ace
BattleBox Champ
Posts: 52
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Post by ace on Jan 12, 2019 6:55:12 GMT
I recently decided I will be going to my first con this year. The Southern Ontario Open. Will be practicing a Strakhov1 Jaws / Vlad2 AC pair over the coming months.
As a new player I was thinking I would just go and take it all in, play scrambles and pickup games all weekend.
The main event is a 3 list masters warmachine weekend qualifier. Was thinking that if I can get to a level where my play is a lot faster and I don’t make 4 mistakes per turn, I might enter it.
This means I will need a viable 3rd list without purchasing more models. I was thinking of going with a Butcher 1 gunline. I looked around on the internet to find reviews on a similar list but couldn’t find any. So here is the list I was thinking of, what do you think as a third list? What kind of matchup might it work into?
Khador Army - 75 / 75 points [Theme] Armored Corps
!!! This army contains a CID entry.
[Butcher 1] Orsus Zoktavir, The Butcher of Khardov [+28] - Destroyer [14] - Destroyer [14] - Greylord Adjunct [4] Greylord Forge Seer [4] - Destroyer [14] Kell Bailoch [5] Man-O-War Strike Tanker [0(5)] Man-O-War Strike Tanker [0(5)] Battle Mechaniks (min) [3] Battle Mechaniks (min) [3] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [5] Man-O-War Bombardiers (max) [16] - Man-O-War Bombardier Officer [5]
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Post by hocestbellum on Jan 12, 2019 10:52:04 GMT
Well, in a way, you don't need a viable third list... As I understand it the rules don't compel you to use each list, so you could just get good with the other two.
Looking at your other two choices, though, you've gone for low model count armies with (presumably) not much shooting, so your last list should be a shooting list designed to counter high model count armies. In that regard I'd say you're actually in a pretty good place there.
The issues I could see are a) you don't actually have anything to protect your squishy ranged units with, b) blast immunity will ruin your day, and c) Your entire army wants to hang back, so you're going to lose on scenario a lot.
I'd consider using Suppression Tankers instead of Strikes to help with blast immunity and swarms, and maybe swap the Destroyers for Devastators for the scenario side of things.
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Post by Armchair Warrior on Jan 12, 2019 12:10:30 GMT
I think @hoc is onto something. You need to ask yourself — in what situations are you going to drop this third list when you wouldn’t drop one of your other two. I suspect the only realistic situation is going to be when you high model count armies that can take apart jack spam or melee oriented medium wound infantry. In terms of tech, I think you want double suppression tankers not strikes, and you want double Kovniks to maximize the ranged threat of your Bombardiers (if your opponent brought guns, you want your guns to shoot farther). I would also probably try to fit in Ruin. If you have him and the Adjunct, then marshaling a Destroyer on a Forge Seer is totally redundant tech that you can eliminate to free up points.
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Post by borderprince on Jan 12, 2019 14:59:41 GMT
Agree with both the above about when to drop. I'd seriously consider:
(1) Adding a unit of Shocktroopers to give you a strong scenario presence which encourages opponents to move into zones to at least contest, giving you targets for the shooting;
(2) Changing the jack load out. You've already got decent shooting with the Bombardiers, so up the melee presence a bit with the jacks. Ruin really should be a given as he is such a good jack with the Butchers and at some point you will be in melee;
(3) Definitely more Suppression Tankers to help with things like Dig In or Girded. Multiple AoEs have diminishing returns as anti-infantry;
(4) Your only counter for anti-shooting tech is the Adjunct, who affects one model. You can leverage CRAs to increase the effectiveness of that one model, but that's it. Against multiple clouds you still have a problem.
Maybe:
Butcher1
-Ruin
-Spriggan (gives more anti-stealth/clouds and is decent in melee)
-Adjunct
Max STs + UA
Max Bombardiers + UA
Max Bombardiers + UA
Kovnik
Kovnik
Suppression Tanker
Suppression Tanker
More significant thought though - if you are going to drop this against high model count armies, is Butcher1 the right caster for the gunline? He gives you one turn of highly enhanced damage, which is nice, but doesn't do much else for gunlines. As gunline/pseudo-gunline casters I'd consider Vlad1 (buffs hitting and damage, but damage buff is lower than Butcher1), Zerkova1 or Irusk1 - the latter two have good abilities to slow the enemy down, giving you more time to keep shooting. Changing the caster requires changing the Battlegroup, but that's quite manageable.
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ace
BattleBox Champ
Posts: 52
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Post by ace on Jan 12, 2019 19:32:48 GMT
I agree with a lot of the feedback. Too one dimensional. Was thinking this list would be used to counter weapon master spam and the like. I like the idea of the Spriggan for anti cloud tech. Not changing caster as I am determined not to buy more models to make this third list. For the likely use of this list I agree suppression tankers would be the better option. I am making my two tankers interchangeable so that can work for me.
I see the point in double Kovniks to maximize threat projection. But as above I probably won’t buy another one.
Butcher is a one turn boost and skilled players will likely minimize their losses in that one turn. Oh well.
If I end up playing in the 3 list masters event. I will probably lose regardless of what my third list is so it would just be fun to participate.
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Post by michael on Jan 12, 2019 20:04:35 GMT
.... But as above I probably won’t buy another one. .... Owning six Kovniks is where it’s at. C’mon, be like me!
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ace
BattleBox Champ
Posts: 52
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Post by ace on Jan 13, 2019 6:41:15 GMT
If you are looking to get rid of one for the cost of shipping, let me know. Ha.
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