kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Jul 18, 2017 16:39:22 GMT
oooooh ok didn't think they would get the double buff on arm. That makes a ton of sense then. It doesn't net you +4, it just lets you cover a lot more area.
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Post by darkshroud on Jul 18, 2017 16:51:12 GMT
oooooh ok didn't think they would get the double buff on arm. That makes a ton of sense then. It doesn't net you +4, it just lets you cover a lot more area. this, sorry for the confusion
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npe
Junior Strategist
Posts: 221
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Post by npe on Jul 18, 2017 17:50:35 GMT
oooooh ok didn't think they would get the double buff on arm. That makes a ton of sense then. Same name rules don't stack, but 20" of the board is a lot of protection. Also with Dark Guidance and Skarre1's feat they can vaporize opposing casters.
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Deller
Junior Strategist
I’m on a Boat
Posts: 605
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Post by Deller on Jul 18, 2017 19:27:04 GMT
Double wraith engine? whats the reasoning behind that out of curiosity? I am fairly new to Cryx, probably said it before, just seems like a lot of stones into something that will blow up easily after it looses Incorp. It asks a hard question of "do you have enough powerful magic weapons to deal with these" and if they don't it's basically GG you win. If they do you just play your second list, in this case Ghost Fleet.
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Dark host
Jul 19, 2017 19:47:58 GMT
via mobile
npe likes this
Post by tesoe on Jul 19, 2017 19:47:58 GMT
I'm stoked the majority of my Cryx models are playable again.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Jul 19, 2017 20:31:05 GMT
My current Dark Host list:
Lich Lord Asphyxious Cankerworm Deathripper Scavenger Stalker Wraith Engine Machine Wraith Machine Wraith Machine Wraith Bane Lord Tartarus (free) Bane Riders (max unit) Bane Warriors (max unit) + UA Bane Warriors (max unit) + UA
The cloud spam with the pair of 4" permanent clouds is pretty funny and forces your opponent to deal with the loss of LOS and potential stealth all game. Otherwise, they army has trouble getting up the field in one piece. Bane Warriors under Asphyxious 2's feat are also pretty painful, though I am lacking model diversity. Add that on top of the 2d3+2 mini-feat revivals and parasite. Cankerworm, Stalker, and Scavenger are mostly there as hit-and-run solo removal with the potential for assassination. Handling whatever the 24 Bane Warriors can't. I originally had the standard double Stalker, but this seems more versatile. Tartarus helps with the low MAT issue, though DEF skew is still a problem. Clouds don't do anything for the Wraith Engine, but it does help keep them army alive vs most anti-infantry tactics. Of course, I found out last night that it does NOTHING against fire spam. Damn oil. The triple Machine Wraiths are mostly filler at the moment, as I'm not sure what else to put in their place (any suggestions?) The addition of mercenaries to theme lists (CID) should give me a few more options to work with like Ogrun Bokur or Orin Midwinter.
I liked the look of the Skarre1 double Wraith Engine list, but it would cost me a LOT more money to put that army together. Maybe in the future once this and Ghost Fleet are finished.
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Post by tanarii on Jul 20, 2017 10:11:50 GMT
I'm trying to put together a Denny2 Dark Host list atm - not because I think it'll be a strong contender, more for my own amusement than anything else - The Wraith Engine buffs her armour up, there's a fun interaction between Curse of Shadows and Bane Riders impacting through a unit to get to a charge target behind them, and the fact that despite the fact that she doesn't really have much of a feat, Denny2's spell list is bonkers. So far it looks like: Denny2 Deathripperx2 Desecrator/Leviathan (haven't decided which yet) Wraith Engine BLT (free) Wrathe Soul Trapper (free) Max Riders Max Warriors + UA (free) Max Knights I'm not a massively competative player, so I imagine it's not exactly optimised, but something like this is what I'm going to be trying out in a couple weeks. Any thoughts on improvements? Please don't say get rid of Denny2, I'm determined to use her in a list *somewhere*, and my GF list and IM list are already taken (by Skarre2 and Aiakos - yes, I know, I'm an idiot )
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Post by Gamingdevil on Jul 20, 2017 11:06:03 GMT
I'm trying to put together a Denny2 Dark Host list atm - not because I think it'll be a strong contender, more for my own amusement than anything else - The Wraith Engine buffs her armour up, there's a fun interaction between Curse of Shadows and Bane Riders impacting through a unit to get to a charge target behind them, and the fact that despite the fact that she doesn't really have much of a feat, Denny2's spell list is bonkers. So far it looks like: Denny2 Deathripperx2 Desecrator/Leviathan (haven't decided which yet) Wraith Engine BLT (free) Wrathe Soul Trapper (free) Max Riders Max Warriors + UA (free) Max Knights I'm not a massively competative player, so I imagine it's not exactly optimised, but something like this is what I'm going to be trying out in a couple weeks. Any thoughts on improvements? Please don't say get rid of Denny2, I'm determined to use her in a list *somewhere*, and my GF list and IM list are already taken (by Skarre2 and Aiakos - yes, I know, I'm an idiot ) Leviathan is pretty decent with her, because it has the option to Shadow Bind multiple things on feat turn, then again, Desecrator can auto-kill hardy infantry on feat turn. I would suggest taking double Riders instead of the Knights, Reposition while ignoring free strikes after Shadow Binding something is pretty funny. Not sure if you really need Darragh.
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Post by Tigerkralle on Jul 20, 2017 13:36:16 GMT
I love Denny2, one of our most underestimated casters....especally in a Steamroller2017-World in which the winning over CP´s is stronger then ever i think. I play her in Infernal Machines because i think you cant protect her enough in Dark Host.
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Post by krawat on Jul 21, 2017 11:17:15 GMT
Due to ADR I have to make Gaspy3 list.
Gaspy3 + sidekick Inflictor Stalker Stalker Cankerworm Deathripper
Pretty light battlegroup mainly oriented towards assassination. I want to shoot those stalkers at calamity targets and in theme without W&S I cannot make reliable brick to use more heavy jacks.
Darragh - to speed up BE and Banes Tartarus - free
Battle engine - makes banes much batter - also Gaspy3 is 15-19 against shooting
Bane Knights - with ashen veil they have stealth and 16/20 against living chargers or 14/20 against shooting
Bane Warriors + UA - I think they do heavy lifting much better then any of our jacks.
The idea is to screen with knights to accept the charge then try to countercharge with warriors and use fast jacks to harass. BE is also cool as it has 3 attacks power 17 and cannot have systems damaged. Its Gaspy3 so I take more jacks but in reality BE is our best melee jack currently IMHO so I would take 2 if I could.
Would love to get some feedback about this list.
K.
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Grimolf
Junior Strategist
Posts: 246
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Post by Grimolf on Jul 22, 2017 17:55:11 GMT
Ok, so Aiakos2 is probably not the best caster for Dark Host, but I think the theme is fairly self-sufficient, so he can run it. Here's a try:
War Room Army
Cryx - Aiakos2 Dark Host
Theme: Dark Host 3 / 3 Free Cards 75 / 75 Army
Captain Aiakos - WJ: +29 - Skarlock Thrall - PC: 0 - Deathripper - PC: 6 - Kraken - PC: 36 (Battlegroup Points Used: 29)
Wraith Engine - PC: 15
Bane Lord Tartarus - PC: 0 Necrotech - PC: 2
Bane Knights - Leader & 5 Grunts: 9 Bane Riders - Leader & 4 Grunts: 20 Bane Warriors - Leader & 9 Grunts: 16 - Bane Warrior Officer & Standard - Officer & Standard: 0
THEME: Dark Host ---
GENERATED : 07/22/2017 10:49:57 BUILD ID : 2045.17-07-09
He can feed 2 to the Kraken, upkeep Assail on the Kraken for the threat of a 17" charge, and perhaps get out a White Squall through the arcnode, while hiding behind the Kraken. Otherwise, he sits behind the Kraken casting Carnage and camping 1. With all of the Banes and WE he likely won't need to cast Scything Touch. Banes do what Banes do, hopefully benefitting from Carnage. If necessary, he can jump out from behind the Kraken to harpoon and reel in a small-based model. Again, this is not ideal by any means, but I like Aiakos2 and want to give him a try here!
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unded
Junior Strategist
Posts: 760
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Post by unded on Jul 24, 2017 9:08:02 GMT
Due to ADR I have to make Gaspy3 list. Gaspy3 + sidekick Inflictor Stalker Stalker Cankerworm Deathripper Pretty light battlegroup mainly oriented towards assassination. I want to shoot those stalkers at calamity targets and in theme without W&S I cannot make reliable brick to use more heavy jacks. Darragh - to speed up BE and Banes Tartarus - free Battle engine - makes banes much batter - also Gaspy3 is 15-19 against shooting Bane Knights - with ashen veil they have stealth and 16/20 against living chargers or 14/20 against shooting Bane Warriors + UA - I think they do heavy lifting much better then any of our jacks. The idea is to screen with knights to accept the charge then try to countercharge with warriors and use fast jacks to harass. BE is also cool as it has 3 attacks power 17 and cannot have systems damaged. Its Gaspy3 so I take more jacks but in reality BE is our best melee jack currently IMHO so I would take 2 if I could. Would love to get some feedback about this list. K. I seriously love this list. You protect your infantry so well, and unlike most dark host lists you're making solid use of Bane Knights instead of just doubling up on warriors. The only thing I'd like to see is a couple of soul trappers so Vociferon doesn't get overworked, but that's a fairly minor quibble. Maybe drop Darragh to get some trappers and upgrade the inflictor to a desecrator? This really looks fun, maybe enough to get me to put Cryx back on the table. -und_ed
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Post by Celpal on Jul 24, 2017 12:48:28 GMT
Hi every One, I actually run that with some succest :
[Theme] Dark Host
(Asphyxious 2) Lich Lord Asphyxious [+28] - Cankerworm [9] - Deathripper [6] - Desecrator [14] Bane Lord Tartarus [0(6)] Darragh Wrathe [9] Soul Trapper [1] Bane Riders (min) [12] Bane Riders (max) [20] Bane Warriors (max) [16] - Bane Warrior Officer & Standard [0(5)] Bane Warriors (max) [16] - Bane Warrior Officer & Standard [0(5)]
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Post by tiberius on Jul 26, 2017 13:43:01 GMT
I played this last night (and found I forgot to account for my two free solos so was playing 11 pts down)
Goreshade the cursed (gore2) - Harrower - Desecrator Max Bane Riders Max Bane Knights Max Bane Warriors + UA Tartarus Darrah Wrathe necrotech (should have had a ripjaw and a deathripper in it too with the free points)
The banes were incredible. We had a large structure in the middle of the table that gave my opponent's COC army trouble and I just walked through it and engaged with attacks, eating his multi-wound shield wall guys and his front line of jacks. The harrower and desecrator would tag team hard targets while the bane warriors hunted others. He just couldn't kill enough guys to matter and then goreshade could just feat, remove some guys out of position or useless pieces and reinforce or reposition for more charging. The bane riders tied up his anti-infantry jacks preventing them from taking a chunk out of the banes, the light with the AOE puncture and knockdown was a concern but was in a bane rider's face the entire game. Granted, he did not have a list keyed to as many dudes as I brought and just didn't have the attacks to make any real difference against a horde capable of armor cracking and minor recursion.
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Kavrae
Junior Strategist
Posts: 182
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Post by Kavrae on Jul 26, 2017 15:52:03 GMT
I got in a test with my Asphyxious2 Dark Host list last night against Doomshaper1 with his Northkin army. While I'm happy with the list, I didn't have quite as much success. List is posted above somewhere, but in summary: Asphyxious 2, WE, double max warriors + UA, stalker, scavenger, and cankerworm.
To begin with, this match was a bit lopsided in my favor. Heavily armored trolls with negligible defense and no LOS fixing ability... vs armor breaking Banes that hide behind clouds and eat slow targets. The one thing he had majorly in his favor was cancelling out some revival and tough via snacking.
I was not able to hide completely behind or in my clouds early on, but it didn't matter much as it wasn't needed. I'm going to fix this by doing a few vassal tests to see where to deploy the 4" clouds and 3" cloud spam. Setting it at the full 20" doesn't quite work when going first because you end up in that awkward spot where you can't get completely in a cloud, but you also have to cut your movement short to stay behind it.
I lost the Bane Riders early due to a bear ambush, but quickly turned that around with the Stalker and Scavenger. I like this combination better than the double Stalker, as it allows the Stalker to injure + grievous wounds multiple targets, which the Scavenger then finishes off with what amounts to weaponmaster damage. The one downside is that they can't both operate at double control range.
Mountain King wiped out most of a Bane Warrior unit himself and forced Asphyxious back, but ended up dying for it.
Doomshaper's feat also kept Asphyxious far from the action, which was annoying. A simple Parasite could have cost me 3d6 damage. So I could never get Asphyxious close enough for a devastating feat turn.
Snacking was a pain, but I still had enough banes for mini-feats and main feat. Sadly, Cankerworm was crippled by Stranglehold on the turn that mattered. I also lost the Wraith Engine when I got it 1" too close to Mulg the Ancient, who killed it without using up even half his fury. Oh well, the aura was nice against the Mountain King's spray.
In the end, I had him on attrition, wiping out trolls faster than he could kill the Banes. With his ambush unit gone, Mountain King gone, Doomshaper in the center of the table without feat, and trolls surrounded by a still full unit of Bane Warriors, it was looking pretty good for me. Then time ran out at the top of turn 4. I'd burned my entire hour and lost by the clock while he still had about 10min left.
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