mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on May 14, 2017 13:24:30 GMT
I recently read over his card and was rather impressed. I hadn't realized they had buffed his feat to prevent all special and power attacks from models activating in his control. I've put together a preliminary POD list, and was interested in feedback. My biggest concern is that I don't have access to earth's blessing, and think I may want to swap a pair of solid for a bouncer to get it, but I'm having a really hard time figuring out which ones to drop.
War Room Army
Trollblood - 13" mauler threat
Theme: The Power of Dhunia 3 / 3 Free Cards 74 / 75 Army
Armory - Steamroller Objective
Grim Angus - WB: +29 - Trollkin Runebearer - PC: 0 - Troll Axer - PC: 10 (Battlegroup Points Used: 10) - Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15) - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 4) - Dire Troll Blitzer - PC: 16
Horgle Ironstrike - PC: 0 - Slag Troll - PC: 10 - Slag Troll - PC: 10 Janissa Stonetide - PC: 0 Troll Whelps - 5 Whelps: 4 Northkin Shaman - PC: 4
Dhunian Knot - Leader & 2 Grunts: 6 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3
Suggestions? I really like the idea of a mat 10 mauler charging 12 inches to wreck something.
|
|
|
Post by Trollock on May 14, 2017 13:47:13 GMT
For the record, his feat was not buffed. It was nerfed in to oblivion. Sure, no special attacks is nice, but before, -3 SPD also prevented charges (so it was effectively -6 SPD and -1d6 on damage in melee). That is probably the main reason he is not very popular.
Your list looks reasonable imo. Will probably work as well as can be expected. The slag trolls are perhaps not ideal here. Grims super power is making stuff hit. This is really good against circle and legion who have high DEF heavies. The slag trolls are much better against warjacks obviously, and those are typically low DEF. You could consider it covering more match ups though i guess.
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on May 14, 2017 14:40:46 GMT
That's what I thought, that his feat was merged, but when I read it today I saw a sentence I didn't remember that disallows special attacks and power attacks. That makes it slightly better than before, since charge is a special attack but it also takes away threshers and armor piercing and infantry offensive casting.
Thanks for the pointers about the slags, though. I'll prioritize that module for swapping.
|
|
|
Post by Trollock on May 14, 2017 14:44:46 GMT
I think you are missing my point. Yes it became better because you can not make special attacks, but the -3 SPD part got way worse. In MK2 if you got -3 SPD you were also not allowed to charge, because that was how the base rules worked. Those base rules have changed, so now you CAN charge while affected by the feat. Over all, it is a huge nerf. But MK2 is neither here nor there. Those days are gone
|
|
|
Post by anoddman on May 14, 2017 14:48:33 GMT
That's what I thought, that his feat was merged, but when I read it today I saw a sentence I didn't remember that disallows special attacks and power attacks. That makes it slightly better than before, since charge is a special attack but it also takes away threshers and armor piercing and infantry offensive casting. Thanks for the pointers about the slags, though. I'll prioritize that module for swapping. A charge is not a Special Attack. Grim's Mk 3 feat does not prevent charges. EDIT: Also, Grim's Mk 2 feat still prevented Special Attacks. And I'll never understand why it's okay for Denny1 to stop charges, but it's too powerful if Grim1 does it.
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on May 14, 2017 16:06:55 GMT
Wait, what? I would swear that charges were special attacks. OK, that is really lame, and I'm going to have to go look at the rules before I'm willing to believe it...
...
When did this happen? I'd have sworn charges were special attacks at one time, probably back in mark II. OK, Trollock, I agree with you about the feat. I'm still going to try him out, but that is supremely disappointing.
|
|
|
Post by grabsnikk on May 14, 2017 19:08:41 GMT
Charges were never special attacks in Mk2 and still arn't in Mk3. You could and can however, still do a special attack such as Thresher or Combo Smite in place of your charge attack, as long as the special attack rules are listed under the weapon on the back of the card.
Note that the feat only stops you doing the special attack. Opponents can still charge and make normal charge attacks instead.
|
|
|
Post by schrodingercat on May 15, 2017 16:05:29 GMT
I have played this recently and felt like it had significant game. It was inspired by a thread from a couple of weeks ago. conflictchamber.com/#b71b_-0b595T0rc60h0jbL7dfJfJ0k0mTrollbloods Army - 74 / 75 points [Theme] The Power of Dhunia (Grim 1) Grim Angus [+29] - Dire Troll Blitzer [16] - Dire Troll Bomber [19] - Mountain King [36] - Troll Axer [10] - Troll Bouncer [9] - Trollkin Runebearer [0(4)] Janissa Stonetide [0(4)] Northkin Shaman [0(4)] Northkin Shaman [4] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] I'm thinking of switching a shaman out for some whelps as easy mantrap targets.
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on May 15, 2017 17:21:50 GMT
|
|
|
Post by schrodingercat on May 15, 2017 18:10:58 GMT
Yes, this is the thread that inspired my list. Since I'm not such a great player I kept getting grim knocked down, so I modified it to get the bouncer in!
|
|
gdnerd
Junior Strategist
Posts: 656
|
Post by gdnerd on May 15, 2017 21:57:44 GMT
Yes, this is the thread that inspired my list. Since I'm not such a great player I kept getting grim knocked down, so I modified it to get the bouncer in! Fair addition. I've found that most people don't try and knock me down as long as I'm near the Mountain King but if you're playing further afield the bouncer is a great choice.
|
|