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Post by Rowdy Dragon on Apr 3, 2017 0:01:09 GMT
Well I have her model, and I'm not really sure how to play her. She has a decent free Threat Extender for Jacks so that's great.
But Im not sure how else to make of her and whats her shtick.
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Post by Netherby on Apr 3, 2017 5:56:58 GMT
She's kinda complicated and difficult to play well.
Her main deal is being able to deny charges and keep warrior models back (including casters). She has a couple of decent buffs, can kill vast numbers of single wound or low armour models in a single turn and can generally threaten an 80% assassination. And as you pointed out, her jacks are essentially all speed 6.
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Post by MrHaystacks on Apr 3, 2017 9:14:47 GMT
Not just speed 6, but the first 2" can move you back out off engagement, and possibly allow for a 2nd/reactionary charge. Gallows is a bit of a trap. Something you can threat with but can bite you in the ass when something isn't pulled far enough. She is pretty good and can play into a few different styles.
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Post by HereComesTomorrow on Apr 3, 2017 9:27:39 GMT
She's a jack of all trades master of none with the ability to take damage like a paper bag in the rain.
The only way to know how she works is to use her because her style of play is largely dependent on the meta you play into and your own style of play. She's a difficult caster to use but very fun when you get the hang of her.
Generally I go for the Scrapjack teleport assassination. Catch an enemy caster with the feat, cast AoS on the Witch. Next turn run Scrappy at the enemy caster and teleport OW into the back arc for 7 MAT 10 P&S 15 attacks.
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Post by smoothcriminal on Apr 3, 2017 10:43:41 GMT
Her main lines of play include: - shoot/charge, protect yourself with feat, then shoot/charge again - gallows their heavies for threat extension and kill them with jacks/infantry - put avatar on OW, next turn run Srapjack to their caster, teleport OW into back and have her claw them to death That's about it as far as I know.
She would be good if Gallows didn't suck so much. Compare it to Befuddle or Telekinesis for example.
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Post by thebuoyancyofwater on Apr 3, 2017 11:51:32 GMT
I'm considering trying her in the Jaws of the Wolf theme force.
Combining the lack of AD with her feat and ability to teleport up the board quickly I'm hoping she can basically stop infantry getting into zones, meaning heavier targets have to come into range of her heavies in order to contest.
Maybe, I'm not totally convinced it will work, so need to test.
Cheers, Dave
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Post by Netherby on Apr 3, 2017 20:44:52 GMT
Gallows isn't as bad as people on forums say it is You just can't plan your whole turn around having it pull the target the distance you needed unless that distance is 1". It is also power 13, which makes it a decent nuke spell for finishing off something that is already damaged. If you're combining it with Wishy then you're getting the extra dice, drop lowest on hit and damage as well as having 12" range. Murder of Crows is a super strong LoS denial tool. People who know what the OW does shouldn't usually be in range to teleport assassinate, or will camp enough resources to make it an iffy proposition. But with that threat and the feat you have a lot of power over where they can be safe positioning their caster. She can also potentially load up on souls (won't happen often). I don't really like her in theme because I feel like she needs to be taking some damage buffs from mercs. But with the addition of the forge seer a heavy battle group might be more viable now. My preferred way to play her is around scenario. Using feat to limit what can contest and getting up on points early. Though with SR2017 changes I'm not sure that sort of play style will really work any more.
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Post by calaman on Apr 4, 2017 7:53:26 GMT
One piece she really likes is Behemoth. With Apparation, you have a 20" range with him, ignoring intervening models and is focus efficient. That puts even more pressure on the othre caster
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Post by smoothcriminal on Apr 4, 2017 9:48:37 GMT
Gallows isn't as bad as people on forums say it is You just can't plan your whole turn around having it pull the target the distance you needed unless that distance is 1". It is also power 13, which makes it a decent nuke spell for finishing off something that is already damaged. If you're combining it with Wishy then you're getting the extra dice, drop lowest on hit and damage as well as having 12" range. My main gripe with it is cost 3 really, most threat extenders cost 2 no matter if it's your model speed up or pushing an opponent's one. You pay 1 more for damage that you don't need. I would be okay even with d3 push for 2 focus no damage.
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Post by welshhoppo on Apr 4, 2017 19:53:07 GMT
Gallows isn't as bad as people on forums say it is You just can't plan your whole turn around having it pull the target the distance you needed unless that distance is 1". It is also power 13, which makes it a decent nuke spell for finishing off something that is already damaged. If you're combining it with Wishy then you're getting the extra dice, drop lowest on hit and damage as well as having 12" range. My main gripe with it is cost 3 really, most threat extenders cost 2 no matter if it's your model speed up or pushing an opponent's one. You pay 1 more for damage that you don't need. I would be okay even with d3 push for 2 focus no damage. Or, you know, bloody TK.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Apr 4, 2017 19:56:34 GMT
I like Gallows a lot because it is a nuke on one more model that can potentially get her another soul. Otherwise, Old Witch is pretty amazing, and all these infantry heavy theme forces mean her stock is going up soon!
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Post by Netherby on Apr 4, 2017 22:53:22 GMT
Gallows cost is annoying, especially when you consider she has 4 upkeeps. It's not reliable, but it IS powerful.
You can't position around a potential 6" pull. That means you have to put models in the way to stop it. I think if your opponent isn't respecting the threat of Gallows you should punish them for it. You just don't plan your whole turn around it pulling something a specific distance.
Now that we finally get the Forge Seer, there is more potential for her to use it also. Since she won't necessarily have to allocate to jacks.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on Apr 4, 2017 22:59:40 GMT
It's one of those spells that you're not going to cast every turn, but it's nice to have when you need it!
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tanan
Junior Strategist
Posts: 209
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Post by tanan on May 9, 2017 12:07:39 GMT
Has anyone else tried Old Witch and Shocktroopers? Something along these lines:
Khador Army - 75 / 75 points (Old Witch 1) The Old Witch of Khador [+18] - Torch [18] Man-O-War Drakhun [9] Battle Mechaniks (min) [3] - Battle Mechanik Officer [3] Lady Aiyana & Master Holt [8] - Koldun Kapitan Valachev [4] Man-O-War Shocktroopers (max) [16] Man-O-War Shocktroopers (max) [16] Man-O-War Shocktroopers (max) [16]
- The real workhorse in the list is Scrapjack. 13" melee threat range, 2xP+S14 (16 if A&H hit their target), MAT7, prowl, berserk, overtake and pathfinder. Because you can always teleport it back to OW, it's very difficult for opponent to engage it, allowing you to play circle-like attrition game. - Shocktroopers can be given pathfinder, +2 ARM and LoS block. Oh, and wm-infantry spams that killed mows are gone in MK3. - Torch is the optimal jack and battlegroup for old witch. There is very little reason to take another jack, since all focus can be spend of spells and powering up Scapjack.
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wendan
Junior Strategist
Posts: 785
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Post by wendan on May 9, 2017 12:14:47 GMT
I have not tried that yet! My list for her so far has been:
OW Scrappy Juggernaut Behemoth Maurader Black Dragon with CA IFK Manhunter x2 Yuri Widowmaker marksman
This list played like a Butcher 3 list, with the idea to deliver Old Witch to the enemy caster/lock! It worked rather well for me, though part of that was because it was sometimes hard to see coming. If she managed to get a few souls (I think the record so far in mark 3 is 10, making her start with 17 focus next turn), then there isn't really a spot on the board that an opposing caster can hide!
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