doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Nov 24, 2020 3:02:01 GMT
So I don't know who has been paying attention, but they just released tweaks to all the Battlebox casters.
Malekus gained two things:
a once-per-turn ability to either a) give all friendly faction warrior models Ashen Veil while in his control range, b) cast one spell for free, or c) allow all friendly faction warjacks activating in his control range (note: NOT necessarily in his battlegroup) to charge enemy models that are on fire for free.
and the spell Brand of Fire (cost 3, rng 10, pow 14, causes fire damage and on a hit, causes target and d3 nearest enemy models within 5" to suffer continuous fire), losing Immolation.
So...thoughts? I don't know if these are enough to get him out of the garbage pile, but I am intrigued. I will say I much prefer Brand of Fire, especially as it can trigger the "free charge" ability, though I think the biggest thing going for him is casting a free spell. You can finally live the dream of scourging down a heavy during feat turn for Cleansers and/or Zealots to go to town on, whereas before it was just too expensive when you also want to fuel jacks.
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Post by paradox on Nov 24, 2020 3:28:45 GMT
Yeah. Malekus is decent now, but I think hes mainly just playing in FM. Cause Ashen Veil in CTRL is nice for DEF skew and thats FM for Menoth.
Guardians is a s#!+ hole of a theme, so ignore that.
Creators Might could be good. Free charges jacks is decent. AV for idrians.
Dunno what real good he does for EI. DEF skew on WMs is better in FM. EI doesnt do jacks. EoT is extra worthless to exemplars.
So even more FM (there are several better casters there) or maybe CM. Hes a B at best. But at least you wont feel completely dumb playing him?
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Nov 24, 2020 4:11:37 GMT
You're sleeping hard on Guardians. TFG are probably our most durable tarpit and you can throw a Judicator behind them. Tough/No KD, 15-17 defense, throw in Ignite and they can deal some damage on a charge with their pretty decent threat range. Flamebringers are a top tier unit, throw in Ashen Veil and Ignite on them and you're really dealing damage.
He's going to slot nicely in FM for people that don't want to do the Harby/Cyrenia deal, he gets to keep his old home in CM. EI might be good to run it as a CM adjacent if you really need the blessed melee weapons on Jacks, but Sevy0 is available in CM too, so I also don't see that happening.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Nov 24, 2020 7:22:42 GMT
Yeah, more multiple choices each turn is exactly what a battlebox newbie learning the game needs.
As far as I am concerned they should nerf, limit and streamline newer, overblown stuff and not make nicely designed basics more complicated so that they can compete with current power-creep models having backs of their cards filled to the brim with tiny font special rules.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Nov 24, 2020 13:35:01 GMT
I suppose they wont include the new shiny stat cards in the boxes. So in the end you get more for what you have already paid for, while you can still use the rules in the box for bringing people into the game if you wish. I don't know about malekus, but Maddox, Ragnor, Tanith and Kozlov all became better without being more complicated to play. I think it is great that they do not "starter" lock models anymore, including beasts.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Nov 24, 2020 14:14:08 GMT
It would be nice, though, to have a real starter box.
Maybe a generic caster with an average statline, three or four spells, an upkeep, a nuke, a one turn buff, and maybe an offensive upkeep. Then a generic 3 man unit, a generic solo, and a generic light warjack and heavy warjack. Make all of them have 1-2 abilities and average stat lines, but make each one have a different mechanic so a player learns the symbols on the front of the card. I'd imagine they could cut the quality a bit and sell that for $30.
Something to say "If you want to learn to play the game, this is where you start. But if you want to learn a faction, buy the faction set."
It also isn't like it's hard to learn the game if you do it slowly and layer lessons. When I teach people, it's the front of the card and spells only for the first game, then you build up based on experience. The game is only really hard to learn when you throw 60 unique models at someone that doesn't know the game.
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Post by paradox on Nov 24, 2020 15:47:56 GMT
You're sleeping hard on Guardians. TFG are probably our most durable tarpit and you can throw a Judicator behind them. Tough/No KD, 15-17 defense, throw in Ignite and they can deal some damage on a charge with their pretty decent threat range. Flamebringers are a top tier unit, throw in Ashen Veil and Ignite on them and you're really dealing damage. He's going to slot nicely in FM for people that don't want to do the Harby/Cyrenia deal, he gets to keep his old home in CM. EI might be good to run it as a CM adjacent if you really need the blessed melee weapons on Jacks, but Sevy0 is available in CM too, so I also don't see that happening. Ive played alot of GotT. Its hot garbage. No one struggles to kill TFG. But they sure do struggle to kill back. Single wound dudes are generally just liabilities in the meta, and themes based on them are garbage. Plus, Guardians has been repeatedly skipped for anything good. It needs a total rework. Hell, you cant even take hierophants, but EI gets them because reasons. Guardians is a wreck of a theme. Malekus is probably best in FM. But FM is easily our best theme. And Makekus is gonna be way back on that bench. You can be cute and skip Barbie/Cyrenia. But recognize that Malekus being made playable doesnt make him great. Its nice that hes fixed. At least you feel dumb playing him. Ut youre not bending any metas with him.
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Post by paradox on Nov 24, 2020 15:49:47 GMT
Yeah, more multiple choices each turn is exactly what a battlebox newbie learning the game needs. As far as I am concerned they should nerf, limit and streamline newer, overblown stuff and not make nicely designed basics more complicated so that they can compete with current power-creep models having backs of their cards filled to the brim with tiny font special rules. That ship sailed years ago. A menu option is probably the least complicated part of the game for a new player. Its far worse being stuck with a garbage starter full of crappy models.
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Post by michael on Nov 24, 2020 16:18:26 GMT
Yeah, complaining about positive changes by couching those complaints as concern for a hypothetical new player is...not sensible. Let that way of thinking die.
Malekus looks pretty neat to me.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Nov 24, 2020 16:21:45 GMT
You're sleeping hard on Guardians. TFG are probably our most durable tarpit and you can throw a Judicator behind them. Tough/No KD, 15-17 defense, throw in Ignite and they can deal some damage on a charge with their pretty decent threat range. Flamebringers are a top tier unit, throw in Ashen Veil and Ignite on them and you're really dealing damage. He's going to slot nicely in FM for people that don't want to do the Harby/Cyrenia deal, he gets to keep his old home in CM. EI might be good to run it as a CM adjacent if you really need the blessed melee weapons on Jacks, but Sevy0 is available in CM too, so I also don't see that happening. Ive played alot of GotT. Its hot garbage. No one struggles to kill TFG. But they sure do struggle to kill back. Single wound dudes are generally just liabilities in the meta, and themes based on them are garbage. Plus, Guardians has been repeatedly skipped for anything good. It needs a total rework. Hell, you cant even take hierophants, but EI gets them because reasons. Guardians is a wreck of a theme. Malekus is probably best in FM. But FM is easily our best theme. And Makekus is gonna be way back on that bench. You can be cute and skip Barbie/Cyrenia. But recognize that Malekus being made playable doesnt make him great. Its nice that hes fixed. At least you feel dumb playing him. Ut youre not bending any metas with him. You and I have vastly different experiences with GotT then. The only similarity is that we both found is that TFG don't really kill things without offensive buffs. But that's what the rest of the list is for.
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Post by paradox on Nov 24, 2020 16:30:13 GMT
Ive played alot of GotT. Its hot garbage. No one struggles to kill TFG. But they sure do struggle to kill back. Single wound dudes are generally just liabilities in the meta, and themes based on them are garbage. Plus, Guardians has been repeatedly skipped for anything good. It needs a total rework. Hell, you cant even take hierophants, but EI gets them because reasons. Guardians is a wreck of a theme. Malekus is probably best in FM. But FM is easily our best theme. And Makekus is gonna be way back on that bench. You can be cute and skip Barbie/Cyrenia. But recognize that Malekus being made playable doesnt make him great. Its nice that hes fixed. At least you feel dumb playing him. Ut youre not bending any metas with him. You and I have vastly different experiences with GotT then. The only similarity is that we both found is that TFG don't really kill things without offensive buffs. But that's what the rest of the list is for. Whats the best list youve played in GotT? Im always happy to try stuff. But I quit Guardians after a run of getting repeatedly kicked in the junk.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Nov 24, 2020 17:25:57 GMT
Feora2, double Judy, double TFG was a list that I played a bit to make a point and it worked pretty well, providing some decent scenario play and attrition potential. But then again, that's really just saying "Judicator with anything in front of it will absolutely carry a list."
I quite like HR with Cleansers and Flamebringers, Hand of Fate cranks both units way up and his feat wins games.
Thyra runs it super well, since she has such a deep toolbox. She has a lot of options on what you want to run. I've ran her with double Flamebringers, double Daughters, and a unit of TFG for a super mobile army.
With Malekus, you'll see a lot of people struggle to hit DEF 15 TFG now. Then, when they do hit, there's that 1/3 chance that you Tough and remain standing. Or, you bring some Cleansers in a jack heavy list who have the sole purpose of igniting your opponent's heavies so you can pop Cinders. GotT is really a theme about denying your opponent scenario, and it promotes a weird anti-defense but not quite offense playstyle that takes a lot of getting used to before it clicks. That also does make it our weakest theme, but I have found it to be far from garbage.
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Post by paradox on Nov 24, 2020 20:27:57 GMT
Ive done Judi, and youre right that its judi carrying that list.
Ive done LOTS of Thyra GotT and really its just her and BoM that wins games. And Thyra does that much better in EI, where she can get FoS and Sev0.
Mainly, my issue is that Guardians has TFG, but none of “temple” they guard. Its also been repeatedly passed over on “good” releases. Mainly because other theme got CIDs and Flameguard didnt.
Guardians has Flameguard models. But no priests for them to guard. No Covenant. No hierophant. No Rhoven. No jrs. No BE. No Scrutators (but EI has them proactively). Heck, you even have to merc in the archon.
You DO get the Shrine. But. Well....
Guardians gets skipped for the good stuff. And you have to fight with: TFG Cleansers Daughters and Flamebringers.
Its just so bad.
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privvy
Junior Strategist
Formerly The Nomad on PP's forums
Posts: 317
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Post by privvy on Nov 26, 2020 15:53:59 GMT
Yeah, the solo choices are definitely a solid meh.
I think that the major problem with the theme force is that we have been given releases in FM that essentially do what GotT was supposed to do. Defense stacking, fast infantry is sort of just our thing now, but FM has solos that can kill multiple models a turn while stacking that defense.
Nicia and Pyrrhus are both fantastic and the Flamebringers are one of the best units in the faction, but they are in our fourth best theme. Cleansers got a huge bump with the Archon release and the theme redesign allowing Hand of Judgement as a default, but HoJ loses a lot of power without Feora free boosting that spray.
One idea that I had, that I later put into EI was just defense pumping Feora1 to the point that she was a front line model, through the mobile Ashen Veil of a Reclaimer and the Exemplar Warder. It also would have allowed Cleansers a RAT 6 spray, which is significantly better than RAT 5.
I do think that the Malekus changes bumps Cleanser stock up. With Hymn of Might, we could actually look to casting 2 Scourges on feat turn and letting Cleansers rip into knocked down heavies. Throw in that merc slot Archon or HoJ and you're throwing POW 14+3d6 sprays, which will do a fair amount of damage to heavies. Then the fire doesn't go out and you can follow up with Verse of Cinders on the next round.
Then again, that could be Malekus in FM with Zealots and 2 Archons, instead.
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Post by charlzheimer on Nov 26, 2020 16:23:52 GMT
the main problem is that meta doesn't favor single wound infantry and FM is just EASIER to build and play then guardians. i don't think that guardians is garbage...ITS just tooo limited.
by virtue of removing just the Heirophant the themeforce struggles. personally if it allowed attendant priests and maybe just give a extra option or 2 in the solo department.
personally i'd give daughters native ambush and make the theme force give reclaimers something special. make the theme the defacto flameguard/reclaimer list.
edit + TL;DR : FM is just so dumb good that everything SUCKS in comparison.
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