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Post by droopingpuppy on Oct 3, 2020 15:42:01 GMT
A friend of mine is currently struggle with against Khador jack heavy list so I need some help. I am currently out of game for a time so I don't have good experience with the current meta, though, but I did play Trollbloods sometimes as well so I wonder how to do. Although he have the problem on the most Khador list, but the one that just on the topic was spamming jack(more than 7, combination of Berserker+Juggernaut and a specialist warjack such as Devastator) with Vladimir1(that wasn't Armored Korps). You know it is hard to impossible to kill around 3 or more heavy warjacks on a turn by ranged attack, and even if you did you have around 4+ jacks charging your one. On the feat turn warjacks commanded by Vladimir1 can charge against RNG 8+4 Dire Troll Bomber that shots last turn, and easily end them. And Khador have some support solos to aid their advance as well.
Our Khador player friend also runs Armored Korps so he need to also expect the wall of Man-o-War as well.
So, what will be your solution against that much jacks? It will run the scenario, so perhaps get the point is a way to win, though. Although what I needs is to advice him how to do, but any general solution is welcome - after all, no one can confirm the detail of the next list of my Khador player friend, so just make a counter-list against a specific list is no in use.
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Post by anoddman on Oct 3, 2020 16:10:54 GMT
If you're teching specifically against this matchup, I would play Grim1 all day long. Between feat and the knockdown gun, you can control the line of play with relative ease. A Bomber ends up 15" away from whatever it chucked bombs at thanks to Boomhowler2, too.
Honestly, I wish people would play stuff like this again. Trolls have ready answers to this.
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Post by droopingpuppy on Oct 3, 2020 18:12:50 GMT
Brilliant! It should give him a precious one another turn to shoot and reduce the enemy strength before the engagement, unless the cunning Khador player friend pop the feat on the right time. It also prevents them to try to capture the zone as well. I think that it is also good against Armored Korps, for -3 SPD will makes Man-o-War dancing on their place.
Besides, checking Grim1 reminds me the old Temporal Barrier(you know, I am a Cygnar player).
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Post by deathbymelancholy on Oct 9, 2020 20:30:52 GMT
John Henry's PoD list. Have a lot of play into other lists as well.
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Post by anoddman on Oct 12, 2020 5:34:38 GMT
John Henry's PoD list. Have a lot of play into other lists as well. Yeah, the Runeshapers can focus down the jacks and control the board with KD. The list'll lack enough high quality attacks to chew through Runeshapers, especially with no-KD tough and 2(3) damage negations in play per turn. Against Armored Korps, a Calamitied/Hermit auraed unit of Shocktroopers can be focused down while Mulg hunts any chariots in play (moving back to safety with Hoof It). After that, Mulg picks apart the battlegroup. The list also doesn't want to waste attacks on chaff Shamblers either.
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Post by droopingpuppy on Oct 12, 2020 12:00:51 GMT
Thanks. It seems quite viable as well. I don't remember he had some Runeshapers, but he may use the same idea with the Champions anyways I think.
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