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Post by auraco on Apr 26, 2017 15:22:47 GMT
How necessary is Sylys? I've only played Strakhov2 in legion of steel so far, but I've never felt the need to get extra range on his spells and Strakhov2 doesn't have much to do with his focus except upkeeping and allocating, which he can do without a problem in your list. Upkeep all the spells, give two focus to conquest and camp the last one. With either stealth or reposition I think Strakhov can play with his upkeeps without needing the extra range too much. Altough at this point it probably comes down to which 4 point solo you prefer. The nyss will probably flank hard and be out of range of the feat, not that his is a big deal, they can stay far with their long threat range and zephyr to keep them far from melee threat. The black dragons will be very tough to kill on the feat turn. Let us know how the list performs after you've tried it.
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Post by Armchair Warrior on Apr 26, 2017 16:21:35 GMT
Likely right. Although does he unlock Lock the Target (see how I did that) and Return Fire plus doing your 3 upkeeps. I think Connie always wants at least +1 focus.
I don't know if Sylys is the right call. Other options I've thought about...
...Ragman with the Conquest because POW 25 fists are hilarious and easily pulled off.
...Saxon, since Black Dragons or Eliminators trying to cross rough terrain is sad.
...Harlan, since I have nothing to touch incorporeal solos.
...Drop Sylys and a unit of Elims for 9 points of something (Bears, Drakhun, Fenris).
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Post by tapecrawler on Apr 26, 2017 16:51:04 GMT
I do love double Eliminators but the Drakhun intrigues me. I do have a question about him and Last Stand. Would it unhorse him or destroy him completely?
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Post by auraco on Apr 26, 2017 17:36:35 GMT
I'm pretty sure last stand would destroy the Drakhun. So not the best model for that.
Also I have big doubt that sylys would be enough to make Lock the target worth casting... Lock the target is a really crappy nuke.
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Post by Armchair Warrior on Apr 26, 2017 18:38:41 GMT
I'm pretty sure last stand would destroy the Drakhun. So not the best model for that. Also I have big doubt that sylys would be enough to make Lock the target worth casting... Lock the target is a really crappy nuke. How are both Lock and Stranglehold (pow 11) both cost 2? They should change 'damaged' to 'hit' with Lock. It's really a cost 3 spell since I suspect you have to boost damage.
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Post by tapecrawler on Apr 27, 2017 0:03:38 GMT
That's too bad about the Drakhun. It was fun thinking about a charging weaponmaster with last stand. That's a lot of dice!
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Post by jonnyboy on Apr 27, 2017 1:27:24 GMT
It might be a huge point sink (best case scenario you trade up), but Kamikaze beserkers. Load one up, charge it in with last stand and go to town. You might wreck a better warnoun and then explode and wreck more things!
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Post by Soul Samurai on Apr 27, 2017 4:07:08 GMT
It might be a huge point sink (best case scenario you trade up), but Kamikaze beserkers. Load one up, charge it in with last stand and go to town. You might wreck a better warnoun and then explode and wreck more things! I was thinking the same thing, I just wish Berserkers were a bit cheaper. Now, a Marauder charging a Colossal under Last Stand would just be filthy.
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Post by Rowdy Dragon on Apr 27, 2017 4:36:34 GMT
If the Rhulic Tank thing makes it through CID with reinforcements remaining as is, we could have them Last Stand and then keep coming back.
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Post by Cryptix on Apr 27, 2017 4:46:46 GMT
Too bad we don't have a Shadow War equaivalent for Warmahordes - I'd love to make a story about a Rhulic warband living in their Siegecrawler.
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Post by Havock on Apr 27, 2017 12:29:38 GMT
You can always _not_ put IR on Conquest if your opponent has lots of Purgation. Because without the extra dice he isn't doing shit.
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Post by auraco on Apr 27, 2017 12:45:14 GMT
If the Rhulic Tank thing makes it through CID with reinforcements remaining as is, we could have them Last Stand and then keep coming back. With last stand being a faction buff I have a hard time seeing this work.
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Post by Cryptix on Apr 27, 2017 12:49:37 GMT
If the Rhulic Tank thing makes it through CID with reinforcements remaining as is, we could have them Last Stand and then keep coming back. With last stand being a faction buff I have a hard time seeing this work. ...What happened to Valachev .
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Post by auraco on Apr 27, 2017 13:34:13 GMT
Doesn't that mean no shield wall on the gun dwarves if valachev is in there? Since the shield wall order is not on his card. Paying 20 points for that seems, really meh for spd 4 (ok granted Zephyr helps here) 11/15 dudes with rat 5 range 10 pow 10... it seems to me that even with de d3 recursion they are way too easy to kill without the shield wall order. Last stand on them is ok I guess, but it doesn't sound all that impressive for a 38 points package
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Post by Cryptix on Apr 27, 2017 14:45:23 GMT
Doesn't that mean no shield wall on the gun dwarves if valachev is in there? Since the shield wall order is not on his card. Paying 20 points for that seems, really meh for spd 4 (ok granted Zephyr helps here) 11/15 dudes with rat 5 range 10 pow 10... it seems to me that even with de d3 recursion they are way too easy to kill without the shield wall order. Last stand on them is ok I guess, but it doesn't sound all that impressive for a 38 points package I'm fairly certain it just means Valachev can't benefit, otherwise things like adding Vorkesh to Cataphractii wouldn't work. EDIT: Yeah here it is. "Some units have orders described in their special rules that can be issued by their unit commanders, such as the Iron Fang Pikemen’s Shield Wall order. A unit commander can issue any order to its unit that is specified in the unit’s or Leader's special rules. Orders that appear in the special rules of an Officer can be issued only by that Officer. If the Officer leaves play, the new unit commander cannot issue those orders." Prime page 64.
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