Post by Choco on Mar 8, 2018 17:47:21 GMT
Here are the theme forces as they stand. They are not currently in the PDFs.
Prima Materia
This theme force represents the highest level of Crucible technology - secrets that they would not share with other mercenaries or factions, keeping the best for themselves. This concept is shown by the exclusion of the Mercenary inclusion rule you commonly see in theme forces. and the increased mobility and functioning of warjacks/battle engines. It is more restrictive than its counterpart and should remain warjack/battle engine focused.
Army Composition
An army made using this theme force can include only the following Crucible Guard models:
· Crucible Guard warcasters
· non-character warjacks
· Combat Alchemist units
· Dragon’s Breath Rocket weapon crew units
· Medium-based Crucible Guard units
· Arum Ominus Alyce Marc
· Crucible Guard Mechanik solos
· Gorman Di Wulfe, Rogue Alchemist
· Hutchuk, Ogrun Bounty Hunter
· Prospero
· Trancer solos
· Railless battle engines
Special Rules
· For every full 30 points of Crucible Guard warjacks, Dragon’s Breath Rocket units, and battle engines in this army, you can add one Combat Alchemist unit, three Crucible Guard Mechanik solos, or one other Crucible Guard solo to the army free of cost.
· Vanguard warjacks in this army can use Shield Guard twice per turn.
· For each unit in this army, one Crucible Guard heavy warjack or battle engine in this army can gain Advance Move. (Before the start of the game, but after both players have deployed, a model with Advance Move can make a full advance.)
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Magnum Opus
Magnum Opus is an infantry focused theme force. It’s large differentiating option from Prima Materia is the inclusion of general Mercenary units and solos. It should benefit infantry focused builds.
Army Composition
An army made using this theme force can include only the following Crucible Guard models:
· Crucible Guard warcasters
· non-character warjacks
· Crucible Guard units
· Crucible Guard solos
· Crucible Guard battle engines
Special Rules
· This army can also include one Mercenary solo and one Mercenary unit that will work for Crucible Guard. These models/units can be included even if they have the Partisan [Crucible Guard] special rule. Mercenary units in this army can include attachments.
· For every full 20 points of Crucible Guard units and solos in this army, you can add Crucible Guard weapon crew unit, one Crucible Guard command attachment, or Crucible Guard solo to the army free of cost. Free command attachments and solos do not count toward the total point value of units and solos in the army when calculating this bonus.
· Crucible Guard solos and Crucible Guard weapon crew units in this army gain Reposition [3˝]. (At the end of an activation it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
· You gain +1 to your starting roll for the game.
Feel free to discuss the themes here.
Prima Materia
This theme force represents the highest level of Crucible technology - secrets that they would not share with other mercenaries or factions, keeping the best for themselves. This concept is shown by the exclusion of the Mercenary inclusion rule you commonly see in theme forces. and the increased mobility and functioning of warjacks/battle engines. It is more restrictive than its counterpart and should remain warjack/battle engine focused.
Army Composition
An army made using this theme force can include only the following Crucible Guard models:
· Crucible Guard warcasters
· non-character warjacks
· Combat Alchemist units
· Dragon’s Breath Rocket weapon crew units
· Medium-based Crucible Guard units
· Arum Ominus Alyce Marc
· Crucible Guard Mechanik solos
· Gorman Di Wulfe, Rogue Alchemist
· Hutchuk, Ogrun Bounty Hunter
· Prospero
· Trancer solos
· Railless battle engines
Special Rules
· For every full 30 points of Crucible Guard warjacks, Dragon’s Breath Rocket units, and battle engines in this army, you can add one Combat Alchemist unit, three Crucible Guard Mechanik solos, or one other Crucible Guard solo to the army free of cost.
· Vanguard warjacks in this army can use Shield Guard twice per turn.
· For each unit in this army, one Crucible Guard heavy warjack or battle engine in this army can gain Advance Move. (Before the start of the game, but after both players have deployed, a model with Advance Move can make a full advance.)
____________________________________
Magnum Opus
Magnum Opus is an infantry focused theme force. It’s large differentiating option from Prima Materia is the inclusion of general Mercenary units and solos. It should benefit infantry focused builds.
Army Composition
An army made using this theme force can include only the following Crucible Guard models:
· Crucible Guard warcasters
· non-character warjacks
· Crucible Guard units
· Crucible Guard solos
· Crucible Guard battle engines
Special Rules
· This army can also include one Mercenary solo and one Mercenary unit that will work for Crucible Guard. These models/units can be included even if they have the Partisan [Crucible Guard] special rule. Mercenary units in this army can include attachments.
· For every full 20 points of Crucible Guard units and solos in this army, you can add Crucible Guard weapon crew unit, one Crucible Guard command attachment, or Crucible Guard solo to the army free of cost. Free command attachments and solos do not count toward the total point value of units and solos in the army when calculating this bonus.
· Crucible Guard solos and Crucible Guard weapon crew units in this army gain Reposition [3˝]. (At the end of an activation it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
· You gain +1 to your starting roll for the game.
Feel free to discuss the themes here.