Crush All Beneath Your Iron Might - Khador at WTC
Apr 5, 2017 15:35:54 GMT
Gwydion, cageyj0nny, and 1 more like this
Post by zeffid on Apr 5, 2017 15:35:54 GMT
I'm Andrei from team Russia Bears
Professional writers take enormous efforts to learn how to really put all the different emotions of the character in written word. I will not even try to achieve that state of wordart. I want to pay my due respects to my great opponents and a few other great people I was lucky to meet and talk to at WTC (this includes the orga team that are like titans holding the sky to me). And without further ado to the story.
Technical info
Lists are here: conflictchamber.com/?event=15
Детальные результаты по турам, вот тут: wmh-wtc.com/warmachine.php
Raw results are here: drive.google.com/open?id=0B4n87Tw0253LaG51MGV4aE9QRkk
It is not possible to be prepared enough for this kind of event. I was not nearly there. Our community is rather small and I was never to a WMH event outside of the country. I played against Cygnar a lot this year and as a result decided to have it as my primary target. Which was very welcome within the team as both Haley2 and Nemo3 worried everyone. So this is how I came to my list pair: Karchev (Jaws of the Wolf) / Zerkova 1 (Legion of Steel) where both were adjusted to play Cygnar specifically with less than generic options:
1. Blessed Behemoth
2. Rager
3. IF Uhlans
Suddenly came a nerf bat and Haley2 was bound to disappear from many teams. I kept my lists unchanged as I didn't have time to get prepared with something else. The downside was that casters like Stryker1/2, Brisbane, Kraye came up and I had like 0 experience against them.
Fast forward. The event location was great.
Saturday morning. Getting ready to perform. We play Germany Fafnir. The team tells me that through all the previous years at WTC there was never even an average team for us in the first round. I get Cygnar for my paring - all is planned
Game 1 - Germany Fafnir - Luetzi - Cygnar
This is my first ever WTC game. I'm both very nervous and anxious. Scenario is - Breakdown
My opponent has Stryker2 and Brisbane. I never played any of them - all is good. I take Karchev thinking Zerkova's list will die to Mage Sighted Ground Pounder. My guess is good - he takes Brisbane.
Luetzi had taken pictures an produced a report as well. BTW this is me:
You can read his report in german here (google translate worked fine for me):
forum.page5.de/4.1/index.php?thread/70741-l%C3%BCtzi-s-wtc-blog/&postID=806205#post806205
I loose the roll off and go second - nooot nice. I believe I made a mistake selecting my deployment. My game plan was to minimize his feat effect and then destroy everything blue on the table or just win on scenario.
Following this strategy I skewed strongly to the left trying to leave Jackes and her two charges very lonely on the right. They could not score there so I was quite happy. He actually could score the right zone only with his warcaster and that was also part of the plan to minimize his feat effect.
Why I think I chose wrong deployment? I thought the forests here were nice to cover me from shooting but didn't consider that the open space between shallow water and the forest was a bit more than 2 jacks wide - very tight.
Another mistake was to move my dog unable to contest running next turn. And then I moved Behemoth to defensively behind the forest.
Minor damage from shooting is done on opponent's turn and then Brisbane runs into the zone. I understand that my wrong placement of the dog will cost me one CP. Anyway my plan rolls out fine. Grossmeister is cool. 0-1.
I need to make up for my mistakes and shift to the center as much as possible. I engage Hunter with my Kodiak and keep Karchev and Behemoth at around maximum treat range to be safe.
Feat turn for Cygnar. All three jacks in the cented die precisely. Stromwall pod-disrupts my marauder in the center. As I didn't move my Rager carefully to contest two zones I give up 2 points. 0-3. Grossmeister is nervous now. The game is not over.
View from the other side of the table:
I empower disrupted marauder leaving Behemoth empty. I also give Rager full focus stack. This sweet pair are the only ones who can get to the Stormwall. Bang, Bang… Maruder misses one attack and the colossal is left on 2. My marksman has already activated to let Karchev feat properly and shot something else - I blame myself a lot.
Ok, I have two blessed shots from Behemoth at RAT 6 / POW 16. Boom - shield guard (yes, there is Triumph there). Boom - miss! Grossmeister is shocked!
I run a Kodiak and a dog into the zones to contest. 1-3.
Stormwall has cortex on and his arms are fixed by Arlan. Marauder is killed and Kodiak is Force Hammered out of the zone. Rager is there to contest…
This is where we remember that he could have exploded. Kaboom. Of course! But I get an extra damage roll against Stormwall. I need a 10 on 2d6 - bing. Grossmeister is very sad. 1-5.
Karchev destroys Stromwall personally but the scenario is already lost. A loss.
It is very sad to loose on important dice rolls. Nevertheless there was a number of smaller mistakes on my side. Lutzi played well and deserves his win.
My team loses 0-5. And that is very depressing. There are 5 more games to win, though.
Next we get Denmark. I didn't do any homework against their lists but all works as planned:
Game 2 - Denmark Little Mermaids - Laurents Rønved - Cygnar
Scenario - Standoff.
He has Nemo3 and Stryker2. Seeing the former Zerkova hides immediately at the bottom of my army case. I go Karchev and surprisingly get Stryker2 and a beautiful story of how he killed Karchev the other game. Ok, let's give it a try.
His list is quite interesting in Heavy Metal theme. I didn't see any strong danger here with the exception of Stryker going personally at Karchev. My game plan is - kill everything or win on scenario earlier.
I win roll off and go first. Peculiar he also deploys Jakes and her chargers to the very side of the table. I consider that a mistake. Would be happy if someone explains me that.
Everyone runs. There is only one heavy and one light on the right side of the house. Stryker himself is behind the house and treats a lot from there and I'm very careful moving Karchev to be both safe and relevant. Triggering Road to War I'm able to charge one of my marauders into sword knights on the left. To my surprise they are DEF 15. Discouraged I miss both attacks.
The Road to War chain is broken and I have to simply run-to-engage both of my kodiaks on the right. I'm fine with that actually as that flank is very weak. He will have to commit Stryker and probably feat to clear both jacks.
Into the fight. Centurions are well protected jacks but the just don't deal enough damage. One doomed marauder survives on the left and both kodiaks on the right are damaged but functional. I score on my zone getting a scenario lead on opponents turn. 1-0.
It's my feat turn. I risk Ol'Rowdy countercharging my marauder - it works out - no crit and I kill a centurion on the left. Next I send Rowdy to where he came from with a nice combo smite. I go into the tank for a while to decide if I should pursue scenario or focus on attrition. The former is my choice and I start a bit of a voleyball with a centurion on the right: punch, punch, chain attack - throw. Last, Behemoth shoots the objective and a number of important solos sticking around: Squire, Journeyman and Arlan Strangeways. 3-0.
My opponent is not very happy and start making mistakes - not triggering flank on sword knights with a charger. Stryker feats but that is only to get a few more kills. Scenario is already lost. A win!
My team gets 4 wins. Well done!
Next come the Scottish guys:
Once more I'm on duty to go into Cygnar
Game 3 - Scotland - Daniel Sims - Cygnar
Scenario - Recon II.
My opponent has a strange Haley2 in gunmage theme and Nemo3. Guess what? Nemo3 was also unconventional - in Storm Division theme.
I win the roll off and take first turn. The table is very good for me with a house in the center. All runs. My upkeep is Battle Charged (for a change). I move into charge range of stormlances so that I have an opportunity to clear the zone in retaliation. I make a mistake clouding up with Kodiaks before I move Behemoth in…even one less knight would be helpful.
He feats naturally and blows all three jacks on the left from the table. Once more this happens very precisely. A make a positioning mistake with Rager that lets Dynamo go wild. Content with the outcome my opponent decides to shoot and backup a bit on the right.
To me the situation is very much downside. I have an empty left flank that may allow him score a lot there. Nevertheless we go more or less equal with my wardog scoring as hell on the flag. I switch to Road to War mode and clear right zone. On the left I charge mechanics into the left zone to contest. I think one of them actually hit his target and dealt 1 damage. Brave lad!
But then it was tense as in the eye of the storm. I did only a few photos there and remember really few details:
* Calling a judge to help execute a proper charge into the storm strider so that my marauder is not pushed with repulsor field.
* Cunningly contesting a zone with an almost dead jack that wanted to avoid free strike
* Was trying hard so much that forgot to make feated attacks on Dynamo
When the dust settled:
And the score at the end of turn 7 was like this (just checked that this was the maximum combined CPs scored in one game this WTC):
A win!
Gents, this was the greatest WMH game and my opponent fully supported that. This kind of tension I think I experienced very long ago and in another game...if ever. Thank you very much Daniel!!!
This result was a nice boon for my team as we snatched a round victory at 3-2.
This was a nice closing of a day. I was totally exhausted though. So no party for me - only healthy sleep. Morning brought us into Canada and I duly received Cygnar as my paring.
Game 4 - Canada Moose - Cory Doyle - Cygnar
Scenario - Spread the Net.
Caine3 and Nemo3 pair is kind of one sided from my pov, but I was very clear which list to take. As well as Cory. Cory actually is a very fun gent and a dedicated and brutal WMH fan. So much that he played with his pants off! Vois la:
I loose the roll off. The table is good for me as there's a house in the center. Note: there was an abundance of houses in the center on all tables our team played. No idea if other LoS blockers like forest or fog were represented enough.
Once more I overload the left flank. This was probably not needed due to tiny pass between terrain elements. My opponent also makes a mistake and my marksman takes Finch out with a well placed shot.
Seems that Nemo was really annoyed with that. So stranger things start to happen… Some humble damage rolls for eleaps were 14, 15, ouch - 18, 12… you get that? So of the three khador heavies on the left there were 2 boxes left. I don't blame dice. That is just 10% probability overall or an average roll of 13+ on 10 times 3d6 and then 18+ on 5 times 4d6. This is probably a skill you have to train hard
That might be fine. I can get my marauder into his storm strider in full focus and under feat so that he is not pushed back. I roll like a boss to get that probability 10% worst result leaving him on 10 boxes! Behemoth and marksman make their shots dropping that number to 2. Again! Ok, I have a rager's shield cannon that hits and needs a boosted 9 to kill. Ding. Coooool.
I loose an extra jack and a point on scenario as Road to War was not triggered.
I proceed pressing on. But magnetic field is a great scenario defence. My last chance is to kill Jakes camping 0 on a flag. I have my marksman for that. He hits … and rolls 5 (needing 6) which is a game over for me now.
The important thing is that my opponent played well to capitalize his advantage. A loss.
The only thing that was keeping myself intact was the fact this result was not a breaker. We loose this round 1-4. I sincerely believe that the pants off tactic should be well considered in team preparation from now on. Thanks, Cory!
Next we get a perfectly Irish team and my next Cygnar opponent.
Game 5 - Ireland Guinness - Jason Jenson - Cygnar
Scenario - The Pit II.
A beautiful table that has not one but two houses. I'm so content that I loose the roll off. All deploys and runs.
For some reason my opponent does not feat this turn. And then I'm able to catch Dynamo on a shield guard trick. Fantastic! I proceed very aggressively but make sure Karchev is fairly safe behind a house and kodiak vent steam cloud.
He tries eleaps on Karchev to no avail. I then proceed to annihilate anything touching a zone and score 4 points. We call it a game then. A win!
Same for the team.
We have a nice 3-2 through the weekend which can translate into 4-2. But I really long for some strong opponents and to my delight we get swedes. They have two Cygnar players on the list. Outcome should be very predictable, ya? I get Ghost Fleet.
Game 6 - Sweden Gotaland - Andreas Holm - Cryx
Scenario - Outlast.
I expect to see Coven with a lot of banes because of Karchev. Time for Zerkova to unpack. And I get Gaspy. Andreas elaborated later that Karchev is just a no go against any of his lists. I'm not so sure but then if you canroll above average consistently, sorry, play well. I loose the roll off and take a better side. We deploy and advance like this:
I don't have a solid plan. I'm looking to delay scenario as long as possible and try to reach Gaspy. There are some important things that happen then. We find out that incorporeal models can engage to stop countercharges. Then we find out that Andreas has probably been training together with Cory of Canada Moose. A 9 on 2d6 is an average roll..8 times. I roll no toughs. It looks like this afterwards:
The good thing is that it takes him around 45 minutes. I might have had a good chance to clock him if I had more models left on the table. I have now only an awkward cater kill option. We had to call a judge to find out if a second destroyer is in range to shoot Gaspy - he was not. Then Zerkova creates a personal arcnode from a pirate. Two boosted sprays show no crits. The damage rolls are abysmal. I feat. Destroyer misses.
My opponent contemplates a super safe play but then gives me a second chance. This time Gaspy has an elevation advantage and more focus. Two more boosted sprays show no crits and a hail mary shot (need 6,6 to hit an 6,5,5 to damage) from destroyer misses.
Once again I'm very disappointed. I mean if a had a crit on first attack then Gaspy would be as good as dead. A later crit would still help immensely. Didn't work out for me - should train harder!
I decide that 5 minutes is more than enough to kill Zerkova in the middle of a pirate pack and everyone is already tired enough. We call it a game. A loss.
Team goes down as well.
My personal result is 3-3 same as for the team. When I win the team wins a round, when I loose it looses. This seems to be a good representation of my personal skill level for the moment: loosing to stronger players and wining against weaker ones.
I've had a very positive experience overall and I'm very anxious and invigorated to play more and come again.
I wish you be always passionate about the game! That was a great pleasure to tell you my story. Thanks!
Professional writers take enormous efforts to learn how to really put all the different emotions of the character in written word. I will not even try to achieve that state of wordart. I want to pay my due respects to my great opponents and a few other great people I was lucky to meet and talk to at WTC (this includes the orga team that are like titans holding the sky to me). And without further ado to the story.
Technical info
Lists are here: conflictchamber.com/?event=15
Детальные результаты по турам, вот тут: wmh-wtc.com/warmachine.php
Raw results are here: drive.google.com/open?id=0B4n87Tw0253LaG51MGV4aE9QRkk
It is not possible to be prepared enough for this kind of event. I was not nearly there. Our community is rather small and I was never to a WMH event outside of the country. I played against Cygnar a lot this year and as a result decided to have it as my primary target. Which was very welcome within the team as both Haley2 and Nemo3 worried everyone. So this is how I came to my list pair: Karchev (Jaws of the Wolf) / Zerkova 1 (Legion of Steel) where both were adjusted to play Cygnar specifically with less than generic options:
1. Blessed Behemoth
2. Rager
3. IF Uhlans
Suddenly came a nerf bat and Haley2 was bound to disappear from many teams. I kept my lists unchanged as I didn't have time to get prepared with something else. The downside was that casters like Stryker1/2, Brisbane, Kraye came up and I had like 0 experience against them.
Fast forward. The event location was great.
Saturday morning. Getting ready to perform. We play Germany Fafnir. The team tells me that through all the previous years at WTC there was never even an average team for us in the first round. I get Cygnar for my paring - all is planned
Game 1 - Germany Fafnir - Luetzi - Cygnar
This is my first ever WTC game. I'm both very nervous and anxious. Scenario is - Breakdown
My opponent has Stryker2 and Brisbane. I never played any of them - all is good. I take Karchev thinking Zerkova's list will die to Mage Sighted Ground Pounder. My guess is good - he takes Brisbane.
Luetzi had taken pictures an produced a report as well. BTW this is me:
You can read his report in german here (google translate worked fine for me):
forum.page5.de/4.1/index.php?thread/70741-l%C3%BCtzi-s-wtc-blog/&postID=806205#post806205
I loose the roll off and go second - nooot nice. I believe I made a mistake selecting my deployment. My game plan was to minimize his feat effect and then destroy everything blue on the table or just win on scenario.
Following this strategy I skewed strongly to the left trying to leave Jackes and her two charges very lonely on the right. They could not score there so I was quite happy. He actually could score the right zone only with his warcaster and that was also part of the plan to minimize his feat effect.
Why I think I chose wrong deployment? I thought the forests here were nice to cover me from shooting but didn't consider that the open space between shallow water and the forest was a bit more than 2 jacks wide - very tight.
Another mistake was to move my dog unable to contest running next turn. And then I moved Behemoth to defensively behind the forest.
Minor damage from shooting is done on opponent's turn and then Brisbane runs into the zone. I understand that my wrong placement of the dog will cost me one CP. Anyway my plan rolls out fine. Grossmeister is cool. 0-1.
I need to make up for my mistakes and shift to the center as much as possible. I engage Hunter with my Kodiak and keep Karchev and Behemoth at around maximum treat range to be safe.
Feat turn for Cygnar. All three jacks in the cented die precisely. Stromwall pod-disrupts my marauder in the center. As I didn't move my Rager carefully to contest two zones I give up 2 points. 0-3. Grossmeister is nervous now. The game is not over.
View from the other side of the table:
I empower disrupted marauder leaving Behemoth empty. I also give Rager full focus stack. This sweet pair are the only ones who can get to the Stormwall. Bang, Bang… Maruder misses one attack and the colossal is left on 2. My marksman has already activated to let Karchev feat properly and shot something else - I blame myself a lot.
Ok, I have two blessed shots from Behemoth at RAT 6 / POW 16. Boom - shield guard (yes, there is Triumph there). Boom - miss! Grossmeister is shocked!
I run a Kodiak and a dog into the zones to contest. 1-3.
Stormwall has cortex on and his arms are fixed by Arlan. Marauder is killed and Kodiak is Force Hammered out of the zone. Rager is there to contest…
This is where we remember that he could have exploded. Kaboom. Of course! But I get an extra damage roll against Stormwall. I need a 10 on 2d6 - bing. Grossmeister is very sad. 1-5.
Karchev destroys Stromwall personally but the scenario is already lost. A loss.
It is very sad to loose on important dice rolls. Nevertheless there was a number of smaller mistakes on my side. Lutzi played well and deserves his win.
My team loses 0-5. And that is very depressing. There are 5 more games to win, though.
Next we get Denmark. I didn't do any homework against their lists but all works as planned:
Game 2 - Denmark Little Mermaids - Laurents Rønved - Cygnar
Scenario - Standoff.
He has Nemo3 and Stryker2. Seeing the former Zerkova hides immediately at the bottom of my army case. I go Karchev and surprisingly get Stryker2 and a beautiful story of how he killed Karchev the other game. Ok, let's give it a try.
His list is quite interesting in Heavy Metal theme. I didn't see any strong danger here with the exception of Stryker going personally at Karchev. My game plan is - kill everything or win on scenario earlier.
I win roll off and go first. Peculiar he also deploys Jakes and her chargers to the very side of the table. I consider that a mistake. Would be happy if someone explains me that.
Everyone runs. There is only one heavy and one light on the right side of the house. Stryker himself is behind the house and treats a lot from there and I'm very careful moving Karchev to be both safe and relevant. Triggering Road to War I'm able to charge one of my marauders into sword knights on the left. To my surprise they are DEF 15. Discouraged I miss both attacks.
The Road to War chain is broken and I have to simply run-to-engage both of my kodiaks on the right. I'm fine with that actually as that flank is very weak. He will have to commit Stryker and probably feat to clear both jacks.
Into the fight. Centurions are well protected jacks but the just don't deal enough damage. One doomed marauder survives on the left and both kodiaks on the right are damaged but functional. I score on my zone getting a scenario lead on opponents turn. 1-0.
It's my feat turn. I risk Ol'Rowdy countercharging my marauder - it works out - no crit and I kill a centurion on the left. Next I send Rowdy to where he came from with a nice combo smite. I go into the tank for a while to decide if I should pursue scenario or focus on attrition. The former is my choice and I start a bit of a voleyball with a centurion on the right: punch, punch, chain attack - throw. Last, Behemoth shoots the objective and a number of important solos sticking around: Squire, Journeyman and Arlan Strangeways. 3-0.
My opponent is not very happy and start making mistakes - not triggering flank on sword knights with a charger. Stryker feats but that is only to get a few more kills. Scenario is already lost. A win!
My team gets 4 wins. Well done!
Next come the Scottish guys:
Once more I'm on duty to go into Cygnar
Game 3 - Scotland - Daniel Sims - Cygnar
Scenario - Recon II.
My opponent has a strange Haley2 in gunmage theme and Nemo3. Guess what? Nemo3 was also unconventional - in Storm Division theme.
I win the roll off and take first turn. The table is very good for me with a house in the center. All runs. My upkeep is Battle Charged (for a change). I move into charge range of stormlances so that I have an opportunity to clear the zone in retaliation. I make a mistake clouding up with Kodiaks before I move Behemoth in…even one less knight would be helpful.
He feats naturally and blows all three jacks on the left from the table. Once more this happens very precisely. A make a positioning mistake with Rager that lets Dynamo go wild. Content with the outcome my opponent decides to shoot and backup a bit on the right.
To me the situation is very much downside. I have an empty left flank that may allow him score a lot there. Nevertheless we go more or less equal with my wardog scoring as hell on the flag. I switch to Road to War mode and clear right zone. On the left I charge mechanics into the left zone to contest. I think one of them actually hit his target and dealt 1 damage. Brave lad!
But then it was tense as in the eye of the storm. I did only a few photos there and remember really few details:
* Calling a judge to help execute a proper charge into the storm strider so that my marauder is not pushed with repulsor field.
* Cunningly contesting a zone with an almost dead jack that wanted to avoid free strike
* Was trying hard so much that forgot to make feated attacks on Dynamo
When the dust settled:
And the score at the end of turn 7 was like this (just checked that this was the maximum combined CPs scored in one game this WTC):
A win!
Gents, this was the greatest WMH game and my opponent fully supported that. This kind of tension I think I experienced very long ago and in another game...if ever. Thank you very much Daniel!!!
This result was a nice boon for my team as we snatched a round victory at 3-2.
This was a nice closing of a day. I was totally exhausted though. So no party for me - only healthy sleep. Morning brought us into Canada and I duly received Cygnar as my paring.
Game 4 - Canada Moose - Cory Doyle - Cygnar
Scenario - Spread the Net.
Caine3 and Nemo3 pair is kind of one sided from my pov, but I was very clear which list to take. As well as Cory. Cory actually is a very fun gent and a dedicated and brutal WMH fan. So much that he played with his pants off! Vois la:
I loose the roll off. The table is good for me as there's a house in the center. Note: there was an abundance of houses in the center on all tables our team played. No idea if other LoS blockers like forest or fog were represented enough.
Once more I overload the left flank. This was probably not needed due to tiny pass between terrain elements. My opponent also makes a mistake and my marksman takes Finch out with a well placed shot.
Seems that Nemo was really annoyed with that. So stranger things start to happen… Some humble damage rolls for eleaps were 14, 15, ouch - 18, 12… you get that? So of the three khador heavies on the left there were 2 boxes left. I don't blame dice. That is just 10% probability overall or an average roll of 13+ on 10 times 3d6 and then 18+ on 5 times 4d6. This is probably a skill you have to train hard
That might be fine. I can get my marauder into his storm strider in full focus and under feat so that he is not pushed back. I roll like a boss to get that probability 10% worst result leaving him on 10 boxes! Behemoth and marksman make their shots dropping that number to 2. Again! Ok, I have a rager's shield cannon that hits and needs a boosted 9 to kill. Ding. Coooool.
I loose an extra jack and a point on scenario as Road to War was not triggered.
I proceed pressing on. But magnetic field is a great scenario defence. My last chance is to kill Jakes camping 0 on a flag. I have my marksman for that. He hits … and rolls 5 (needing 6) which is a game over for me now.
The important thing is that my opponent played well to capitalize his advantage. A loss.
The only thing that was keeping myself intact was the fact this result was not a breaker. We loose this round 1-4. I sincerely believe that the pants off tactic should be well considered in team preparation from now on. Thanks, Cory!
Next we get a perfectly Irish team and my next Cygnar opponent.
Game 5 - Ireland Guinness - Jason Jenson - Cygnar
Scenario - The Pit II.
A beautiful table that has not one but two houses. I'm so content that I loose the roll off. All deploys and runs.
For some reason my opponent does not feat this turn. And then I'm able to catch Dynamo on a shield guard trick. Fantastic! I proceed very aggressively but make sure Karchev is fairly safe behind a house and kodiak vent steam cloud.
He tries eleaps on Karchev to no avail. I then proceed to annihilate anything touching a zone and score 4 points. We call it a game then. A win!
Same for the team.
We have a nice 3-2 through the weekend which can translate into 4-2. But I really long for some strong opponents and to my delight we get swedes. They have two Cygnar players on the list. Outcome should be very predictable, ya? I get Ghost Fleet.
Game 6 - Sweden Gotaland - Andreas Holm - Cryx
Scenario - Outlast.
I expect to see Coven with a lot of banes because of Karchev. Time for Zerkova to unpack. And I get Gaspy. Andreas elaborated later that Karchev is just a no go against any of his lists. I'm not so sure but then if you can
I don't have a solid plan. I'm looking to delay scenario as long as possible and try to reach Gaspy. There are some important things that happen then. We find out that incorporeal models can engage to stop countercharges. Then we find out that Andreas has probably been training together with Cory of Canada Moose. A 9 on 2d6 is an average roll..8 times. I roll no toughs. It looks like this afterwards:
The good thing is that it takes him around 45 minutes. I might have had a good chance to clock him if I had more models left on the table. I have now only an awkward cater kill option. We had to call a judge to find out if a second destroyer is in range to shoot Gaspy - he was not. Then Zerkova creates a personal arcnode from a pirate. Two boosted sprays show no crits. The damage rolls are abysmal. I feat. Destroyer misses.
My opponent contemplates a super safe play but then gives me a second chance. This time Gaspy has an elevation advantage and more focus. Two more boosted sprays show no crits and a hail mary shot (need 6,6 to hit an 6,5,5 to damage) from destroyer misses.
Once again I'm very disappointed. I mean if a had a crit on first attack then Gaspy would be as good as dead. A later crit would still help immensely. Didn't work out for me - should train harder!
I decide that 5 minutes is more than enough to kill Zerkova in the middle of a pirate pack and everyone is already tired enough. We call it a game. A loss.
Team goes down as well.
My personal result is 3-3 same as for the team. When I win the team wins a round, when I loose it looses. This seems to be a good representation of my personal skill level for the moment: loosing to stronger players and wining against weaker ones.
I've had a very positive experience overall and I'm very anxious and invigorated to play more and come again.
I wish you be always passionate about the game! That was a great pleasure to tell you my story. Thanks!