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Post by utilitycookie on Aug 14, 2017 7:02:37 GMT
utilitycookie awesome job and good advice, yet I think I would somehow have trouble and botch up the positioning. With regard to the talk about marauders up above, I found that I had difficulty in my match ups with Denny GF because the Wraith Engines out threat them by so much. How do you get your Marauders into them, and how do you give them magic weapons? I have one destroyer on the over seer, I keep that Jack in the middle and out of harms way. When he commits his engine I can charge it.
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Post by utilitycookie on Aug 14, 2017 7:34:38 GMT
Some other tips with strakov1:
- keep superiority on the grolar or the torch, so you can potentially cicle it and overrun em both.
- always keep occultation on yourself, Your are immune to venom, not the other shots.
- watch for blackbanes and the arcnodes (knockdown), use the marshalled jugger to kill soms blackbanes.
- use the eliminators to open charge lanes or charge the arc nodes.
- if needed strakov1 can shoot, overrun himself, shoot some more. (Assasinated issyria this way)
List is below. (Will be playing this on the WTC as well)
War Room Army
Khador - strakov1
Theme: Jaws of the Wolf 3 / 3 Free Cards 75 / 75 Army
Kommander Oleg Strakhov - WJ: +28 - Behemoth - PC: 25 (Battlegroup Points Used: 25) - Grolar - PC: 18 (Battlegroup Points Used: 3) - Marauder - PC: 10 - Marauder - PC: 10 - Torch - PC: 18
Greylord Forge Seer - PC: 0 - Juggernaut - PC: 12 Greylord Forge Seer - PC: 0 Widowmaker Marksman - PC: 0
Kayazy Eliminators - Leader & Grunt: 5 Kayazy Eliminators - Leader & Grunt: 5
THEME: Jaws of the Wolf ---
GENERATED : 08/14/2017 09:34:12 BUILD ID : 2047.17-07-25
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Post by utilitycookie on Aug 14, 2017 7:57:56 GMT
Some other tips with strakov1: - keep superiority on the grolar or the torch, so you can potentially cicle it and overrun em both. - always keep occultation on yourself, Your are immune to venom, not the other shots. - watch for blackbanes and the arcnodes (knockdown), use the marshalled jugger to kill soms blackbanes. - use the eliminators to open charge lanes or charge the arc nodes. - if needed strakov1 can shoot, overrun himself, shoot some more. (Assasinated issyria this way) List is below. (Will be playing this on the WTC as well) One more thing: Sentry, put it either on strakov1, marksman or behemoth. Strakov1: usefull in making an extra cloud. Marksman: 6 damage a turn on a heavy or two infantry kills a turn. Behemoth: kill some more infantry, in the ghost fleet matchup he gets this upkeep
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Post by Soul Samurai on Aug 14, 2017 8:06:45 GMT
always keep occultation on yourself, Your are immune to venom, not the other shots. ... Sentry, put it either on strakov1, marksman or behemoth. But... you can't have both Occultation AND Sentry on the Hoff... Seriously though, I really like the idea of Sentry on a marshaled Bombard jack; an extra magic blessed AOE sounds useful.
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Post by skathrex on Aug 21, 2017 12:59:26 GMT
utilitycookie: Where you the other Strakov player at the HMDs? I tried playing Strakov into GF, but doesn't he just get swarmed? I mean the Assasination thread is real for sure, but as a GF player I would just hang back, advance everything into you and only come forward to kill your caster. The list can't really handle Blackbanes or the Wraith (Pistol and hellslinger) not mentioning the WE. I tried the marshall too, but he is an easy target for the Pistol Wraith. But maybe I have to try again. I was really happy with Butcher3 in WGK. Needs some small adjustments but can work pretty well imo.
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Post by utilitycookie on Aug 21, 2017 19:02:44 GMT
utilitycookie: Where you the other Strakov player at the HMDs? I tried playing Strakov into GF, but doesn't he just get swarmed? I mean the Assasination thread is real for sure, but as a GF player I would just hang back, advance everything into you and only come forward to kill your caster. The list can't really handle Blackbanes or the Wraith (Pistol and hellslinger) not mentioning the WE. I tried the marshall too, but he is an easy target for the Pistol Wraith. But maybe I have to try again. I was really happy with Butcher3 in WGK. Needs some small adjustments but can work pretty well imo. Yes I was, went 4-2 with him myself. Agreed butcher3 in wg is solid no doubt. Some points on strakov1 into ghost fleet: - granted I had first turn each game - when I keep the grolar 22 inch away from pdenny and the rest within 21, she usually feats. Then the grolar is 15 inch away and not in feat= dead pdenny. Unless they play keep away, fine, the ranged attacks kill loads of Pirates and Pirates more than 14 inch away from the grolar do nothing. - torch auto removes stealth from 21 inch away (assault and place 10 inch, infernal Ruling) behemoth shots, pretty painfull. BB where troublesome at first but I adjusted the list a bit and could keep the marshalled cost 14 aoe 4 Jack fairly safe, enough to wither away enough blackbanes. I agree its not a sure matchup but in my experience the GF player just cant keep track of all the overrun targets and Paths to the caster. (Melee or ranged) And to be honest, who expects to be killed from 21 inch away.... by khador... In melee... Under feat.... Against someone who knows the deal ( a regular player I play against) attrition is still playable since the assasination is always there. I am experimenting with a butcher3 list beside it. Thinking about bringing theme both to the WTC. What is Your pairing btw? And what are Your general experiences with them?
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Post by skathrex on Aug 22, 2017 8:46:09 GMT
Pairing is Butcher3 and Strakov1 atm since I didn't plan on fighting Cryx with Strakov. I posted a Thread yesterday talking about the HMDs
Which list where you running, because the one above has a Juggernaut not a Destroyer marshalled?
Going second puts you relativly far behind because then the Grolar can't move much out of the zone. And experienced opponent can just feat defensivly on your 3 forward jacks.
Did you play only Strak1? and how often did you test it into GF?
It may work it just doesn't feel very good, especially compared to butcher who also has a 18" thread, magic weapons to handle the incorporeal stuff AND has RFP.
I am happy to be convinced otherwise since that was a plan I had before anyway. I just don't have the opponents to practise it with (since I am also the only GF player in Berlin), and maybe thats all it need, some practise.
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Post by Utilitycookieguest on Aug 22, 2017 20:44:47 GMT
Pairing is Butcher3 and Strakov1 atm since I didn't plan on fighting Cryx with Strakov. I posted a Thread yesterday talking about the HMDs Which list where you running, because the one above has a Juggernaut not a Destroyer marshalled? Going second puts you relativly far behind because then the Grolar can't move much out of the zone. And experienced opponent can just feat defensivly on your 3 forward jacks. Did you play only Strak1? and how often did you test it into GF? It may work it just doesn't feel very good, especially compared to butcher who also has a 18" thread, magic weapons to handle the incorporeal stuff AND has RFP. I am happy to be convinced otherwise since that was a plan I had before anyway. I just don't have the opponents to practise it with (since I am also the only GF player in Berlin), and maybe thats all it need, some practise. Currently 3-1 into GF. (2x grolar assassination, 1x ranged torch, behemoth and destroyer assassination. Loss was a long attrition game I lost on points in round 7 due to not having units left to score) You are not the only one who responds this way, he just seems to work for me into GF. (Had some experienced and less experienced GF opponents) It is just really hard to keep Pdenny away from a overrunning jack even late game. Just keep the widow makers behind a forest or commit them after the bb(blackbane himself) are gone. Same goes for the kayazy. The list I am using is: Khador Army - 75 / 75 points [Theme] Jaws of the Wolf (Strakhov 1) Kommander Oleg Strakhov [+28] - Behemoth [25] - Grolar [18] - Marauder [10] - Torch [18] Greylord Forge Seer [0(4)] - Destroyer [14] Greylord Forge Seer [0(4)] Widowmaker Marksman [0(4)] Kayazy Eliminators [5] Kayazy Eliminators [5] Widowmaker Scouts [8] On HMD I was running strak2 with him (went 4-2, 4 wins with strak 1 and 1 loss with both). Leaning towards butcher3 as well now but I am not a fan of the winterguard theme and running two jack themes may not be that optimal, got any tips there? What matchups are you using them for and how do you deal with Issyria for example? (Butcher?)
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Post by skathrex on Aug 23, 2017 8:23:23 GMT
Interesting build. Maybe I am going to try that one. A bit afraid of the lack of PoW in that list. May be hard to kill Armor with it.
My problem was that Strakov is always good at killing unsuspecting opponents. And thats one of his strength. But as soon as your opponent knows that the game goes a lot different. GF is indeed ideal for triggering Overrun and besides her feat Turn Denny has to stay really safe. Problems I see with that are SR17 Terrain and the fact that the army doesn't need Denny, since its not threatened at all by the Jacks. Maybe thats a misconception, and maybe Strakov just has to hunt for Arcnodes until Denny feats, but the pressure to just get killed by Pirates is not small.
In theory I like the Idea of the Destroyer and I also like that you can hunt both Arcnodes pretty well (which is really important in the matchup. If you kill the nodes, she has to come forward.
I was in the same spot with Butcher3. I wanted to run him in Jaws, but my main army was Strakov1 in Jaws and I didn't want to run 2x Jaws.
I decided what to run after I had a Strakov1 build (not an exact one, but knew what I wanted to run approximately). I knew I didn't want to fight Cryx with Strakov1 so I knew I needed a Cryx drop. Some say Vlad1 might work but I doubted that so the choice was Sorscha1, Sorscha2 or Butcher3. Sorscha2 is a good GF answer, but will never fight GF. And i wasn't sure about fighting Dark Host with her. Sorscha1 might work, but I had no real idea what to built. Then i looked at my other matchups and I knew that Strakov1 also would struggle into Haley2 Heavy Metal. Thats when I decided on Butcher3. He has game into Haley (not sure how good that is though), and after playing it a bit I think the only real way you CAN play him into GF is with WG-Theme. I would like the marshalled behemoth and the Eliminators too, especially for the RFP, but the Problem is without SacPawn Butcher can be killed pretty easily. He goes to arm 13 with feat and parasite, 11 with WE. With ARM 13 and 9 rifles thats approximately 36 dmg. So he needs at least 4 Focus to survive. That pretty much takes him out of the game.
With the WG-Theme you can't remove the Pirates that easily. But Butcher can go remove masses himself. His Jacks still can punch stuff to remove it, and the Rifle Corps is really great at keeping Pirates at bay and threating arcnodes. You still have to watch for the Blackbanes but with Butcher and Ruin you have enough magic weapons to threaten them. Its still no easy win, but the added Bonus of Butcher3 is, he has no problem playing into any kind of Dark Host.
And yes I am pretty happy with him in Ret. Have played against Mage Hunters (not Issyria though) and they aren't that good against Khador Jacks, especially Devestators (which I always bring with butcher). If you bring the GC you can really wreck that list, because its not a Jack, has arm20 with 38 boxes and is a real threat for the Mage Hunters. You can basically hold a complete flank with it.
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Post by smoothcriminal on Aug 23, 2017 16:01:27 GMT
So if you drop B3 into Cygnar and Cryx what is even Strakhov dropped into?
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Post by skathrex on Aug 23, 2017 20:22:07 GMT
Legion, Circle, Skorne, some Cygnar matchups, some Khador ones, Grymkin, there is enough left
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Post by smoothcriminal on Aug 23, 2017 21:30:51 GMT
Who would you drop into Haley2 or Nemo3? Who would you drop into Convergence? Who would you drop into typical Menoth like Amon+Reclaimer/Severius? Who would you drop into Retribution?
Looks like Hordes can entirely be handled by Strakhov. Or Trolls need B3?
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Post by skathrex on Aug 23, 2017 21:47:35 GMT
Haley2 is butchers job, Nemo I am not sure,
Convergence depends on what list, not much experience, but I think that may be a bad matchup. Not sure though.
Menoth is an even Matchup, depending on the Lists I think both Butcher3 and strakov can handle it.
Ret is most likely better for Butcher3 even though I want to try Strakov into Vyros
Trolls can't be taken by B3 in the case of Doomy3. I depends a bit on the Strakov1 build, but that is definatly a winnable matchup
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Post by leotherat on Aug 24, 2017 13:09:21 GMT
I came up with this off the wall idea to use against ghost fleet. conflictchamber.com/#c3201b_-0K6Z7teQ8shFhF8h88898889d18a8aKhador Army - 75 / 75 points [Theme] Wolves of Winter (Pre-release) !!! You are using a pre-release theme. (Butcher 1) Orsus Zoktavir, The Butcher of Khardov [+28] - Marauder [10] - Ruin [17] Fenris [9] Greylord Forge Seer [0(4)] Greylord Forge Seer [0(4)] Koldun Lord [0(4)] Doom Reaver Swordsmen [13] - Greylord Escort [3] Doom Reaver Swordsmen [13] - Greylord Escort [3] Greylord Outriders (max) [20] Greylord Ternion [7] Greylord Ternion [7] I'm pretty sure that under feat impact attacks are boosted and with battle wizard you, in effect get 2 boosted sprays from our ponies. Wouldn't this pretty much do in everything except the jacks and WE? Ruin should be able to get rid of the WE just from being powered by the seers and the ternions should be able to ice cage a couple of jacks a turn. Thoughts? P.S. same sort of thought with Vlad2- between HoF and feat ponies gain a lot and at worst you have to run your Koldun lord to get into position for battle wizard.
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Post by smoothcriminal on Aug 24, 2017 17:49:55 GMT
I think that 2x Outriders with any hof effect (Vlad 1-3) or boosted attack from Z2 will be our best options against fleet.
I don't think B1 is it.
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