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Post by pangurban on Jun 17, 2017 19:14:52 GMT
That surprises me, since I've never seen Amon played with such a unit in Mk III. Not before the release of the Creator's Might theme force either. I've seen Sevy2 both with Idrians and in Creators Might. Sevvy2, sure. He said Amon specifically though.
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Post by Azuresun on Jun 17, 2017 19:15:44 GMT
Personally I believe Fyanna2 Oracles is not meta bending. It's more of knee-jerk reaction, like when Hellmouths were released. You remember that absolutelly broken, completelly unfair unit, right? You might've forgotten, not many people are playing them right now. Time will tell if I'm right. After BE CiD who knows how things will settle? You know this isn't the PP forums any more, right? You don't need to scramble to defend your faction every time they get dissed, for fear of PP making a knee-jerk nerf. I'll restate my point (which isn't "I hate Legion, pls nerf") one last time, and then let it drop. First, Fyanna2 + Seraphs is a very good list. NOT Una2 / High Reclaimer broken. (We all clear that I'm saying it's not broken? Yes? We're not going to keep beating up that poor innocent strawman? Good.) But it'd be good if it wasn't in a +15-20pt theme. Just like, say, Vlad1 + Rocketeer spam or double Storm Lances + Jr. So my beef is, I'm not happy that themes let you take a list that's already perfectly competitive, and then make it stronger for no particular reason. Play it against a list with a roughly similar theme, but which doesn't get a theme force, and there's an immediately noticeable power gap for no reason. Your jack / beast solos are overpriced? Yeah, so are some of mine, but I have to pay the points if I want to run a jack list. (And if pieces are overpriced, the prices need fixing. Using theme forces as a band-aid was a bad thing in the long-term in Mk2--remember how Sentry Stones and Woldwatchers went from useless to broken overnight?--and I doubt it'll work now.) Second, if you're expected to theme to keep up and not play 15-20pts down in Mk3, can everybody get their "Take what you were taking anyway, have free points." themes so the power creep can at least be evenly spread? Oh hold on, someone already answered that. Turns out I picked the wrong faction five years ago that isn't a "real" faction, so just gotta suck it up.
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Post by pangurban on Jun 17, 2017 19:25:41 GMT
Using theme forces as a band-aid was a bad thing in the long-term is Mk2 (remember how Sentry Stones and Woldwatchers went from useless to broken overnight?), and I doubt it'll work now. Theme forces work to fix some things, but can't really fix others. It's up to the designers to know which is which. The problem themes are really those that don't require a meaningful enough tradeoff for their benefits: given that future themes all will go through CID, I have good hope that will not be an issue anymore. I doubt the existing ones that could benefit from an update will get CID'ed or directly errata'ed soon, which is a shame, but can we agree that those are specific cases, not entire slews of themes? They're comparable to models that somehow get released with rules that are over the top, it's not a systemic failure.
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Post by cainuslupus on Jun 17, 2017 19:27:39 GMT
Personally I believe Fyanna2 Oracles is not meta bending. It's more of knee-jerk reaction, like when Hellmouths were released. You remember that absolutelly broken, completelly unfair unit, right? You might've forgotten, not many people are playing them right now. Time will tell if I'm right. After BE CiD who knows how things will settle? You know this isn't the PP forums any more, right? You don't need to scramble to defend your faction every time they get dissed, for fear of PP making a knee-jerk nerf. I'll restate my point (which isn't "I hate Legion, pls nerf") one last time, and then let it drop. First, Fyanna2 + Seraphs is a very good list. NOT Una2 / High Reclaimer broken. (We all clear that I'm saying it's not broken? Yes? We're not going to keep beating up that poor innocent strawman? Good.) But it'd be good if it wasn't in a +20pt theme. Just like, say, Vlad1 + Rocketeer spam or double Storm Lances + Jr. So I'm not happy that themes let you take a list that's already perfectly competitive, and then make it stronger for no particular reason. And if pieces are overpriced, the prices need fixing. Using theme forces as a band-aid was a bad thing in the long-term is Mk2 (remember how Sentry Stones and Woldwatchers went from useless to broken overnight?), and I doubt it'll work now. Second, if you're expected to theme to keep up and not play 15-20pts down in Mk3, can everybody get their "Take what you were taking anyway, have free points." themes so the power creep can at least be evenly spread? Oh hold on, someone already answered that. Turns out I picked the wrong faction five years ago that isn't a "real" faction, so just gotta suck it up. I don't feel the need to defend Fyanna2. If she proves too strong she will be nerfed. Simple as that. I've only reiterated my personal take on Oracles. I would prefer for Legion beasts to drop point or two, but I'll take what I can get. What you should understand is counting points will get you nowhere, for multiple reasons. Bayal is not worth 6 points the same way Ravagore is not worth 19. Guys who designed Legion screwed stuff hard and it's not a coincidence we started to go up when Oracles were released. But yeah, if they fix Legion internal and external balance - take Oracles away. As it is those points hidden as "free" solos give me fair chance against people spamming heavy jacks costing as much as my light, but far more deadlier. You want to understand this - borrow someones Legion and play against Severius2 jack spam. It may be eye opener for you. I don't like that kind of bandaid either but it's clear that amount of care given for different factions was not comparable and we're left with a mess.
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Post by Azuresun on Jun 17, 2017 19:37:19 GMT
Using theme forces as a band-aid was a bad thing in the long-term is Mk2 (remember how Sentry Stones and Woldwatchers went from useless to broken overnight?), and I doubt it'll work now. Theme forces work to fix some things, but can't really fix others. It's up to the designers to know which is which. The problem themes are really those that don't require a meaningful enough tradeoff for their benefits: given that future themes all will go through CID, I have good hope that will not be an issue anymore. I doubt the existing ones that could benefit from an update will get CID'ed or directly errata'ed soon, which is a shame, but can we agree that those are specific cases, not entire slews of themes? They're comparable to models that somehow get released with rules that are over the top, it's not a systemic failure. To go back to an earlier point, I think most of the problem themes don't require much of a tradeoff, because infantry is more marginal in Mk3. If a theme rewards you for spamming just one good type of infantry (see: Rocketeers, Storm Lances) and not take the infantry you weren't going to take anyway, they're still incredibly versatile because the full range of jacks / beasts is still open.
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Post by Azuresun on Jun 17, 2017 19:40:00 GMT
I don't feel the need to defend Fyanna2. If she proves too strong she will be nerfed. Simple as that. I've only reiterated my personal take on Oracles. I would prefer for Legion beasts to drop point or two, but I'll take what I can get. What you should understand is counting points will get you nowhere, for multiple reasons. Bayal is not worth 6 points the same way Ravagore is not worth 19. Guys who designed Legion screwed stuff hard and it's not a coincidence we started to go up when Oracles were released. But yeah, if they fix Legion internal and external balance - take Oracles away. As it is those points hidden as "free" solos give me fair chance against people spamming heavy jacks costing as much as my light, but far more deadlier. You want to understand this - borrow someones Legion and play against Severius2 jack spam. It may be eye opener for you. I don't like that kind of bandaid either but it's clear that amount of care given for different factions was not comparable and we're left with a mess. And themes are making that mess worse, because when you play against certain WM factions, that "equalisation" is cancelled out by their cheaper jackspam list also getting extra special rules and points. You did see that two of the examples I gave were WM factions, right?
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Post by pangurban on Jun 17, 2017 19:46:10 GMT
Theme forces work to fix some things, but can't really fix others. It's up to the designers to know which is which. The problem themes are really those that don't require a meaningful enough tradeoff for their benefits: given that future themes all will go through CID, I have good hope that will not be an issue anymore. I doubt the existing ones that could benefit from an update will get CID'ed or directly errata'ed soon, which is a shame, but can we agree that those are specific cases, not entire slews of themes? They're comparable to models that somehow get released with rules that are over the top, it's not a systemic failure. To go back to an earlier point, I think most of the problem themes don't require much of a tradeoff, because infantry is more marginal in Mk3. If a theme rewards you for spamming just one good type of infantry (see: Rocketeers, Storm Lances) and not take the infantry you weren't going to take anyway, they're still incredibly versatile because the full range of jacks / beasts is still open. That's still somewhat specific. Two out of three Legion themes do not allow the full range of beasts. Forges of War has a not really significant restriction on jacks, but a very meaningful one regarding infantry. Cryx could hardly care less about having their full range of jacks. It's certainly possible to build in meaningful downsides to playing a given theme. Many do just that (some even go overboard). And themes are making that mess worse, because when you play against certain WM factions, that "equalisation" is cancelled out by their cheaper jackspam list also getting extra special rules and points. You did see that two of the examples I gave were WM factions, right? Some themes. Again: not a systemic failure. Don't blame all themes for the errors of a few of them.
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Post by Rowdy Dragon on Jun 17, 2017 19:55:17 GMT
Lets also not conflate what is spammed anyway with what's CAUSED by theme forces.
Rocket spam was and would be spammed anyway, just with maybe an Eiriss 1 or a Mercanary solo on the side. I hate how people hate spam, but don't mind the same 4-5 mercenary solos in every list.
Man I keep not getting sure why people keep hating on Jaws since in the competitive scene the WGK gets more love that way anyway with more balanced lists. Jaws is used to make very balanced very fun lists.
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Post by Azuresun on Jun 17, 2017 19:55:29 GMT
Some themes. Again: not a systemic failure. Don't blame all themes for the errors of a few of them. I agree, but it's hard not to when the "make good stuff better" themes are the ones that actually hit the table locally.
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Post by pangurban on Jun 17, 2017 21:06:45 GMT
Some themes. Again: not a systemic failure. Don't blame all themes for the errors of a few of them. I agree, but it's hard not to when the "make good stuff better" themes are the ones that actually hit the table locally. That's because the themes that are over the top edge out the decent ones just as much as they do vanilla lists.
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Post by cainuslupus on Jun 17, 2017 22:17:08 GMT
I don't feel the need to defend Fyanna2. If she proves too strong she will be nerfed. Simple as that. I've only reiterated my personal take on Oracles. I would prefer for Legion beasts to drop point or two, but I'll take what I can get. What you should understand is counting points will get you nowhere, for multiple reasons. Bayal is not worth 6 points the same way Ravagore is not worth 19. Guys who designed Legion screwed stuff hard and it's not a coincidence we started to go up when Oracles were released. But yeah, if they fix Legion internal and external balance - take Oracles away. As it is those points hidden as "free" solos give me fair chance against people spamming heavy jacks costing as much as my light, but far more deadlier. You want to understand this - borrow someones Legion and play against Severius2 jack spam. It may be eye opener for you. I don't like that kind of bandaid either but it's clear that amount of care given for different factions was not comparable and we're left with a mess. And themes are making that mess worse, because when you play against certain WM factions, that "equalisation" is cancelled out by their cheaper jackspam list also getting extra special rules and points. You did see that two of the examples I gave were WM factions, right? Not really, no. I would say it's diminishing results when you start to take suboptimal choices just to spent green points. I will give you example. My current iteration of Abby2 list nas free Hellion. Wow, it's free 6 points! Well, it doesn't do jack for Abby2 and it's list. Sometimes it will free some beast with it spray, it might help Wasps, but mainly it's just extra body to put into zone. It has zero synergy with this caster due to Alpha Hunter to the point I'm thinking of seitching it for Shepherd or Spell Martyr. Both cost 1 point but do significant job in most games. In previous iteration it was Bayal (not worth 6 points and Hexhunters are weak, but that's only option in Oracles) but I've switched him to Fyanna2 list. Also - in SR 2017 you want infantry. What I'm getting at - you view on this issue is simplified. But I agree in general - I also doesn't like how PP handled balance using Themes. It's a mess most of the time. Still I will take what I can to actually have some fun playing Legion. If this state of getting screwed by theyre failure to balance stuff out continued I might've burned out and stopped playing WMH. It was bad time having to deal with Mad Dog spam with gimped lists. Now playground feels more even.
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Post by ForEver_Blight on Jun 17, 2017 22:20:03 GMT
I agree, but it's hard not to when the "make good stuff better" themes are the ones that actually hit the table locally. That's because the themes that are over the top edge out the decent ones just as much as they do vanilla lists. What incentive is there to play themes that are not powerful? Many people want to play the game and have a chance to win. Why then would they disadvantage themselves with bad themes. "Makes good stuff better" is how you play to compete with all the other similar themes. There are two options from here. Either make all themes powerful. Or all themes trash. Which would you prefer? I hate the free points of every single theme. It's beyond frustrating that the creative capacity of PP is only "+1 to starting rolls" and free points. I'd love to see it nixed from every theme and replaced with an actual rule or function. And for the last time, Oracles is not a direct upgrade. Fyanna would do great taking swordsmen and warlords. But that's not allowed in Oracles. She'd also love to not have to get to bring an infantry unit that's worth putting Iron Flesh on. She also not the only caster that gets played in Oracles that loose aspects of their kit. There are tons of trade offs that we have to consider. It's literally the reason I don't play Oracles. I've come to rely on our infantry. The only theme that allows swordsmen is CotD and I've only found that to be acceptable with Bethayne.
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Post by pangurban on Jun 17, 2017 22:38:50 GMT
That's because the themes that are over the top edge out the decent ones just as much as they do vanilla lists. What incentive is there to play themes that are not powerful? Many people want to play the game and have a chance to win. Why then would they disadvantage themselves with bad themes. There is an acceptable middle ground. Not every theme is so powerful that it's plain stupid not to play it, and not all the ones that aren't as powerful as that are so weak as to make it plain stupid to play them either. Forges of War is an excellent example. Defenders probably falls in the same category, though I haven't played it enough to say so with certainty. Jaws of the Wolf honestly gets more complaints than it should in my opinion. Even Oracles, as some have pointed out, isn't really problematically strong - though that likely has as much to do with the state of Legion in general as with Oracles itself. The underlying issue is imbalances in the factions. Themes that are too strong are too strong because of the strength of the models it allows. Themes that aren't played are themes that only allow models and interactions that don't cut the mustard. Themes can conceivably help out with the latter, but not always as much as might be warranted.
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Post by borderprince on Jun 18, 2017 4:46:40 GMT
borderprince : What non-jaws list would you run, if you were intending to run Khador Jackspam? I don't play Khador, but all of the Khador players in my area tell me it's a no brainer for jack heavy lists, and on first glance, I agree. Particularly with Harkevich, most of the weaknesses you list are mitigated, and the list gives a couple of factions an extremely tough time. Jack-heavy non-Jaws Khador: depends on the caster. I like Butcher1 in WGK because he has no speed-buffs, but runs a battle group well. Add a WGI unit and a couple of artillery pieces and you can get Advance Move for 3 ( maybe 4) jacks and still squeeze in 8 Marauders, or a smaller number of more varied jacks. Karchev should also consider WGK - he needs ranged output to trigger Road to War and Field Guns can give knockdown to help with accuracy issues. In both these cases, the casters are also more vulnerable to ranged assassination, so having sac pawn is a great benefit against many factions. Jack-heavy Khador will always give some of the less hard-hitting factions issues. It's not the theme that does that, it's the sheer volume of ARM20 boxes on the table. People were playing Harkevich like that in Mk3 before any themes appeared. Things to consider (for Circle particularly): Don't take the brick on head on. That's where Khador thrives. Go around the edges, draw out key models. Hordes generally cannot piece trade into Warmachine as jacks are cheaper than beasts. Mohsar: Sunhammer - you might only use it for two rounds or so, but automatic damage to very high ARM models can tip the balance later in the game. Curse of Shadows gives an ARM debuff and (perhaps more importantly), you can move through the affected model. It's a way to get to Harkevich or his support staff. In practice that often won't work, but the threat of being able to do it means that Harkevich has to stay better protected (the same can be said for ambushing Wolves in theme). He is not that tough a caster. Pillars can also be annoying for low-model count armies to deal with, if in the right (wrong, depending on point of view) location. Baldur2: ARM brick. Harkevich struggles with this. Marauders aren't bad if you're taking Woldwraths, but not against other models. The anti-knockdown also messes with combo-smites (Marauders) and chain attack throws (Kodiaks). Rock Wall can also be useful in forcing Harkevich to cast Mobility even once the armies are engaged, using a substantial part of his stack. Wurmwood: Stranglehold is really annoying as it cannot be shaken by Jump Start (same applies to Shadowbind from Tanith).
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Post by Azuresun on Jun 18, 2017 21:40:12 GMT
That's because the themes that are over the top edge out the decent ones just as much as they do vanilla lists. What incentive is there to play themes that are not powerful? Many people want to play the game and have a chance to win. Why then would they disadvantage themselves with bad themes. "Makes good stuff better" is how you play to compete with all the other similar themes. There are two options from here. Either make all themes powerful. Or all themes trash. Which would you prefer? Careful, someone could fall down that huge excluded middle and break their leg! I'd like it if themes widened the range of "good lists" by giving a way to play fluffy, thematic lists and making them as viable as a take-anything list. Instead of turning already good lists into amazing lists.
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