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Post by cayterpius on Jul 11, 2017 2:01:00 GMT
So much yes. This model is everything I've been looking for in a caster - defense (clouds, arcane vortex), control (feat), make our MAT/RAT 6 hit easier (Cursed Fate) and FUR7. So much awesome from my perspective, I hope nothing gets nerfed. I would 100% play her as is.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Jul 11, 2017 3:44:56 GMT
So much yes. This model is everything I've been looking for in a caster - defense (clouds, arcane vortex), control (feat), make our MAT/RAT 6 hit easier (Cursed Fate) and FUR7. So much awesome from my perspective, I hope nothing gets nerfed. I would 100% play her as is. I mean, with the Grim buffs, unless you're leveraging the push in particular, he's probably the better control Warlock now.
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Post by Sarcastastic on Jul 11, 2017 4:55:08 GMT
Her feat reminds me of Broadside Bart by a different flavour, although I guess ending activation is significantly less impactful. Still, could be an interesting way to hold back enemies while your army pounds away with our newfound ranged support.
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Robbe
Light Addition
Posts: 65
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Post by Robbe on Jul 11, 2017 6:12:41 GMT
I think she trumps Khadors Legion of Steel. You deny the alpha with the clouds, shoot them with "affliction" and then feat for not retaliation. If they now come closer to engage you, they are blind and can't do countercharges
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Post by zwergenkrieger on Jul 11, 2017 9:17:47 GMT
Regarding Feat:
Did anyone notice that the "duration" of that feat is more than just one round? Have we already seen something similar?
My "feat turn": move opponent. opponents turn: at end of activation, if in my ctrl, opponent gets Blind => might force opponent to not be that aggressive in movement my turn: essentially -4 DEF for opponents opponents turn: no counter charges; retaliotory strikes and defensive strikes are at -4 MAT
=> maximum effect is 2 rounds???
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Jul 11, 2017 9:35:48 GMT
So much yes. This model is everything I've been looking for in a caster - defense (clouds, arcane vortex), control (feat), make our MAT/RAT 6 hit easier (Cursed Fate) and FUR7. So much awesome from my perspective, I hope nothing gets nerfed. I would 100% play her as is. I mean, with the Grim buffs, unless you're leveraging the push in particular, he's probably the better control Warlock now. The Grim buffs are nice, but he's still just a shooty anti def caster.
Kolgrima's ability to deal with High arm single wound infantry is not only something we've been missing for a long time, but is also super useful against current Khador. The fact that she also brings a cloud wall that shuts down vlad1 rockets is icing on the cake.
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Post by macdaddy on Jul 11, 2017 9:48:59 GMT
Cursed fate not being an upkeep is also a big deal. Runebearer can throw it out now too and she can have multiples of it in play at a time.
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kisspop
Baby's First Wargame
Posts: 2
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Post by kisspop on Jul 11, 2017 13:48:51 GMT
Regarding Feat: Did anyone notice that the "duration" of that feat is more than just one round? Have we already seen something similar? My "feat turn": move opponent. opponents turn: at end of activation, if in my ctrl, opponent gets Blind => might force opponent to not be that aggressive in movement my turn: essentially -4 DEF for opponents opponents turn: no counter charges; retaliotory strikes and defensive strikes are at -4 MAT => maximum effect is 2 rounds??? I'm pretty sure it doesn't work that way. The fact is that 1 "round" is composed of 2 'turn". So for me, it's : - (1) my feat turn : pushing opponents - (2) opponent turn : as you said - (3) my next turn : -4 DEF for opponents and -4 MAT ( essentially good against free strikes ) And now, the "round" composed of the turns (2) & (3) is over. So during your opponent's next turn, blind will be expired. So I don't really see the point of getting "blind" at the end of the activation ... It should be : "at the end of it's movement" instead ... But will it be too powerful ? Sound's like a Denny4's feat to me ! I'm also worried about a second thing : her spell list is good, for sure, and as it should be for a spellslinger. But with that SPD 5 and a mediocre defensive statline, I'm trying to figure out how she can do her job efficiently ... I mean, getting her 10" close of the model you want to curse is suicide. Since she's a 7 FURY and she only got 4 spells ftm, i'd like to suggest you an idea. It may sounds crazy, but nevermind, let's go : Give her "Telgesh Mark" ! (like Fiona the Black) It'll be our FIRST caster having a magical threat extender and it'll allow her to cast some cursed fate and frost hammer without taking so much risk. I don't know what you're thinking guys, let me know !! Trollbloodly, Kisspop
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Post by Trollock on Jul 11, 2017 17:08:39 GMT
the FEAT ends at the end of your opponents turn. the BLIND that was caused by the feat lasts for a round after it was triggered, so it will be up on YOUR turn AFTER you feat, and they will suffer -4 DEF on that turn.
If you went first and feat on your second turn, the enemy will advance in to your ctrl on their second turn and suffer blind. Now the feat ends, but blind should persist for one ROUND after it was triggered. Thus on your third turn, the blinded foes will have -4 DEF etc. On the opponents third turn, blind will end, so they do not need to shake it.
It is thus a -4 DEF feat that is delayed by a turn. At least sort of.
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Jul 11, 2017 17:54:58 GMT
Can you run bonegrinders in theme with her for CID? or is it just solos?
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Post by cayterpius on Jul 11, 2017 23:43:05 GMT
I was really excited about Arcane Vortex - mostly because I get shut down by Lamentation so often (Venethrax, all spells cost double within 14" of him and that includes animi now that they count as spells).
Then I reread the wording and realised Arcane Vortex only blocks spells that target one of my models and Lamentation is target self... insert sad face.
On the topic of her clouds then - with Runebearer that's potentially 4 clouds a turn (if you wanted to invest most of her Fury to the purpose). Jarl is sad someone can do his shtick better than him and more often.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Jul 12, 2017 4:50:06 GMT
Musings on Kolgrima's Feat CID V1 interpretation: Enemy models currently in Kolgrima’s control range are pushed 2˝ directly away from Kolgrima in the order you choose. HAPPENS RIGHT NOW! Beware of Feat pushing those models out of your own threat range(s)! Enemy models without Immunity: Cold XICONX ending their activations in Kolgrima’s control range suffer Blind for one round. Happens after enemy(s) charge/assault/shoot/destroy models in Kolgrima's army, unless those enemies can Repo out of Kolgrima's Control Range to avoid Blind. Beware of Sloan-type shenanigans. Enemies remain Blind till the beginning of the opponent's next turn, no need to Shake It Off. (A model suffering Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks.) An enemy model suffering Blind during the TB player's turn typically could not make ranged or magic attacks anyway, aside from Gunfighter/Holt's Quick Draw/Versh's & Woldwyrd's Witch Hunter type effects. Others? Cannot COUNTER-charge/Counter-slam - one turn of immunity from Satyr-slam/Bronzeback or Legion of Steel Countercharges. Borka2's Battlegroup laughs at Kolgrima's Feat With premeasuring Tourney play, Kolgrima must be fairly forward to generate an impressive NEXT TURN assistive-effect for her army. The opposing counter play to a less-forward Kolgrima Feat would be to utilize longer range to continue to whittle away elements of Kolgrima's army, back out important elements (important WJ/WB) from her Feat range, run/sacrifice less important model asset(s) to contest key zones/objectives to prevent TB scoring at end of Blind-ed turn. I'm not sure how many control points can be gleaned by TB player in this way. The change to Grim1's Feat has me thinking he's got superior PROACTIVE destruction mojo over Kolgrima, coupled with a MUCH better protective element (no charge). Grim1 also has better tech for 'caster kill, though Kolgrima's spell/ability list is quite good. She'll be fun to play, and if it sticks, Grim1 will be more fun also. Win/Win!
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