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Post by dragash on Sept 4, 2018 14:47:30 GMT
I'm just curious as to what Lylyth 1 and Lylyth 2 are like at the moment?
I ask because I like the idea of an archer caster, but it seems like they have to sacrifice an awful lot for what amounts to a couple of Hand Cannon shots. They've only got 3 spells each and a piddling 5 Fury.
Am I missing something here?
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Post by copperflame on Sept 4, 2018 18:31:17 GMT
I like L1 with Thrones - the feat makes all those attack rolls really pay off and parasite makes the thrones threaten beefer targets in late game. I'm not sure about 'competitive' but I'm not very good.
L2... I have a ganky anti-infantry list with 4-5 Ravagores that I have yet to field. Other than that, I don't have anything that really makes me happy. I've tried CotD list but I can't really keep the Archers alive and Zuriel can't fill the tank role I need to give enough time.
But if you are looking for the caster to do a lot of shooting... I prefer L3 for that role (and I like her better).
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Post by dirtyharrypotter on Sept 4, 2018 20:04:42 GMT
I really want to play L2 with warspears, because their interaction with the feat and pincushion is potentially so devastating, mirage helps them stay safer.
This automatically makers ye look at terrors; BB for more damage and an extra aoe during feat, hellmouths, and the theme has the CC units to screen the Spears on their advance that all like BB.
I'v been wanting to try the following for a while now, L2 allways brings me to a CC list:
Lily2 (28 + 75 terrors)
32 BB 16 ravagore
15 max warspears _ 5 warspear UA 8 min warmongers _ 0 gorag UA 12 min chosen 6 hellmouth (or max out mongers, or up ravagore to two boltthrowers) 0 hellmouth
4 amok 5 warchief
Is it good? No idea, I just like the composition.
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Post by ForEver_Blight on Sept 5, 2018 2:30:01 GMT
I'm rep'ing L1 right now as an attempt to deal with MMM type lists. So far it's completely competent if the Armored Corp player would stop switching casters >.< He's onto Zerkova 1 now and the cloud wall blocks off my throne and she's immune to the spell threat of said throne. So it's thrown things into a tithy. So still in the "drawing board" stage but I'm really liking it. It just does work. But reliance on double shepherd and double forsaken makes me not want to like it. (Herding doesn't let you leech). However! Parasite on Demo corp let those two shepherds kill THREE Man-o-war. It was the greatest thing ever! (2 charges, 1 free strike)
So far it has really surprised other players in the local store and it's able to carry through a lot of games I'm on my back foot. Case #1 was it originally had an AA and double ravagores. I got a game versus Crucible guard aaaaand everything is fire immune. Still got an assassination because of the throne. So I know it CAN work. The problem is nailing down exactly HOW. But I do not want to buy a second throne. But that's looking like a really solid option if I did. L2 in Cotd with 4-5 Bolt throwers is dumb fun. It just pushes jacks out of relevant scenario presence if it doesn't out right kill them. Zuriel is not a tank though. He keeps Mirage and tries his best to get an odd angle assassination or really key scenario lead. Otherwise he falls apart like a wet house of cards.
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Post by snotling on Sept 5, 2018 8:06:47 GMT
can you fit a mist speaker? so the throne gets eyeless sight.
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Post by ForEver_Blight on Sept 5, 2018 12:59:44 GMT
can you fit a mist speaker? so the throne gets eyeless sight. I did. But I just played that game Monday. So I haven't had a chance to play the modified list.
However I think the Ravagores are getting me more into a bind than they are helping remove things. Strike tankers don't take much damage from their shots and no matter how much I WANT to kill Drago he's so far back that even 14" range doesn't hit him directly. So I need to rethink the plan. I might go back to the ArchAngel as his first turn run can set me up better to catch and kill Drago and the AA can't be made stationary. But Strike tankers are stupid strong against huge bases. So it's a liability all the same.
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Post by snotling on Sept 5, 2018 14:14:07 GMT
can you fit a mist speaker? so the throne gets eyeless sight. I did. But I just played that game Monday. So I haven't had a chance to play the modified list.
However I think the Ravagores are getting me more into a bind than they are helping remove things. Strike tankers don't take much damage from their shots and no matter how much I WANT to kill Drago he's so far back that even 14" range doesn't hit him directly. So I need to rethink the plan. I might go back to the ArchAngel as his first turn run can set me up better to catch and kill Drago and the AA can't be made stationary. But Strike tankers are stupid strong against huge bases. So it's a liability all the same.
are points in the list for carnis? they threat just as far, and sprays are harder to counter. thexalso survive better. and there is nothing they cant kill with lyl1 feat and parasite.
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Post by davycannonhound on Sept 6, 2018 4:20:08 GMT
Lyllyth2 is a lot of fun. A lot of people say that she's anti-infantry, which is true, but really she can handle most everything fairly easily. She likes infantry: Blighted Nyss Archers can get 3 rat 16 pow 21 shots with her, and blighted ogrun warspears can get 3 spear throws each on their prey target. Both can be targeting a pin-cushion target, and both can have mirage (not at the same time). Bolt throwers have high untyped damage with a push, so two shots from them is quite good. Ravagores (and scather crews if they were good) can leave a bunch of scathers everywhere. Ice witches are required for her army. Teraphs and Archangels are good too, lots of explosions everywhere. Naga Nightlurkers have Wraithbane, which is super helpful, and crit shadowbind is a miracle when it happens (two shots and pin cushion make it more likely). She's a lot of fun and is probably my #2 favorite warlock.
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Post by greyswandr on Sept 13, 2018 14:47:49 GMT
Accidental Extra post. Please ignore
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Post by greyswandr on Sept 13, 2018 15:02:26 GMT
I'm Right there with you Forever_Blight. I've been messing around with L1 (since she is in the ADR) as an answer to all the super tough medium infantry in the meta right now. My list is similar to yours, though I started off with the mist speaker because him and the throne are best buddies. My list has both a throne and an AA, since both will crush most medium infantry utilizing parasite. The idea of a throne snacking on the now arm 13 MoW shock troops just makes me happy. Also, the AA spraying cont. fire all over sanguine bond demos or bastions seems really good. Especially since with parasite as well as the AA animus the fire will be pow 14 against armor 13 for most of them. I added a unit of farrow valks for a bit of shooting protection.
I currently have a scythean in the list as the only heavy, but I am debating swapping it for a ravagore instead. With parasite they can both kill a heavy in melee, it's just deciding whether I want the extra high pow aoe shot or the increased melee output and 1" more threat.
Also, by the end of list building I had 7pts left over and both my minions options used up so I tossed in the ice witches. Don't really like taking both them and the valks because it's 15pts, plus any extra support I have, that is just hanging around in the back doing nothing. HOWEVER, I always miss L1's first shot and any missed throne attacks make him really sad so puppet master isn't the worst thing to have in the list.
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Post by ForEver_Blight on Sept 13, 2018 15:26:25 GMT
Ice witches are pretty fantastic spray bots under feat turn. The Puppet master is also just gold turn-by-turn.
Your list reads pretty much exactly like the testing stages I went through. I mean nearly exactly. I start with Ravagores, throne and AA. AA seemed like a liability as I can't hide it and Crucible guard is not in my meta sooo 37 points of "can't shoot shit" is bad. Dropped it for naga, scythean and other stuff. Found the need for the mist speaker. It's all scarily similar.
I still think it can really work. But CotD is just fits me so well. I can do near anything with those models. So I'm on the fence. I swear Oracles will work with her. But I know I can make CotD for what I want.
Either way I forgot just how capable Lylyth 1 is. She still has massive pitfall faults. But damn can she do some work.
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Post by greyswandr on Sept 13, 2018 16:40:28 GMT
@forever_Blight
I didn't even think about the ice witches with feat turn. I usually end up playing them pretty far back just to protect them which means they rarely get to spray. They usually end up being throw away contesting models first.
My thinking on the AA is that he is a decent gun and a decent beater that can't be grievous wounded or stationary'd. Bearka is on the trolls ADR so the no stationary is a pretty big deal for me. With the throne and AA being immune, I can almost ignore his feat turn. The AA is also on a huge base, which is actually really advantageous when your caster only has a 10" control range. He definitely has the ability to leave it with spd 7, but when he is dancing around and shooting it makes it a lot easier for him to stay in control range and also threat pretty wide.
Crucible guard is definitely a problem I haven't had to address yet. Virtually the entire faction counters a large aspect of ours, and I'm not sure how to deal with that yet. Probably drop Animag and pray.
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Post by deathbymelancholy on Sept 14, 2018 12:07:35 GMT
can you fit a mist speaker? so the throne gets eyeless sight. I did. But I just played that game Monday. So I haven't had a chance to play the modified list.
However I think the Ravagores are getting me more into a bind than they are helping remove things. Strike tankers don't take much damage from their shots and no matter how much I WANT to kill Drago he's so far back that even 14" range doesn't hit him directly. So I need to rethink the plan. I might go back to the ArchAngel as his first turn run can set me up better to catch and kill Drago and the AA can't be made stationary. But Strike tankers are stupid strong against huge bases. So it's a liability all the same.
Are you able to max the Chosen or another min/max Mongers with mist speaker if you drop the Ravagore? As someone on the other end those models are terrifying.
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Post by ForEver_Blight on Sept 14, 2018 13:21:50 GMT
Are you able to max the Chosen or another min/max Mongers with mist speaker if you drop the Ravagore? As someone on the other end those models are terrifying. I personally am not running Lylyth in Primal Terrors. I'm running Oracles of Annihilation.
I do have a PT list for here and Chosen would do quite a lot of damage. But that would need testing later.
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Post by ForEver_Blight on Sept 18, 2018 15:28:45 GMT
So more testing. More learning the hard way.
L1 CotD has ups and downs. I'm afraid too many downs. I had a log ramble when I got home about what I kept thinking and joking about at the store. Thagrosh 1 runs it better.
Pain points Not having shepherds is awful Not having a Succubus is awful Trying to fit any support in after max Raptors, Max swordsmen, and ice witches is awful
It was just frustration after frustration. However I did win against the will of my dice. I was failing to break armor at dice or 4 or 6 rolling 3 dice. I was missing 5 under L1 feat turn. It was all around a horrible game. If I could have bought average dice it would have been a fantastic showing for the list.
Played against Kreoss 2 (a new fling our PoM main and others are trying to perfect. So I don't think he's going away soon.) 1 max Errant + UA + Senny 1 max Cinerator + UA 1 max KE + UA Gravus warder Shrine Fires of Salvation Reclaimer
I went first and he sort of counter deployed. Raptors were not going to eat enough Errants a turn with the shrine bringing them back. So not a bad decision. And his dice pulled major weight one-shoting a raptor on a pow 10. But I could just stay out of their walk range the hole time as he did not run them (I think he should have). Parasite on Fires top of turn two lead to his untimely scrapping. But then dice told me I needed 36 points models to kill a reclaimer on Turn 3. Aiming Azrael hit, didn't break armor by more than 2, then missed. Charged 5 swordsmen in (2 swordsman had hit it last turn) with 3 rolls doing 4 damage or less. But crap happens. I debate a looooong time to parasite and pursuit in a turn and camp nothing. I decide not to be dumb and put pursuit on Cinerators as they can charge Azrael. Fun Fact. Pursuit does nothing if the unit moves with Vengeance. Second Fun Fact. Kroess 2 has Chasten. He hit his cinerator with it and cleared the upkeep. Sill, three charging cinerators did not do a ton of damage. I have the WORST time clearing the errants. Feat turn. 2 ice with sprays. 2 Raptors charge, make 4 impact attacks. I repo and take a free strike and use anyssa to kill the senny and fail both shots. All absolutely attrocious. But by top of round FIVE I finally nickel and dime stuff enough to get kills. Parasite goes on the Shrine and a charging Warlord deals 14 to kill it.
I have a lot of thoughts on this list. I want to make a laundry list of pros and cons. Go over it with you guys. But gotta do some important stuff here at work before lunch.
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