Post by Cirga on Jun 19, 2017 11:51:11 GMT
Using melee infantry without a delivery system against ranged backed up by anti-charge feat doesn't seem like a counter to me.
Our avaialable most solid counters to GF so far are:
- take S2 or Alexia 2 and rfp leaders
- take S1 and freeze their dudes including incorp dudes
I've been running her in Jaws with this list. It's not a pure anti-GF build, but I've not felt like I don't have a chance with it:
Zerkova1
- Juggernaut
- Juggernaut
- Marauder
Forgeseer
- Destroyer
Forgeseer
- Destroyer
Max Assassins + UA
Eliminators
Eliminators
Widowmakers
Marksman
Most the infantry are stealth, which GF shooting doesn't ignore, and are hard for GF models to hit in melee, especially with Zerkova's clouds in play. Essentially, Denny1 has to use her feat to give a decent chance of her models hitting.
There is still a risk of ranged assassination against Zerkova. Her feat can give one round of near safety, but getting the melee infantry to tie up the shooting models is the longer term strategy. Against the shooty solos, don't neglect Empowering and boosting the Destroyers' ranged attack rolls - the shot is powerful enough as is, but accuracy is needed.
The Eliminators can be used as models to go after the Revenant models in the back (parry means they can dance through the main lines to get there). The Assassins can run to engage the Riflemen - that can be better than killing them in your turn, as it means to shoot they have to take a free strike if they want to shoot, and if they die to that, they don't come back that round.
If necessary a debuff like Crippling Grasp can be removed via Hex Blast - not ideal, but better than nothing.
The jacks are present in sufficient numbers to present an issue to Cryx (one reason I've gone for a multi-jack battlegroup rather than a colossal). Any of them are a threat to Cryx jacks/Wraith Engines in melee and the Destroyer shots aren't bad even against incorporeal Wraith Engines if you Empower for a boosted damage role. Watcher can be very helpful against arc nodes trying to get to Zerkova via a spell (typically Scourge) cast on a nearby model - a boosted Juggernaut has a reasonable chance of taking out the node, especially if the Widowmakers have been chipping away.
You have some magical attacks (some at high POW) and Zerkova can try to get a juicy spray on occasion.
As I said, it's not a perfect anti-GF list, but it's got game while still being playable into other lists too. In a divide and conquer format, that might be the best we can hope for.
Also, if you get a jack into melee range of their arcnode via watcher, you don't need to take out the arcnode system, just engaging it prevents them from channeling through it.