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Post by killroundears on Nov 29, 2017 20:33:44 GMT
so the priest king has gotten his hands on some interesting new toys lately,
namely Faithful Masses and the Relevator. Other people have recommended Exemplar Interdiction to me as well.
Faithful masses will give him a much needed melee buff on menoth jacks. His personal blessing of vengeance will have a respectable mat 9 PS17. To say nothing of the mat 8 PS25 relevator...
It also has access to one of his favoured infantry choices in Idrians, and free points in the form of shield guard models like the high paladin. Good scenario pieces like allegiants of the order of the fist too.
It also grants a wall within 20" that severius' old man stats greatly, greatly appreciates. It doesn't lose support like Hiero or Covenant etc either. So basically, very great theme choice that helps shore up multiple of sevvy2s weaknesses.
Other people have recommended Exemplar Interdiction. Blessed on all jacks does sidestep a few things that sevvy normally can't do anything about (like Madrak's Even Ground, or Haley3s Temporal Barrier). Errants do gain the new and improved Unyielding from that one solo so they might not be terrible although i feel the lack of threat extension and the fact they only go to 14/16 (which is good, but models drop like flies in mk3) isn't enough for them. Maybe it is. The fact they get pathfinder from Elias is also great for Sevvy because he can't help them in that department either.
What do you think about Sevvy2 with the new toys?
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Nov 29, 2017 22:06:43 GMT
Some thoughts. Briefly, I feel that Sevy2 is best built into both Creator's Might and Faithful Masses, for different reasons. He is weaker into Guardians of the Temple and Exemplar Interdiction because he offers comparatively little to help them overcome their inherent challenges as opposed to other 'casters.
Hand of Vengeance does not apply to light Warjacks. So Blessing will be his normal self in Faithful Masses. Still an auto-include, in my opinion.
Faithful Masses does much for the old man. It provides his heavy 'jacks a boost in hitting power and accuracy, which they *greatly* appreciate. This helps Sevy2 overcome tit-for-tat games. As Sevy2 also favors Idrians, it is not terribly challenging to get HoV to trigger on the heavies, provided you play forward with your Warjacks and back with your Idrians. The wall is nice, though with the abundance of terrain that I've seen in SR2017, it is not the difference maker it once was.
I'm not crazy about the old man in Exemplar Interdiction. Blessed ranged weapons are awesome, but to capitalize on that you will be sacrificing free points from Exemplar models. Also, Sevy2 has Hex Blast already, allowing him to strip most DEF/ARM increasing spells. Sevy2 has few spells that really help Exemplar models out, so you have to turn to list building to shore up weaknesses. You can take Idrians in EI as well (they are Mercs, after all). But that really does cut to the question: why are you running this theme if you are only sort of capitalizing on a couple of things? I'd probably look at Sevy1 for this force before Sevy2.
I also think Creator's Might remains a competitive and viable way to build Sevy2. His Field Marshal is among the best in the game and he has little that supports infantry, trending him towards a battlegroup-heavy force. CM gives you a bunch of free points for support you want and provides Reposition 3 on your Choir and solos. I play against a lot of bouncing effects (Ashes to Ashes, Chain Lightning, Electro Leaps, driving blast damage, etc.) and can tell you that this ability is a godsend. It keeps your support alive and allows them to play forward. Plus, now you can take Idrians in CM. The free points for CM and FM average similarly, in my builds.
The Revelator, on the other hand, is money with Sevy2. Oracular Vision is really freaking annoying on a Colossal who can remain at charge distances. Awareness is excellent coupled with a bevy of guns that ignore Stealth. RAT 5 still sucks, but what are you going to do? And Sevy2 can control infantry like a boss, making them of little threat to the big baddie. I'm picking one up as soon as the holidays are over.
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Post by killroundears on Nov 30, 2017 13:44:34 GMT
my biggest problem with the Revelator is how terrible it is at scenario in a rather slow faction. Two jacks can spread out to cover separate zones and become terrors.
Multiple jacks also get more durability at better armor, and more oracular vision saves per turn than the rev.
I've played two games with it proxied so far and it delivered in one and lost me the game in the other (got out scenario'd by a time walk feat that made it SPD1 and cant charge or trample)
i have rather mixed feelings on it so far
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