|
Post by zwergenkrieger on Jul 18, 2017 21:24:08 GMT
Hi,
jacks and beasts seem to be the fancy toys right now, but what would you field if you wanted to play dude spam these days?
I've got some success with Gatormen recently.
|
|
|
Post by Swampmist on Jul 18, 2017 21:40:32 GMT
War Room Army
Grymkin - EXPLOSION
Theme: Bump in the Night 3 / 3 Free Cards 75 / 75 Army
The Wanderer - WB: +28 - Crabbit - PC: 7 (Battlegroup Points Used: 7) - Crabbit - Crabbit - PC: 7 (Battlegroup Points Used: 7) - Crabbit - Skin & Moans - PC: 15 (Battlegroup Points Used: 14)
Death Knell - PC: 13
Lord Longfellow - PC: 0 Cask Imp - 2 Cask Imps: 1 Cask Imp - 2 Cask Imps: 1 Cask Imp - 2 Cask Imps: 1 Witchwood - PC: 0 Witchwood - PC: 0 Trapperkin - PC: 3
Dread Rots - Leader & 9 Grunts: 12 Dread Rots - Leader & 9 Grunts: 12 Neigh Slayers - Leader & 2 Grunts: 7 Neigh Slayers - Leader & 2 Grunts: 7 Murder Crows - Leader & 5 Grunts: 9 Mad Caps - Boss & 2 Grunts: 4 Mad Caps - Boss & 2 Grunts: 4
THEME: Bump in the Night ---
GENERATED : 07/18/2017 17:40:19 BUILD ID : 2045.17-07-09
|
|
|
Post by tesoe on Jul 18, 2017 21:46:49 GMT
Cephalyx, Cryx, and Khador are all good at dude spam right now.
|
|
|
Post by pangurban on Jul 18, 2017 22:06:13 GMT
Cephalyx, Cryx, and Khador are all good at dude spam right now. As is Ret. The Protectorate can bring dudes too, and on the Hordes side Skorne works well with relatively small battlegroups as well. There are more options than people might think, given the complains about jack heavy lists.
|
|
|
Post by macdaddy on Jul 18, 2017 22:24:25 GMT
Believe it or not a lot of the themes really help dude Spam be a thing. Almost all the factions can run a theme that really helps dude Spam.
|
|
|
Post by Stormsmith Dropout on Jul 18, 2017 22:39:26 GMT
Gravediggers! Trenchers of all sorts all over the place.
|
|
|
Post by insyderznf on Jul 18, 2017 23:03:54 GMT
Themes have brought back armies with 20 or more dudes as a thing
|
|
|
Post by pangurban on Jul 18, 2017 23:16:23 GMT
Themes have brought back dudes that were gathering dust since they couldn't cut the mustard. Rockets with Vlad1 were popular before Winterguard Kommand. Sentinels do fine and there's no theme for them. Sevvy1 and the Harbinger are still played out of theme. It's not all Revenants, Banes or Exemplars being set free with the right theme.
|
|
|
Post by greytemplar on Jul 19, 2017 6:09:32 GMT
Themes have helped with dudespam, but not in a "healthy" way. Since the way PP is using themes is more of a shoddy patch job instead of as a flavor injector. They're not really features so much as patches to cover up mistakes that shouldn't have been made in the first place. With the added insult that if you want to play dudespam, most of the time you are pigeonholed into a theme instead of playing out of theme to make a specific list that works well.
Doesn't help that themes are, as in mk2, wildly varying in power level. Some a just awful(Venetor theme). Others, while ok in terms of power, are just boring and lazy design(Exemplar Interdiction). And others are/were flat out broken(Winter Guard, Storm Division)
Fortunately, at least for protectorate my best dude spam is with Vindictus out of theme. It's both solid and fun to play, and is like the one place I can get that old Protectorate denial and attrition flavor while also being competitive.
|
|
|
Post by octaviusmaximus on Jul 19, 2017 6:19:45 GMT
Themes have helped with dudespam, but not in a "healthy" way. Since the way PP is using themes is more of a shoddy patch job instead of as a flavor injector. They're not really features so much as patches to cover up mistakes that shouldn't have been made in the first place. With the added insult that if you want to play dudespam, most of the time you are pigeonholed into a theme instead of playing out of theme to make a specific list that works well. Doesn't help that themes are, as in mk2, wildly varying in power level. Some a just awful(Venetor theme). Others, while ok in terms of power, are just boring and lazy design(Exemplar Interdiction). And others are/were flat out broken(Winter Guard, Storm Division) Fortunately, at least for protectorate my best dude spam is with Vindictus out of theme. It's both solid and fun to play, and is like the one place I can get that old Protectorate denial and attrition flavor while also being competitive. How can it be a patch job when it was intended from the start?
|
|
|
Post by greytemplar on Jul 19, 2017 6:24:18 GMT
Themes have helped with dudespam, but not in a "healthy" way. Since the way PP is using themes is more of a shoddy patch job instead of as a flavor injector. They're not really features so much as patches to cover up mistakes that shouldn't have been made in the first place. With the added insult that if you want to play dudespam, most of the time you are pigeonholed into a theme instead of playing out of theme to make a specific list that works well. Doesn't help that themes are, as in mk2, wildly varying in power level. Some a just awful(Venetor theme). Others, while ok in terms of power, are just boring and lazy design(Exemplar Interdiction). And others are/were flat out broken(Winter Guard, Storm Division) Fortunately, at least for protectorate my best dude spam is with Vindictus out of theme. It's both solid and fun to play, and is like the one place I can get that old Protectorate denial and attrition flavor while also being competitive. How can it be a patch job when it was intended from the start? PP says a lot of things. "Themes are the intended way to play the game yo!" really just sounds like a way for them to cover up mistakes. Or rather an excuse for not getting the rule design right the first time. It's basically an excuse to be lazy with underperforming units. "Ehh, we could take another week to make this unit good... OR we could just kick the can down the road and release a theme with a fix for them!" Thats really what PP's line about theme forces is saying to me. It's an excuse to not actually fix particular units or mechanics so that they are viable as a baseline.
|
|
|
Post by octaviusmaximus on Jul 19, 2017 6:38:35 GMT
How can it be a patch job when it was intended from the start? PP says a lot of things. "Themes are the intended way to play the game yo!" really just sounds like a way for them to cover up mistakes. Or rather an excuse for not getting the rule design right the first time. It's basically an excuse to be lazy with underperforming units. "Ehh, we could take another week to make this unit good... OR we could just kick the can down the road and release a theme with a fix for them!" Thats really what PP's line about theme forces is saying to me. It's an excuse to not actually fix particular units or mechanics so that they are viable as a baseline. Literally #fakenews? Cmon, you have no evidence for your claim. PP have stated that this is what was planned. Feel free to disagree, but you know what they say about extraordinary claims.
|
|
|
Post by The Trane on Jul 19, 2017 9:22:40 GMT
Since the way PP is using themes is more of a shoddy patch job instead of as a flavor injector. They're not really features so much as patches to cover up mistakes that shouldn't have been made in the first place. Hm. Don't agree. Perhaps this is a case of post facto rationalisations, but at the same time they're building a business model. If the game stagnates, some lists will dominate ('cause perfect balance won't happen). This will disencourage new purchases. By 'themifying' the game they can shift demand for models = make money. Which is good for the community in the long run. EDIT: To clarify, by this they can change things by affecting the meta rather than by erratas/ rules overhauls. Imo a better solution, although some nerfs will likely always be needed. But the fewer the better.
|
|
|
Post by W0lfBane on Jul 19, 2017 11:52:30 GMT
PP says a lot of things. "Themes are the intended way to play the game yo!" really just sounds like a way for them to cover up mistakes. Or rather an excuse for not getting the rule design right the first time. It's basically an excuse to be lazy with underperforming units. "Ehh, we could take another week to make this unit good... OR we could just kick the can down the road and release a theme with a fix for them!" Thats really what PP's line about theme forces is saying to me. It's an excuse to not actually fix particular units or mechanics so that they are viable as a baseline. Literally #fakenews? Cmon, you have no evidence for your claim. PP have stated that this is what was planned. Feel free to disagree, but you know what they say about extraordinary claims. They also stated at one point that they wanted the meta to be 50% theme 50% non theme so i feel like they maybe change their minds from time to time.
|
|
|
Post by pangurban on Jul 19, 2017 12:50:39 GMT
PP says a lot of things. "Themes are the intended way to play the game yo!" really just sounds like a way for them to cover up mistakes. Or rather an excuse for not getting the rule design right the first time. It's basically an excuse to be lazy with underperforming units. "Ehh, we could take another week to make this unit good... OR we could just kick the can down the road and release a theme with a fix for them!" Thats really what PP's line about theme forces is saying to me. It's an excuse to not actually fix particular units or mechanics so that they are viable as a baseline. Literally #fakenews? Cmon, you have no evidence for your claim. PP have stated that this is what was planned. Feel free to disagree, but you know what they say about extraordinary claims. That what was planned, exactly? Theme proliferation or models that need themes to be played competitively?
|
|