Post by Trollock on Jun 5, 2017 11:58:03 GMT
Hi guys
This Saturday i was at a small local event. Only 7 players attended the event, but we decided that we would play 4 rounds no matter what, since a 3 round tournament where you may get a bye is not much of a tournament. The fact that my wife had her girl friends over for dinner and i wanted to stay away from home may have caused me to be a vocal proponent of the 4 round solution...
We played a restricted format. The EO had checked up the 4 LEAST popular casters in each faction (via Discount Games inc) and you could only play those guys. As a trollblood player i got to chose between Jarl, Grissel 1, Grim 1 and Madrak 1. Even though Borka 2 belongs on that list rather than Grim or Grissel, it is clear that Trollbloods simply do not have enough bad casters for an event like this. Only Convergence had it better imo
I chose Jarl (who i think is a very playable all round caster assuming you go PoD) and Grissel 1. I Designed Jarl to be very all round, with 4 heavies and 2 lights, while Grissel was basically meant to handle any heavy spam i would encounter. My theoretical list with her has 3 night trolls, but since i only own one, i had to rebuild the list a bit. Here is what i played.
[/b]
[*]Dire Troll Mauler [15]
[*]Dire Troll Mauler [15]
[*]Earthborn Dire Troll [15]
[*]Night Troll [7]
[*]Slag Troll [10]
[*]Swamp Troll [8]
[*]Trollkin Runebearer [0(4)]
[/ul]Janissa Stonetide [0(4)]
Troll Whelps [0(4)]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (min) [6]
[/ul]Bunker (Objective) [0]
[/td][td]Trollbloods Army - 75 / 75 points
[Theme] The Power of Dhunia
(Skuld 1) Jarl Skuld, Devil of the Thornwood [+30]
[*]Dire Troll Bomber [19]
[*]Dire Troll Mauler [15]
[*]Earthborn Dire Troll [15]
[*]Slag Troll [10]
[*]Swamp Troll [8]
[*]Trollkin Runebearer [0(4)]
[/ul]Janissa Stonetide [0(4)]
Troll Whelps [0(4)]
Troll Whelps [4]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (min) [6]
[/ul]Bunker (Objective) [0]
[/td][/tr][/tbody][/table][/td][/tr][/tbody][/table]
As you can see, there is a lot of overlap between the lists, but they still play very differently. Jarl is all about being cagey and shooting down your opponent for a round or two, and be protected by the feat. Then you alpha in melee as hard as you can and ride the advantage to victory. Magic Bullet allows you to handle way more infantry than you think, and 10 whelps are absolutely amazing (more on that later on...). Grissel on the other hand is all about allowing your cheap light beasts kill a heavy. A Night troll is easily POW 16 with a free charge and a total of 7 attacks. If you add in calamity, that is MAT 8 POW 18... They key here is that the Bomber can soften up a target enough for a single light to kill it. You still use two beasts to kill one heavy, BUT you only offer up a 7 point light for trade afterwards. This list wants to see things like 7 heavies with no shooting.
Out of the two lists i am far more used to Jarl, and i can drop him in to anything really (i am currently 12-4 with essentially that list), but 7 heavies is probably too much to handle, so Grissel felt like an OK complement.
I did not take pics or notes this tournament (had to use my phone as death clock, cause i forgot the actual clock...) so i will not go in to too much detail.
Game 1 - Grissel vs Kraye
He had Kraye with 5 shooty lights and 2 heavies, and paired with Sturgis with 2 colossals. This is sort of list chicken, cause Jarl is better against Kraye, but he matches up super poorly against Sturgis (who can yank me forward with his feat, and 2 huge bases is a lot to chew on) but Grissel does not like all that shooting in Kraye. I decide that Jarl vs Sturgis would be a disaster and Grissel vs Kraye would only be slightly disadvantaged though, so i drop Grissel.
We play the Pit, and i get to go first! I run forward very aggressively, and hoof it on my EBDT so that it is 15" up the board in a forest, threatening basically the whole board.
He shoots at my EBDT and i had not managed to get him close enough to the wall so he was only DEF 12 against most the attacks, but ARM 22. Still, i was a bit shocked when he did 10-15 points of damage to it with shooting alone. His jacks trampled up and reformed. but they were in threat of the EBDT for sure.
I put all the buffs i could on the EBDT (though he had to go outside the stone aura) and sent him in against the storm clad. Despite having 7 attacks, and a re roll and POW 18 i still do not kill the jack. I missed 4 of the attacks i think. That feels pretty bad but at least i am close to the wall still so he is ARM 20 outside the stone, and i crippled the sword and cortex of the jack. I sent in my night troll against a sword knight that was next to his centurion to block the lane for the centurion to my heavies that moved up aggressively to be able to fight next round. My bomber shot at his minute man on a hill and got one good hit in crippling its arm. My Swamp had tried to drag it in but missed.
He tries to kill the EBDT but the Stormclad wont do it, so he has to shoot it and he could get 2 sword knights in to it too. However, the first shot spawns a whelp that blocks the landing zone for both storm knights and he has to spend a hunter activation to boost a shot at my DEF 16 whelp. I always smile when opponents have to spend quality attacks on whelps. He gets it, and in the end he downs the EBDT with the sword knights, but it is still amazing. The test of his sword knights charge on the night troll to free up his centurion, but lo! a whelp spawns who is now standing in the lane of the centurion. The night troll goes down like a [insert dirty joke here] but the whelp simply can not be removed due to his shooty stuff having activated before. Instead of trampling the centurion up and trying to flail a bit at my Maulers, he kills the whelp and braces for impact. His minute man walked up behind my swamp troll (he had shot that a bit actually) and manages to kill it.
I send one Mauler against his crippled Stormclad and remove it. One Mauler gets Rage and i cast Calamity on the Centurion and the other Mauler easily kills it by walking up and punching it with POW 20 vs ARM 22. My Bomber walks up to the minute man and dispatches it. My slag troll kills a couple of sword knights i think. From here on he cant really handle my list. He has no heavies and i kill the sword knights by casting calamity on them and chip in with what ever attacks i have. In the end i have 3 heavies and a light versus a couple of lights. He has to go for a last ditch assassination against Grissel on a hill but he doesn't make it through the camp. I have cleared the zone and i score and in the end i can choose to just score to 5 points, or to assassinate and he has less than a minute on clock against my 15 minutes. He clocks out.
Game 2 - Grissel vs Kozlov
Next up is Khador. He has Kozlov with 7 heavies and Old witch with... What ever. Kozlov seems like the obvious drop against my two ARM and box heavy lists. This seems to be what Grissel is supposed to handle, so i give her another shot.
We play Line Breaker with two Brick lists and i get to go first. Scenario is thus even more dead than usual.
I run forward as fast as possible, and get Hoof It on the EBDT so he gets way up there in a forest.
He runs up too, but stays outside threat of the EBDT.
I pick the closest Kodiak and shoot it with the Bomber and assault it with the Slag troll. I do serious damage to it, but do not kill it. The slag troll hoof it back and i wait him out. I think he can get a heavy on to the slag troll, but he will have to feat for it.
He does not do that, but instead repositions around a bit and shoots with behemoth at Janissa, and kills her.
This turn i can get in to him. The Night troll together with Bomber shooting kills a Marauder. The Slag troll kills another heavy, and i get the EBDT in to a third and kill that too. Free charges, Rage and Puppet strings as well as an extra attack for the night troll makes all this fairly reliable. I feated too, and had the EBDT hoof it off to the side where he cant be seen (forest) by the nearby heavies.
He feats kills the Night troll fairly trivially, and goes for the Slag too and kill it, but lo and behold, a whelp spawns that now block the lane that one of his kodiaks had to the EBDT, and he has no attacks that can get to it (behemoth had already activated). He kills 2 lights and nothing else.
On my turn, i kill 2 more heavies leaving him with only 2 left. Despite me having forced like 20 fury, nothing frenzy due to whelps that were initially deployed. My Swamp troll had thus far spent his time chasing his widowmaker marks man that is behind my lines, and i finally manage to engage him at least. The swamp did nothing else in the game, lol.
He Has Behemoth kill a Mauler, and his last Kodiak flails against the Bomber.
I Calamity Behemoth and have the remaining Mauler kill it, and the Bomber finishes off the Kodiak (it was the one i shot up on turn 2). The EBDT walks out to one of his flags and i score.
He has nothing left. No assassination, I have the scenario (he has nothing to contest with for at least 2 rounds) and i have enough clock to be safe. He concedes by voluntarily clocking out. I have 3 heavies against his 0 and i have a light to boost. All my pieces are basically unscratched, and his 2 Greylord solos will have a hard time fighting that
This Saturday i was at a small local event. Only 7 players attended the event, but we decided that we would play 4 rounds no matter what, since a 3 round tournament where you may get a bye is not much of a tournament. The fact that my wife had her girl friends over for dinner and i wanted to stay away from home may have caused me to be a vocal proponent of the 4 round solution...
We played a restricted format. The EO had checked up the 4 LEAST popular casters in each faction (via Discount Games inc) and you could only play those guys. As a trollblood player i got to chose between Jarl, Grissel 1, Grim 1 and Madrak 1. Even though Borka 2 belongs on that list rather than Grim or Grissel, it is clear that Trollbloods simply do not have enough bad casters for an event like this. Only Convergence had it better imo
I chose Jarl (who i think is a very playable all round caster assuming you go PoD) and Grissel 1. I Designed Jarl to be very all round, with 4 heavies and 2 lights, while Grissel was basically meant to handle any heavy spam i would encounter. My theoretical list with her has 3 night trolls, but since i only own one, i had to rebuild the list a bit. Here is what i played.
|
[*]Dire Troll Mauler [15]
[*]Dire Troll Mauler [15]
[*]Earthborn Dire Troll [15]
[*]Night Troll [7]
[*]Slag Troll [10]
[*]Swamp Troll [8]
[*]Trollkin Runebearer [0(4)]
[/ul]Janissa Stonetide [0(4)]
Troll Whelps [0(4)]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (min) [6]
[/ul]Bunker (Objective) [0]
[/td][td]Trollbloods Army - 75 / 75 points
[Theme] The Power of Dhunia
(Skuld 1) Jarl Skuld, Devil of the Thornwood [+30]
[*]Dire Troll Bomber [19]
[*]Dire Troll Mauler [15]
[*]Earthborn Dire Troll [15]
[*]Slag Troll [10]
[*]Swamp Troll [8]
[*]Trollkin Runebearer [0(4)]
[/ul]Janissa Stonetide [0(4)]
Troll Whelps [0(4)]
Troll Whelps [4]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (min) [6]
[/ul]Bunker (Objective) [0]
[/td][/tr][/tbody][/table][/td][/tr][/tbody][/table]
As you can see, there is a lot of overlap between the lists, but they still play very differently. Jarl is all about being cagey and shooting down your opponent for a round or two, and be protected by the feat. Then you alpha in melee as hard as you can and ride the advantage to victory. Magic Bullet allows you to handle way more infantry than you think, and 10 whelps are absolutely amazing (more on that later on...). Grissel on the other hand is all about allowing your cheap light beasts kill a heavy. A Night troll is easily POW 16 with a free charge and a total of 7 attacks. If you add in calamity, that is MAT 8 POW 18... They key here is that the Bomber can soften up a target enough for a single light to kill it. You still use two beasts to kill one heavy, BUT you only offer up a 7 point light for trade afterwards. This list wants to see things like 7 heavies with no shooting.
Out of the two lists i am far more used to Jarl, and i can drop him in to anything really (i am currently 12-4 with essentially that list), but 7 heavies is probably too much to handle, so Grissel felt like an OK complement.
I did not take pics or notes this tournament (had to use my phone as death clock, cause i forgot the actual clock...) so i will not go in to too much detail.
Game 1 - Grissel vs Kraye
He had Kraye with 5 shooty lights and 2 heavies, and paired with Sturgis with 2 colossals. This is sort of list chicken, cause Jarl is better against Kraye, but he matches up super poorly against Sturgis (who can yank me forward with his feat, and 2 huge bases is a lot to chew on) but Grissel does not like all that shooting in Kraye. I decide that Jarl vs Sturgis would be a disaster and Grissel vs Kraye would only be slightly disadvantaged though, so i drop Grissel.
We play the Pit, and i get to go first! I run forward very aggressively, and hoof it on my EBDT so that it is 15" up the board in a forest, threatening basically the whole board.
He shoots at my EBDT and i had not managed to get him close enough to the wall so he was only DEF 12 against most the attacks, but ARM 22. Still, i was a bit shocked when he did 10-15 points of damage to it with shooting alone. His jacks trampled up and reformed. but they were in threat of the EBDT for sure.
I put all the buffs i could on the EBDT (though he had to go outside the stone aura) and sent him in against the storm clad. Despite having 7 attacks, and a re roll and POW 18 i still do not kill the jack. I missed 4 of the attacks i think. That feels pretty bad but at least i am close to the wall still so he is ARM 20 outside the stone, and i crippled the sword and cortex of the jack. I sent in my night troll against a sword knight that was next to his centurion to block the lane for the centurion to my heavies that moved up aggressively to be able to fight next round. My bomber shot at his minute man on a hill and got one good hit in crippling its arm. My Swamp had tried to drag it in but missed.
He tries to kill the EBDT but the Stormclad wont do it, so he has to shoot it and he could get 2 sword knights in to it too. However, the first shot spawns a whelp that blocks the landing zone for both storm knights and he has to spend a hunter activation to boost a shot at my DEF 16 whelp. I always smile when opponents have to spend quality attacks on whelps. He gets it, and in the end he downs the EBDT with the sword knights, but it is still amazing. The test of his sword knights charge on the night troll to free up his centurion, but lo! a whelp spawns who is now standing in the lane of the centurion. The night troll goes down like a [insert dirty joke here] but the whelp simply can not be removed due to his shooty stuff having activated before. Instead of trampling the centurion up and trying to flail a bit at my Maulers, he kills the whelp and braces for impact. His minute man walked up behind my swamp troll (he had shot that a bit actually) and manages to kill it.
I send one Mauler against his crippled Stormclad and remove it. One Mauler gets Rage and i cast Calamity on the Centurion and the other Mauler easily kills it by walking up and punching it with POW 20 vs ARM 22. My Bomber walks up to the minute man and dispatches it. My slag troll kills a couple of sword knights i think. From here on he cant really handle my list. He has no heavies and i kill the sword knights by casting calamity on them and chip in with what ever attacks i have. In the end i have 3 heavies and a light versus a couple of lights. He has to go for a last ditch assassination against Grissel on a hill but he doesn't make it through the camp. I have cleared the zone and i score and in the end i can choose to just score to 5 points, or to assassinate and he has less than a minute on clock against my 15 minutes. He clocks out.
Game 2 - Grissel vs Kozlov
Next up is Khador. He has Kozlov with 7 heavies and Old witch with... What ever. Kozlov seems like the obvious drop against my two ARM and box heavy lists. This seems to be what Grissel is supposed to handle, so i give her another shot.
We play Line Breaker with two Brick lists and i get to go first. Scenario is thus even more dead than usual.
I run forward as fast as possible, and get Hoof It on the EBDT so he gets way up there in a forest.
He runs up too, but stays outside threat of the EBDT.
I pick the closest Kodiak and shoot it with the Bomber and assault it with the Slag troll. I do serious damage to it, but do not kill it. The slag troll hoof it back and i wait him out. I think he can get a heavy on to the slag troll, but he will have to feat for it.
He does not do that, but instead repositions around a bit and shoots with behemoth at Janissa, and kills her.
This turn i can get in to him. The Night troll together with Bomber shooting kills a Marauder. The Slag troll kills another heavy, and i get the EBDT in to a third and kill that too. Free charges, Rage and Puppet strings as well as an extra attack for the night troll makes all this fairly reliable. I feated too, and had the EBDT hoof it off to the side where he cant be seen (forest) by the nearby heavies.
He feats kills the Night troll fairly trivially, and goes for the Slag too and kill it, but lo and behold, a whelp spawns that now block the lane that one of his kodiaks had to the EBDT, and he has no attacks that can get to it (behemoth had already activated). He kills 2 lights and nothing else.
On my turn, i kill 2 more heavies leaving him with only 2 left. Despite me having forced like 20 fury, nothing frenzy due to whelps that were initially deployed. My Swamp troll had thus far spent his time chasing his widowmaker marks man that is behind my lines, and i finally manage to engage him at least. The swamp did nothing else in the game, lol.
He Has Behemoth kill a Mauler, and his last Kodiak flails against the Bomber.
I Calamity Behemoth and have the remaining Mauler kill it, and the Bomber finishes off the Kodiak (it was the one i shot up on turn 2). The EBDT walks out to one of his flags and i score.
He has nothing left. No assassination, I have the scenario (he has nothing to contest with for at least 2 rounds) and i have enough clock to be safe. He concedes by voluntarily clocking out. I have 3 heavies against his 0 and i have a light to boost. All my pieces are basically unscratched, and his 2 Greylord solos will have a hard time fighting that