast Rage on him instead. Now Madrak activates and does 5 attacks with Jack hammer, the first one being boosted (MAT 7 due to HHH) and the caster then becoming stationary. With Puppet strings from the new broken solo this works 100% of the time all the time, right? Rush? You forgot the +1spd for being northkin, meaning a 14" run
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Jul 24, 2017 1:32:14 GMT
You also have the wombo combo of getting Guided hand on the GK with your runebearer, then Rush it with your axer. Now it runs 12" with bulldoze and engages a caster. Then you have your Mauler cast Rage on him instead. Now Madrak activates and does 5 attacks with Jack hammer, the first one being boosted (MAT 7 due to HHH) and the caster then becoming stationary. With Puppet strings from the new broken solo this works 100% of the time all the time, right? Rush? You forgot the +1spd for being northkin, meaning a 14" run And don't forget the full dream where you blood boon madrak for the extra free jackhammer.
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Post by Trollock on Jul 24, 2017 9:47:37 GMT
As i said... 100% reliable
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Post by Stormsmith Dropout on Jul 24, 2017 21:33:27 GMT
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on Jul 24, 2017 21:34:49 GMT
They are AMAZING!!!
It includes him being able to be brought in all POD lists.
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Post by gobber on Jul 24, 2017 21:57:31 GMT
7/24 Summary: Madrak1: Even ground cost 3 Borka1: Keggy spd 6 Runebearer: cost 5 Bears: CMD5 (on the bear itself, only relevant when handler is dead) Kolgrima: lose banishingward. Gain Owl's Wisdom (star action: target FF model cannot be targeted by enemy spells for 1rd) and Vanish (cost1, self 3" place) Horthol: Linebreaker>Crusher (additional die to hit on both slams and impacts). Elite cadre becomes crusher as well. Eilish: CMD5, repudiate replace with unbinding! (animi and upkeeps within 5" command immediately expire) POD: Mulg with any caster Mulg (dev talk): "A warning: Do not become attached" -Pagani Cost 22. Str13; club ps19 fist17. Animus: rites of power (caster can channel at cost of d3 damage). Bond changes to +1 fury. Gains Arcane Vortex, Countercharge, Hyper Regeneration. Primal Rage: 1/turn, when suffers damage from enemy attack except when advancing, immediate advance towards attacker and one basic melee attack. Arcane vortex can be used as fury management (it is worded as intended).
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Post by trollsareblue on Jul 24, 2017 22:07:51 GMT
Mulg looks great. He'd be great just with the arc node animus, IMO. Much excite.
And people are already whining trolls are OP in the Mulg Dev Talk. I can't even.
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Post by Ajax on Jul 24, 2017 23:24:35 GMT
Mulg looks great. He'd be great just with the arc node animus, IMO. Much excite. And people are already whining trolls are OP in the Mulg Dev Talk. I can't even. This. So much this. I have no idea why Trolls are always first to get shouted down when we get nice things. It's really, really frustrating.
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Post by Rowdy Dragon on Jul 24, 2017 23:27:01 GMT
Mulg looks great. He'd be great just with the arc node animus, IMO. Much excite. And people are already whining trolls are OP in the Mulg Dev Talk. I can't even. This. So much this. I have no idea why Trolls are always first to get shouted down when we get nice things. It's really, really frustrating. Masochism. The people that say its OP are usually Trolls Players.
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Post by Stormsmith Dropout on Jul 24, 2017 23:34:02 GMT
I really have to agree with Rowdy. Troll Players on the CID are so unprepared for nice things that they act like their already nerfed. It's kinda funny.
Embrace the power! Fulfill your destiny, children of Dhunia!
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Jul 24, 2017 23:58:06 GMT
In a world where Ruin is 17 points, the CID Mulg is hardly OP...(Yeah, I own Ruin, too )
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Post by Rowdy Dragon on Jul 25, 2017 0:16:35 GMT
In a world where Ruin is 17 points, the CID Mulg is hardly OP...(Yeah, I own Ruin, too ) Ruin also needs souls to power himself and cast his arcane thing. His biggest selling point is the Dispel on the mace.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Jul 25, 2017 0:40:44 GMT
If Mulg doesn't change point cost from current CID and the EBDTs keep their discount in CID, my Doom2 list doesn't need to change and is not insignificantly buffed.
Like, if CID Mulg goes live, the Butcher matchup gets even better and he's probably playable into Haley2.
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