Post by galrohir on Mar 13, 2018 20:34:47 GMT
For those that do not visit the CID forums, here's the week 2 update. Lots of changes in this one, with Locke probably being the biggest one. Also, Immunity is now +4 ARM., in addition to protecting from the associated continuous effect. Also changes to Llaelese Resistance.
cid.privateerpress.com/filedata/fetch?id=71776
EDIT: Just for clarity I'll copy paste the changes that aren't in the design document. They concern the Immunity change and the Theme Forces
Crucible Guard Theme Force: Prima Materia: The threat range provided by the advance move option was proving to be too powerful, and has been changed to a flat extended deployment.
Change the third benefit with the following: Your deployment is extended 2˝ forward.
Crucible Guard Theme Force: Magnum Opus: Gorman and Hutchuk have been added to the Army Comp section to avoid confusion regarding their inclusion and an additional Merc solo. Additionally, the second benefit has been clarified to indicate that free weapon crew units don't count towards triggering the benefit.
Add Gorman Di Wulfe, Rogue Alchemist and Hutchuk, Ogrun Bounty Hunter to the Army Composition section.
Change the second benefit with the following: For every full 20 points of Crucible Guard units and solos in this army, you can add Crucible Guard weapon crew unit, one Crucible Guard command attachment, or Crucible Guard solo to the army free of cost. Free units, command attachments, and solos do not count toward the total point value of units and solos in the army when calculating this bonus.
Mercenary Theme Force: Llaelese Resistance: Rankings officers have been removed from the Llaelese theme to avoid unintended rules interactions.
Change the first benefit to: This army can also include up to two non-character Crucible Guard units, up to two non-character Cygnaran units, or up to two non-character Protectorate units. These units are considered to be friendly Llaelese Mercenary units instead of Crucible Guard, Cygnar, or Protectorate units and can include attachments but cannot include Ranking Officers.
Immunities: After discussing the feedback received in the Dev Talk, immunities no longer cause the attacker to roll one less damage die, but instead provide a flat +4 ARM bonus in addition to preventing continuous effects and other specific abilities.
XICONX Immunity: Cold – This model gains +4 ARM against cold damage rolls XICONX
XICONX Immunity: Corrosion – This model gains +4 ARM against corrosion damage rolls XICONX. Additionally, this model is immune to the Corrosion continuous effect XICONX
XICONX Immunity: Electricity – This model gains +4 ARM against electrical damage rolls XICONX. Additionally, when lightning arcs as a result of a special rule, ignore models with Immunity: Electricity when determining which model the lightning arcs to.
XICONX Immunity: Fire – This model gains +4 ARM against fire damage rolls XICONX. Additionally, this model is immune to the Fire continuous effect XICONX.
cid.privateerpress.com/filedata/fetch?id=71776
EDIT: Just for clarity I'll copy paste the changes that aren't in the design document. They concern the Immunity change and the Theme Forces
Crucible Guard Theme Force: Prima Materia: The threat range provided by the advance move option was proving to be too powerful, and has been changed to a flat extended deployment.
Change the third benefit with the following: Your deployment is extended 2˝ forward.
Crucible Guard Theme Force: Magnum Opus: Gorman and Hutchuk have been added to the Army Comp section to avoid confusion regarding their inclusion and an additional Merc solo. Additionally, the second benefit has been clarified to indicate that free weapon crew units don't count towards triggering the benefit.
Add Gorman Di Wulfe, Rogue Alchemist and Hutchuk, Ogrun Bounty Hunter to the Army Composition section.
Change the second benefit with the following: For every full 20 points of Crucible Guard units and solos in this army, you can add Crucible Guard weapon crew unit, one Crucible Guard command attachment, or Crucible Guard solo to the army free of cost. Free units, command attachments, and solos do not count toward the total point value of units and solos in the army when calculating this bonus.
Mercenary Theme Force: Llaelese Resistance: Rankings officers have been removed from the Llaelese theme to avoid unintended rules interactions.
Change the first benefit to: This army can also include up to two non-character Crucible Guard units, up to two non-character Cygnaran units, or up to two non-character Protectorate units. These units are considered to be friendly Llaelese Mercenary units instead of Crucible Guard, Cygnar, or Protectorate units and can include attachments but cannot include Ranking Officers.
Immunities: After discussing the feedback received in the Dev Talk, immunities no longer cause the attacker to roll one less damage die, but instead provide a flat +4 ARM bonus in addition to preventing continuous effects and other specific abilities.
XICONX Immunity: Cold – This model gains +4 ARM against cold damage rolls XICONX
XICONX Immunity: Corrosion – This model gains +4 ARM against corrosion damage rolls XICONX. Additionally, this model is immune to the Corrosion continuous effect XICONX
XICONX Immunity: Electricity – This model gains +4 ARM against electrical damage rolls XICONX. Additionally, when lightning arcs as a result of a special rule, ignore models with Immunity: Electricity when determining which model the lightning arcs to.
XICONX Immunity: Fire – This model gains +4 ARM against fire damage rolls XICONX. Additionally, this model is immune to the Fire continuous effect XICONX.