|
Post by Charistoph on Jul 29, 2019 19:02:28 GMT
They're too busy trying to destroy civilization, for one reason or another, to go trampsing about the stars. Not to mention, their power comes from the Wyrm, which may not be available on every planet... Some other warcasters get their power from a deity. The whole point is that there is no magic in the new game, so I don't see how the source of magic for some warlocks not being available, makes any difference. Someone said that there are human warlocks. Those warlocks would not likely to be leaving Caenn since it would involve technology, so their story would end there just like the Skorne, Dragons, and probably Trollbloods (pretty easy answer there, the smaller Trollbloods and Pygs make it out, but the Full-Blood and Dire Trolls don't). If the Wyrm is connected to Caenn, their power wouldn't be following them around anyway.
At most we may see an amalgamation of Cephalyx, Farrow, and Skorne aspects where cyberized creatures are being controlled through mechanical linkages that the titular Warcasters are performing their influence on. Still not magic, but beasts would be around.
|
|
shmeep
Junior Strategist
Posts: 742
|
Post by shmeep on Jul 29, 2019 19:15:39 GMT
Some other warcasters get their power from a deity. The whole point is that there is no magic in the new game, so I don't see how the source of magic for some warlocks not being available, makes any difference. Someone said that there are human warlocks. Those warlocks would not likely to be leaving Caenn since it would involve technology, so their story would end there just like the Skorne, Dragons, and probably Trollbloods (pretty easy answer there, the smaller Trollbloods and Pygs make it out, but the Full-Blood and Dire Trolls don't). If the Wyrm is connected to Caenn, their power wouldn't be following them around anyway.
At most we may see an amalgamation of Cephalyx, Farrow, and Skorne aspects where cyberized creatures are being controlled through mechanical linkages that the titular Warcasters are performing their influence on. Still not magic, but beasts would be around.
I was gonna say same about cyber-warbeasts, beat me to the punch. Hell, for all we know the new rule system might not have a hard split between warrior models and the big stompies (although I doubt it) or accomodate the warcaster/lock split, so there might not even be any real gameplay difference between Neo Ironclad and Rocksteady 9000 or whatever else there'll be in the game.
|
|
|
Post by Gamingdevil on Jul 30, 2019 6:13:39 GMT
If the Wyrm is connected to Caenn, their power wouldn't be following them around anyway. This is precisely why I don't think it matters. There is no magic, so as far as we know, all other warlocks or warcasters also won't have power. Everyone will have lost their power source, be it the Gift, dragons, Menoth, Morrow, Thamar, Dhunia, the Wurm, or what have you. Everyone will start from scratch.
|
|
|
Post by Charistoph on Jul 30, 2019 7:21:02 GMT
If the Wyrm is connected to Caenn, their power wouldn't be following them around anyway. This is precisely why I don't think it matters. There is no magic, so as far as we know, all other warlocks or warcasters also won't have power. Everyone will have lost their power source, be it the Gift, dragons, Menoth, Morrow, Thamar, Dhunia, the Wurm, or what have you. Everyone will start from scratch. Not quite. 5000 years and being able to traipse across the stars indicates the ability to have a certain amount of power. Humanity and Dwarfs have access to steam tech, machine gun tech, and tesla tech which puts them roughly about the late 19th century. A lot of technical power can be created in 5000 years.
Magic power, obviously not, but there are still ways to project power in a sci-fi atmosphere, and that's only relying on a tech format, ala Cyberpunk, and not even considering any potential psychic powers (like X-Men psychic powers, not 40K Psyker powers).
More to the point, the Circle Warlocks, even if they are human would not be joining those going across the stars and either have been swept under the boots of history, or the Wyrm is gone and their power is gone along with it. Keep in mind, I am not the one that brought human warlocks in to this conversation, just countering it.
|
|
|
Post by elricaltovilla on Aug 1, 2019 15:42:34 GMT
I only brought up human warlocks to counter the claim that warlocks wouldn't exist in this new game because there are no human warlocks. There are human warlocks on Caen though. I don't know if or how they will or won't work in Warmachine 5k or whatever. I'm just pointing out that they can't be discounted entirely without more information.
|
|
|
Post by Charistoph on Aug 1, 2019 23:34:45 GMT
I only brought up human warlocks to counter the claim that warlocks wouldn't exist in this new game because there are no human warlocks. There are human warlocks on Caen though. I don't know if or how they will or won't work in Warmachine 5k or whatever. I'm just pointing out that they can't be discounted entirely without more information. I don't know anyone who claimed that, just that most Warlocks are not human (because they aren't, there is only one human Warlock outside of the Circle, and he's just as likely to be making cyber-pigs in space), and those that are would be hunted as part of the Infernal goal.
Even if they weren't hunted down by the Infernals, Circle Warlocks would be just more likely to destroy any method to get off Caenn than to use it to leave.
To move on from that point, the Warlock mechanic is what is important here more than beast control itself. Instead of providing power to their minions like a Warcaster does, the Warlock overloads their minions to leech that power. An interesting thing to consider as a possible alteration of function for either specific models or an entire faction or four.
|
|
|
Post by anderfreak on Aug 3, 2019 19:35:17 GMT
My guess is the hordes side of warmachine stays on caen and has a 5000 year kegger to celebrate their victory and is replaced in game by alien races of varying degrees of technology and civility.
|
|
|
Post by marxlives on Aug 17, 2019 20:37:35 GMT
Sounds mostly like warmachine when it first started, minus the customisation. I feel like they should go a different scale and just get rid of units altogether, something closer to adeptus titanicus. 20-30 models is still way too much and cuts too close to what WM originally was until it bloated into what it is today. Which is why I said, "We've heard all that before."
If they can keep units to being 3-5, they MIGHT be able to keep the model count down.
Of course, we don't know if there will be Warcaster Points for the new mecha or whatever, but then, Warmachine didn't either for the first few years.
Keeping the Warcaster game within tournament potential, kitchen table wargame, makes a lot of sense in the market right now.
|
|
|
Post by beardmonk on Aug 21, 2019 8:02:19 GMT
I told our gaming group about New Mecha yesterday. They don't pay any attention to anything PP is doing other than when something hits Warroom. We are a small isolated basement group so this is the first they had heard of it.
They just laughed at the idea.
|
|
|
Post by michael on Aug 21, 2019 12:12:53 GMT
I told our gaming group about New Mecha yesterday. They don't pay any attention to anything PP is doing other than when something hits Warroom. We are a small isolated basement group so this is the first they had heard of it. They just laughed at the idea. So? What meaning are you trying to convey, exactly?
|
|
thelat
Junior Strategist
Posts: 480
|
Post by thelat on Aug 21, 2019 22:44:47 GMT
I told our gaming group about New Mecha yesterday. They don't pay any attention to anything PP is doing other than when something hits Warroom. We are a small isolated basement group so this is the first they had heard of it. They just laughed at the idea. So? What meaning are you trying to convey, exactly? Clearly, this small group is representative of everyone who both plays and does not play Warmachine. This kind of market research is invaluable and PP should be paying very close attention to the post.
|
|
|
Post by mydnight on Aug 21, 2019 23:21:46 GMT
Lol why are many people so defensive here? You can't make a post unless it's market research?
|
|
|
Post by michael on Aug 21, 2019 23:58:45 GMT
Lol why are many people so defensive here? You can't make a post unless it's market research? No, that's not it. But it grates when people post something that -- whether intentionally or not -- comes across as authoritative and fully representative of the whole. Because other people take it as true and/or indicative of something more.
In this particular case, so...a few dudes who are not part of the larger community at all, by their own admission, laughed when somebody told them about Warcaster: Neo Mechanika. What does that mean? They laughed because they thought it was awesome? They laughed because they thought it was dumb? Why did they think it was dumb? And what is your goal telling us this? By citing this anecdotal evidence, are you trying to suggest that this opinion is widely shared?
You know. Stuff like that. Et cetera. And so forth.
|
|
|
Post by beardmonk on Aug 22, 2019 8:30:58 GMT
I told our gaming group about New Mecha yesterday. They don't pay any attention to anything PP is doing other than when something hits Warroom. We are a small isolated basement group so this is the first they had heard of it. They just laughed at the idea. To be fair, maybe writing this on the train and posting it wasn't the best idea iv ever had...… but jesus Christ you guys a brutal when it comes to feedback.... The point I was trying to get across (if I had expanded my post somewhat) is that New Mecha is probably only going to appeal to a subset of the current PP customer base. When it comes to sci fi and/or skirmish games there are currently many more appealing offerings on the market at a much better prince point. Things like Infinity and yes GW products. So im struggling to feel optimistic for the release. Our gaming group, while not off playing in tournaments etc only plays WM/H. While WM/H is not sliding off into oblivion it has consolidated around competitive metas and groups. The attitude that the only measurement of WM/H susses is how many people are turning up for Steamroller comps is part of the reason why people are being driven away or why this great game is not that appealing to others. What I don't seem to see a lot of are reports of the basement groups like our just doing their thing for fun. Something that other systems like GW, Malifaux etc do seem to have. But, without new groups like our, WM/H will continue to shrink even further. To just dismiss what a group of 6-8 blokes in on the London Essex border think because "we don't go out into the meta" is quite short sighted. As it stands I can find not other evidence of other people in our area actively playing the game or championing it and I travel to several games clubs in the area. We may well be it. That's why it matters if people like us find the concept of New Mecha laughable because we wont support it, PP products wont shift and possibly members of our group will go onto other games if they continue to feel that PP isn't doing a good job. Its borderline atm with some of them as it is. My main point is that while we have yet to see the product, the concept is largely being met with derision by our playing group and talking to people in local clubs, looking at other wargaming forums and FB groups that also seems to be the feeling from those outside our community. Im just worries that the product will be largely DoA. Which seeing it will be PPs main investment for the next year, should concern us all. Cheers
|
|
|
Post by falkman on Aug 22, 2019 12:59:01 GMT
PP have had the issue with new products being marketed mainly to their existing customer base for quite a while, sadly. (Or rather, they don’t do much marketing at all, so the only ones aware of new stuff are people who already follow PP)
|
|