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Post by Charistoph on Oct 6, 2020 1:00:36 GMT
Okay since everyone is jumping on me about me saying the game isn't killy, I will elaborate. Yes stuff dies, hard and fast. But most of the missions that we played weren't "go kill everyone". It was more objective "push the button and hold" type of missions. Do models get blown up? yes. If you protect the people that are your button pushers though, the rest are just chaff until you score enough points. I often felt in wmh that if i needed something to hold a flag, and a zone, and be near a circle to contest that often my army was just solo hunting the opponent so they can't take stuff, but they are doing the same to my stuff and it ends up just being a middle of the board murder fest. Sorry, that's specific to the scenarios, not the game itself. The game is killy, even if the scenarios are not. And part of "protecting the button pushers" is being killy enough to either take out their button pusher killers, or make penetrating your defensive line that dangerous. That sounds pretty killy when you combine it with just how dangerous the game is to models on the table.
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Post by Soul Samurai on Oct 6, 2020 6:35:44 GMT
Okay since everyone is jumping on me about me saying the game isn't killy, I will elaborate. Yes stuff dies, hard and fast. But most of the missions that we played weren't "go kill everyone". It was more objective "push the button and hold" type of missions. Do models get blown up? yes. If you protect the people that are your button pushers though, the rest are just chaff until you score enough points. I often felt in wmh that if i needed something to hold a flag, and a zone, and be near a circle to contest that often my army was just solo hunting the opponent so they can't take stuff, but they are doing the same to my stuff and it ends up just being a middle of the board murder fest. I don't think anyone's intention was to jump on you, only to share their personal experiences and impressions. I think I understand what you're saying now: in most games the objectives push you to engage with and kill your enemy (you can't score a zone while they're in it, etc), while in Infinity you don't actually need to kill your opponent's models in order to achieve your objectives.Therefore your actual focus while playing is more on moving the right models to the right places to score, and killing is secondary in your own mind; you're thinking "I need to get my engineer to that console" rather than "I need to clear out my opponent from this zone". Is that about right?
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Post by Havock on Oct 6, 2020 7:08:45 GMT
That and even the most bloody infinity games are at best half the bloodbath WMH games tend to be.
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Post by Charistoph on Oct 6, 2020 14:29:06 GMT
That and even the most bloody infinity games are at best half the bloodbath WMH games tend to be. Play Infinity on WMH field and then tell me how little of a blood bath you'll get.
One has far fewer pieces in Infinity than one normally has in WMH, nor is anything as resilient as a Heavy Warjack or Colossal.
Shooting ranges are also short in WMH. So short that one is in easy Charge range half the time when one can shoot, and melee is far more effective in WMH than in Infinity (like say purchasing another attack?).
Infinity also has a cheerleader system where one is capable of taking a single character and using it more than once in a turn. These tend to be the most valuable of characters, and who one is more cautious with exposing. That caution comes from just how dangerous it is to poke one's head out in to view. WMH doesn't allow my Steelheads to give Eiryss the ability to move and shoot more, so I might as well put them in to a position of danger to screen for Eiryss.
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cain
Junior Strategist
Posts: 243
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Post by cain on Oct 21, 2020 16:32:07 GMT
So the meta in my area has completely died. Everyone moved away or moved on to other games and sold off their stuff. There is a small infinity meta at my store so I'm thinking of jumping in there. Does anyone have any experience with that? Best sci fi game there is ! The new N4 rules are good for new people starting off. Compared to warmahordes there is less combos and gothcas and different weapons to learn. Go for it !
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Infinity?
Oct 21, 2020 16:49:45 GMT
via mobile
Post by michael on Oct 21, 2020 16:49:45 GMT
Warcaster is really pretty cool. I know you’re asking about Infinity, but man, I really, really dig Warcaster. I toyed with the idea of investing in Infinity several years ago, but it failed to grip me. Chiefly, I watched a good portion of a game while waiting for my WM/H opponent to show one day, and the game was so slow and nothing ever seemed to happen. (Unless you count the guys repeatedly referencing spreadsheets. ) I am sure the meticulous crawling through cover and checking/rechecking LOS was an experience for the players, but it was not entertaining to watch. It just wasn’t for me! But Warcaster is shaping up to be pretty cool, especially with the new vehicles and the mantlets. Anyway...
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cain
Junior Strategist
Posts: 243
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Post by cain on Oct 21, 2020 17:17:12 GMT
Playing speed is depended on skill i guess. We usually play a game in 2 hour. Thats also a commen tournament time.
There is no more refering to sheets than in warmahordes or 40k.
I find the crawling your model around to not been seen highly exiting. And then suddenly your oponent reveals a hidden model who sees you ! What do you do then ? Infinity is IMO one of the games where bouth players are highly enganged all the time. Not like warmahordes where you can chill on your chair when oponent take their 20 minute turn.
Warcaster ? Guess its meta depended, but around here there is zero players and no flags who support it.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Jul 11, 2021 15:47:59 GMT
Infinity, for me is much more mentally casual, less hyper-controlled than WMH. D20s make for far less predictable outcomes, especially with opposing F2F rolling and different target numbers. ("Oh, well..." effect) Models are tiny, but gorgeous. Love the sci-fi look, so different from WMH. I visually enjoy the dense terrain and the maneuvering. Reminds me of Battletech-Cititech. Gameplay can be slow or faster, depends on your & your opponents regard or disregard for individual model risk.
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