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Post by mrbill on Aug 22, 2018 0:20:54 GMT
I have only played like one game of MK3 ever. I played a bit in MK2 and never really decided whether I was a Skorne or Cygnar player. To me they feel like two totally different games. When I played Skorne I tended to play Zaal1 and my focus was all attrition all the time, scenario be damned. When I played Cygnar I was all about scenario play. I tended to play Siege1 with a Stormwall, some ATGM and lots of solos. Everything was about board control and pushing the enemy around and scoring points wherever I could. My FLGS has a steamroller coming up Sep 15 and I would like to get at least one 75 point list together. I know I will need to get some models assembled and painted, but I am stuck in limbo between my 2 loves. I would typically lose with Skorne, but they tended to be super fun games with lots of give and take and it always felt like both me and my opponent walked away with a smile on our face. With Cygnar I tended to win more often and it felt like a much more tactical games (which I also love), but the games were mentally taxing on both me and my opponent and win or lose we both seemed to walk away from the table like we were leaving work on a Monday after an argument with our bosses. Skorne felt we were beating each other up with toy dinosaurs riding sharks covered in laser beams that either killed or died in dramatic fashion. Cygnar felt like playing master level chess.
Do the factions still have that same sort of feel? I am quite torn over which faction to reintroduce myself to the game with. I have hundreds of points of either army, so the models don't matter. I'll play any caster on either side and I will gladly buy and paint whatever models are needed to field them well. I guess I am looking for opinions on which army/caster duo would help me re-learn the game better. I intend on playing them both eventually, but I have a lot of mental catching up to do. I would prefer a pair that had easy choices when it came to match ups where there weren't a lot of hard counters where no matter what I drop I just lose (or win for that matter). I am not really an electro-fan on the Cygnar side. I prefer units like ATGM and maybe long gunners. Playing any of the Nemos really isn't my thing. I could get into the trencher theme as I played the PC game for a while, so I have a bit of affinity for those poor grave diggers.
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Post by gobber on Aug 22, 2018 4:41:53 GMT
Do the factions still have that same sort of feel? I am quite torn over which faction to reintroduce myself to the game with. I have hundreds of points of either army, so the models don't matter. I'll play any caster on either side and I will gladly buy and paint whatever models are needed to field them well. I guess I am looking for opinions on which army/caster duo would help me re-learn the game better. I intend on playing them both eventually, but I have a lot of mental catching up to do. I would prefer a pair that had easy choices when it came to match ups where there weren't a lot of hard counters where no matter what I drop I just lose (or win for that matter). I am not really an electro-fan on the Cygnar side. I prefer units like ATGM and maybe long gunners. Playing any of the Nemos really isn't my thing. I could get into the trencher theme as I played the PC game for a while, so I have a bit of affinity for those poor grave diggers. Vaguely yes in both cases? Gravediggers is great; trencher long gunners are everything regular long gunners should have been. If you're a fan of ATGM you'll probably love the trencher express teams as well. Gravediggers generally seems to play the precision games you're describing (although furied trenchers under siege2/stryker3 or similar can do a good job of beating face); Haley3 gravediggers seems to be the epitome of the playstyle you describe. Not sure how many animantaraxes your skorne collection includes, but if you want easy choices in list building/matchmaking as you ease back in, "double derp turtle" can slot into a bunch of lists and perform very well (rasheth and zaadesh2 would be my first suggestions but they're amazing with the majority of skorne warlocks)
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Post by Gamingdevil on Aug 22, 2018 7:51:43 GMT
Both factions still have the same core feel, but it's worth noting that, with themes, PP has introduced different play styles to most factions, to an extent. Cryx still can't build a gun line as powerful as Cygnar and Cygnar doesn't do heavy infantry for instance.
From what you're saying, it sounds like you really want to play Skorne for the cool factor, so I would go with that. I'm not that familiar with Skorne, but they do still have the ability to play a great attrition game and some casters can be quite good at control (Makeda with unkillable cats). Siege Animantaraxes are indeed what many people consider the best thing in Skorne, and they would be right, but it's not 100% necessary to have them to compete.
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Post by gobber on Aug 22, 2018 8:54:46 GMT
Skorne's got a wonderfully diverse array of playstyles now
Quick rundown of the skorne themes: Imperial Warhost: Beast focused theme that provides free agonizers/kreas. Can also use battle engines. Masters of War: Living melee infantry theme (Praetorians, cataphracts, etc), no ranged beasts allowed (Battle engines are tho) Winds of Death: Gunline theme, which usually means venator reivers and turtles The Exalted: Construct infantry theme; the new supreme guardian battle engine comes out next month (giant statue that destroys everything in melee and resurrects skorne infantry, also available in masters/winds) and it'll be getting a couple support solos soon as well Disciples of Agony: The minion+paingiver theme (paingivers get sacrificial pawn:minion). Limited to morghoul1/2/3, xekaar, and naaresh, but they get to use gator, farrow, and skorne beasts which results in some ridiculously fast and hard hitting combos. Can be run either as a battlegroup theme, a minion infantry theme (either melee or gunline), or even as a nihilators+bloodrunners theme
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Post by mrbill on Aug 22, 2018 10:48:32 GMT
Thank you all for taking the time to respond. After writing this I had convinced myself that Cygnar was the medicine I needed to take to get my head around the game again. When I saw your replies this morning encouraging me to go Skorne my heart jumped a little bit. That was when I knew you were right. I am one of those white collar folks who buys models I like for games I might play some day and leaves them on the shelf so I have something to build as soon as a I get the itch. Things have been rather crazy for the past few years and I have not had the opportunity to game. So I just took an inventory of the unassembled Skorne models I have. They include 2 derp turtles, 2 mammoths and a desert hydra. I have not heard good things about the hydra, but on seeing the box art I have to get one table ready and put him in a list. Even if he only ever sees the tournament tray and never gets chosen to drop I must put that model in a list.
Thanks Gobber in particular. Your mention of Rasheth and Zaadesh2 made me think that maybe there is a middle ground where I can play Skorne, but not have to go all bloodlust and Zaal1 it. I will give them a shot and see how the army feels with them at the helm.
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Post by gargs454 on Aug 24, 2018 20:22:11 GMT
Yeah, always go with "Rule of Cool". You're going to learn more from simply playing, and playing against other factions than trying to find a single faction that will teach you everything. Of course, you can always still play both, even as you are learning. The real questions just come down to a) how often do you reckon you'll be able to play and b) how serious are you going to be about being competitive (i.e. tournaments vs. just playing for grins). If just playing for grins, then really you can play just about anything.
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