Post by Rowdy Dragon on Apr 26, 2017 19:40:04 GMT
Well its up.
As the whiny Khador player who Disliked the Gun Carriage Im disappointed. It's ridiculously tough now, but not anything else.
To Non Ciders (I didn't know them all that well before so if I miss something tell me):
Storm Strider: Generates Power By aiming: Boxes Raised to 30 (From 22)
Vessel o Judgement: Boxes Raised to 32 (From 24), Cleansing Aura now removes upkeep spells, animi, and continuous effects on models/units in its command range instead of just cont. effects. (upkeep spells can by kept if the caster takes D3 damage per spell in range.
Winter Guard Gun Carriage: Boxes Raised to 38 (From 24)
Wraith Engine: Gives out Unhallowed to all undead, and unhollowed is now closer range and no longer gives blast immunity.
Arcantric Force Generator: Gained Carapace, lost a Point of ARM, Gained Focus Power (+2 to Damage rolls when Aiming), +1 Point of Cost
Transfinite Bla Bla Bla: Nothing
War Wagon: Boxes Increased to 38 (From 24)
Celestial Falcurm: Boxes Raised to 30 (From 25), Gained Fury bank, can leech fury from Constructs, +1 to Blackclad attack rolls in command range
Siege Animathrax: +1 Point cost, Boxes Increased to 35 (From 24)
Throne of Everblight: -1 Point Cost, Boxes Increased to 36 (From 24), Looses Bone Picker, Gained Snacking, Gained Winters Grip as a Spell, Necrophage is not limited to once an activation
Hammerfall Siege Engine: Lost a Point, Boxes increased to 40!! (From 24), Gained Reinforcements (Add 1d3 small based rhulic grunts to a unit in command range),
Sacral Vault: Boxes Increased to 32 (From 22),
Meat Thresher: Lost 3 Points, Boxes Increased to 36 (From 24), Gained Exsaust Fumes (When Advances during normal movement while within 3 inches models gain concealement), Turn up the head: Spend D3 Damage to gain +2 Speed. usable once per activation only
Edit: Edited to take into account vessel o Judgement.
As the whiny Khador player who Disliked the Gun Carriage Im disappointed. It's ridiculously tough now, but not anything else.
To Non Ciders (I didn't know them all that well before so if I miss something tell me):
Storm Strider: Generates Power By aiming: Boxes Raised to 30 (From 22)
Vessel o Judgement: Boxes Raised to 32 (From 24), Cleansing Aura now removes upkeep spells, animi, and continuous effects on models/units in its command range instead of just cont. effects. (upkeep spells can by kept if the caster takes D3 damage per spell in range.
Winter Guard Gun Carriage: Boxes Raised to 38 (From 24)
Wraith Engine: Gives out Unhallowed to all undead, and unhollowed is now closer range and no longer gives blast immunity.
Arcantric Force Generator: Gained Carapace, lost a Point of ARM, Gained Focus Power (+2 to Damage rolls when Aiming), +1 Point of Cost
Transfinite Bla Bla Bla: Nothing
War Wagon: Boxes Increased to 38 (From 24)
Celestial Falcurm: Boxes Raised to 30 (From 25), Gained Fury bank, can leech fury from Constructs, +1 to Blackclad attack rolls in command range
Siege Animathrax: +1 Point cost, Boxes Increased to 35 (From 24)
Throne of Everblight: -1 Point Cost, Boxes Increased to 36 (From 24), Looses Bone Picker, Gained Snacking, Gained Winters Grip as a Spell, Necrophage is not limited to once an activation
Hammerfall Siege Engine: Lost a Point, Boxes increased to 40!! (From 24), Gained Reinforcements (Add 1d3 small based rhulic grunts to a unit in command range),
Sacral Vault: Boxes Increased to 32 (From 22),
Meat Thresher: Lost 3 Points, Boxes Increased to 36 (From 24), Gained Exsaust Fumes (When Advances during normal movement while within 3 inches models gain concealement), Turn up the head: Spend D3 Damage to gain +2 Speed. usable once per activation only
Edit: Edited to take into account vessel o Judgement.