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Bradigus
Apr 12, 2018 0:04:34 GMT
via mobile
Post by phantomsig on Apr 12, 2018 0:04:34 GMT
Hi team!
After finally reaching a happy place with Wurmwood in Bones, my next experiments will be with Bradigus.
My thought is to take the two as a pairing, with Bradigus to take the fast | high armour | high def opponents.
Theme: The Bones of Orboros 3 / 3 Free Cards 74 / 75 Army
Bradigus Thorle the Runecarver - WB: +27 - Megalith - PC: 20 (Battlegroup Points Used: 20) - Wold Guardian - PC: 16 (Battlegroup Points Used: 7) - Wold Guardian - PC: 16 - Woldwarden - PC: 14 - Woldwyrd - PC: 9 - Woldwatcher - PC: 8
Blackclad Stoneshaper - PC: 0 Blackclad Stoneshaper - PC: 0 Blackclad Wayfarer - PC: 0 Eilish Garrity, the Occultist - PC: 5
Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Shifting Stones - Leader & 2 Grunts: 3
My thoughts with Eilish is for high def armies. Megs would go first after the caster using his animus, melee ability and mat 7 to start the synergy chain. After which I would use puppet master on the next wold to keep the chain going. Thoughts?
What are some basic tips for a first time Bradigus player?
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Post by babadook on Apr 12, 2018 8:47:03 GMT
In general, any Synergy caster will want some more Beasts in order to be able to get the Synergy chain going. Usually, this is done by adding quite a lot of Lights to the mix in order to make use of the Heavies. In you list you have 1 Watcher and 1 Wyrd. The Wyrd will not contribute to Synergy, so you are usually at +1 before you Heavies get started, while you probably would prefer to be at +3 in order to actually kill other heavies.
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Bradigus
Apr 12, 2018 11:06:56 GMT
via mobile
Post by macdaddy on Apr 12, 2018 11:06:56 GMT
As already stated you really want to use your heavies as synergy chain finishers.
Woldwatchers and Woldwights make great synergy chain started. Watchers are more expensive but give you a few neat abilities, more durability, and a gun. Wights are super cheap and are nifty little shield guards
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 12, 2018 16:15:32 GMT
Wights are kind of nice too with Bradigus as you get the free animus so you get boosted hit and damage. I was thinking about putting together some serious jank with like 20 of them on Bradigus. Might be fun to try in Vassal.
If you can get Megs into two heavies and get a hit on both that would really help your next model hit. I play a Kaya 3 birds list and was looking at interactions on when the right time to primal/synergy. Arm less then 20 feel free to send heavies in first. More then 20 and you will likely want to use your lights with boosted attack rolls to start synergy.
You should let us know how your games go and if you decide to make any changes to the list.
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Post by Dev Null on Apr 12, 2018 23:22:25 GMT
xadmar, it sounds a bit like you think that Megs hitting two different baddies would get the next model +2 from Synergy. If I've just misunderstood you, ignore me.
I've been out of the loop for awhile, but it didn't used to work like that (and War Room seems to still agree: "for each other model in the battlegroup that hit an enemy model with a melee attack this turn"...)
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Post by Deadneck on Apr 13, 2018 0:53:00 GMT
He's likely referring to the -3 DEF on Megalith's melee making it easier for your other stuff to hit them.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 13, 2018 15:36:19 GMT
He's likely referring to the -3 DEF on Megalith's melee making it easier for your other stuff to hit them. This. -3 def makes heavies so much easier to hit even with Mat 5 He would also be the first one in the synergy chain so it would kind of be like a +4 mat swing as well.
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Post by Dev Null on Apr 13, 2018 18:08:17 GMT
Ah! I get you now. Don't mind me...
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Bradigus
Apr 15, 2018 11:17:07 GMT
via mobile
Post by phantomsig on Apr 15, 2018 11:17:07 GMT
Thanks for the tips everybody! xadmarSo I’ve had one game so far, against Kolgrimma with some heavies and some brigands plus support. I won on clock and then we played on I got assasinated. It was fun, the huge threat range meant I was in control more or less which was wonderful. Kolgrimma and a solo was able to make a chain of clouds which prevented me from getting charges in. I then opted for tramples all day long (plus feat), but this prevented me from killing anything. I was two CP ahead by the end of feat turn though. In retrospect, I shouldn’t have done the tramples. feat let me gain the two CP (I was guaranteed one, and I ram’d a stealthed model out of a circle) which I should have kept as pressure and made him come to me. The Wolrdwyrd was nice to have. The usual benefits of punishing upkeeps is why it’s there. But i will proxy two wights in lieu of it and the spare point, and see how it goes
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Bradigus
Apr 15, 2018 13:45:05 GMT
via mobile
Post by macdaddy on Apr 15, 2018 13:45:05 GMT
IME one wire typically isn’t enough to flat deter upkeep’s, but 2 Wyrds will make some opponent just not cast thier upkeep’s. I think the wights got better with brad. But hopefully you’ll enjoy them
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 15, 2018 23:25:35 GMT
If you win roll, choose to go first. Activate both guardians and run them as far as you can while still tipping a shifting stone zone. Teleport guardians 8 inches forward with shifting stones (need 2 sets for 2 guardians) then activate brad, move him his normal inches forward and feat. Choose to move everything forward the full number of inches (5) At the end of the turn, choose 0 inches as their withdrawal. 7+8+8+5= 28 inches, or far enough to make them toeing your OPPONENT'S zones. Just remember that you kind of have to nerf this if you are going second, due to them not having an attack after they are teleported by the stones; it's better to just contest as many zones as possible than to actually push them outside of the scenario all together.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 16, 2018 14:16:21 GMT
Thanks for the tips everybody! xadmar So I’ve had one game so far, against Kolgrimma with some heavies and some brigands plus support. I won on clock and then we played on I got assasinated. It was fun, the huge threat range meant I was in control more or less which was wonderful. Kolgrimma and a solo was able to make a chain of clouds which prevented me from getting charges in. I then opted for tramples all day long (plus feat), but this prevented me from killing anything. I was two CP ahead by the end of feat turn though. In retrospect, I shouldn’t have done the tramples. feat let me gain the two CP (I was guaranteed one, and I ram’d a stealthed model out of a circle) which I should have kept as pressure and made him come to me. The Wolrdwyrd was nice to have. The usual benefits of punishing upkeeps is why it’s there. But i will proxy two wights in lieu of it and the spare point, and see how it goes Well done! Win by clock is great as you get the win, then after he assassinated you have a learning lesson Keep it up and let us all know how it goes.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Apr 16, 2018 14:20:57 GMT
If you win roll, choose to go first. Activate both guardians and run them as far as you can while still tipping a shifting stone zone. Teleport guardians 8 inches forward with shifting stones (need 2 sets for 2 guardians) then activate brad, move him his normal inches forward and feat. Choose to move everything forward the full number of inches (5) At the end of the turn, choose 0 inches as their withdrawal. 7+8+8+5= 28 inches, or far enough to make them toeing your OPPONENT'S zones. Just remember that you kind of have to nerf this if you are going second, due to them not having an attack after they are teleported by the stones; it's better to just contest as many zones as possible than to actually push them outside of the scenario all together. That is an interesting use of feat lol. Would work great into slower lists.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 16, 2018 15:36:50 GMT
when you have to fight competitive lists every week you learn how to jank pretty quickly x.O; first time I used it I was cussed at and rules had to be verified Yes, even a circle bones list can have some serious jankiness. The tactic comes from the fact that I'm originally a skorne player who likes using Xerxis2 x.x TAKE THAT BOARD BEASTS!!!
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