|
Post by Trollock on Nov 17, 2017 11:56:01 GMT
I have been saying several times that i now think that ALL of our casters are competitively viable. I also believe that ALL of our theme forces are competitive, even if i think KC is a bit behind (and I am assuming that the NK stuff from the CID is released). I wanted to take it a bit further though. I will try and build a random 2 list pairing, and play that at least locally and hopefully at a tournament. Unfortunately i am organizing a tournament tomorrow, and that sort of cashed in a lot of my bonus points with the wife, so it is very uncertain when i will go to my next SR event... Time shall tell... So the basic premise here is simple. I will draw two caster names out of a hat (ok, I do not own a suitable hat, but ill use a cap or bowl or something). Then i will draw two theme forces, and it will be up to me to build a functional pairing from that. I do not expect to get a world class competitive pair obviously, but my goal will be to go 3-1 at a local event. Sounds interesting? Feel free to join me! Not sure when the actual drawing will happen, but within a week for sure. If I were really serious I would try and make a video of it so you can see that I do not cheat, but that sounds like way too much work. You will just have to trust me
|
|
|
Post by macdaddy on Nov 17, 2017 15:08:40 GMT
You should run a poll and have people vote on a caster pairing for you
|
|
|
Post by Trollock on Nov 17, 2017 15:23:01 GMT
You should run a poll and have people vote on a caster pairing for you I actually did something like that back in MK2. Every one got to suggest one model/unit and sort of built my list for me. It was NOT a good way to build lists let me tell you. I seemed to end up playing Jarl with Brigands every time lol
|
|
|
Post by macdaddy on Nov 17, 2017 15:40:59 GMT
You should run a poll and have people vote on a caster pairing for you I actually did something like that back in MK2. Every one got to suggest one model/unit and sort of built my list for me. It was NOT a good way to build lists let me tell you. I seemed to end up playing Jarl with Brigands every time lol That would be super fun though and who knows we might not all be horrible people and give you an actually decent list to play with
|
|
|
Post by Trollock on Nov 17, 2017 18:26:29 GMT
I actually did something like that back in MK2. Every one got to suggest one model/unit and sort of built my list for me. It was NOT a good way to build lists let me tell you. I seemed to end up playing Jarl with Brigands every time lol That would be super fun though and who knows we might not all be horrible people and give you an actually decent list to play with Then YOU do it
|
|
|
Post by macdaddy on Nov 17, 2017 19:10:23 GMT
That would be super fun though and who knows we might not all be horrible people and give you an actually decent list to play with Then YOU do it FINE I ACCEPT YOUR CHALLENGE its up in the circle thread feel free to make me suffer for this poor decision
|
|
|
Post by Trollock on Nov 21, 2017 10:02:59 GMT
I did the drawing out of an old... excel file generating random numbers The results were: Calandra Jarl SotN KC Now i have to decide what caster to play in what theme and what match ups they each will handle. My gut instinct was that i did not like Jarl in KC, and Calandra has some fun tech there, so i guess that is where I am going. KC feels like it has some issues with heavy ARM, so i will try and kit Jarl out to handle that, while Calandra is more focused towards infantry. My guess is that neither list will be super good against... well anything, but they should have tools to make a game out of most match ups at least. Starting with Calandra in KC then. Her fun tech there is that she can turn around something and shoot it with backstabbing HWM. Thats cool, right? She can also Befuddle something to stand near the enemy caster and shoot that something with a WW to knock down the caster. Then one applies a liberal amount of bombs and bullets to said caster and hope for the best. I decided to go with only one WW to get SoBs in there to have a bit more ARM cracking. I actually think they are a fine choice with her in KC. They hit really hard and can be sort of annoying to kill. I went with double Bombers for the BG. They are good against most things. I really prefer to have Rage with them, but getting a MK in there is pretty tough, so i will have to rely more on the feat and shooting stuff in the back with HWM to bring down ARM. this was not my anti ARM list anyway. Since i had double Bombers i figured that Lookouts would be very nifty. Bombers who can hit heavies without boosting to hit do a lot of work, and they will have to in a list like this. To avoid losing on scenario (since i want to shoot) i included a gremlin swarm to round things off. For Jarl in SotN i went with Bears and Champions, since he had to handle ARM. Bomber felt mandatory, and Rök to complement it sounds reasonably good. That leaves only a few points, and i decided to go with Raiders. These raiders though are mainly focused on jamming and distracting, not doing too much work, but they are a competent unit under the right circumstances. This list too got a small unit of Lookouts to help my things do more work. It is fairly expensive support, but Jarl loves not needing to boost and so does the Bomber. The Raiders could do some shooting too if they do not have to jam. At SPD 7 they threaten 15", and that could reach the front line. If they back up 3" afterwards they might live to do it again, and RAT 7 POW 12 will handle a lot of frontline units. If i want them to jam instead, they can be SPD 9 and AD, and actually run to engage other AD troops on top of 1. This is an expensive jamming unit, but in some cases that might be the way to go. | Trollbloods Army - 75 / 75 points
[Theme] Storm of the North
(Skuld 1) Jarl Skuld, Devil of the Thornwood [+30] |
|
[/b] [*]Rok [19][*]Trollkin Runebearer [0(5)][/ul]Fell Caller Hero [0(5)]Krielstone Bearer & Stone Scribes ( min) [6][*]Northkin Elder [3]
Northkin Bear Handle & Battle Bears [10]Northkin Bear Handle & Battle Bears [10]Northkin Raiders ( max) [15]Pyg Lookouts (min) [7]Trollkin Champions (max) [16][/font]][/b] [/ul][/td][td]Trollbloods Army - 75 / 75 points [Theme] Kriel Company(Calandra 1) Calandra Truthsayer, Oracle of the Glimmerwood [+27][/b] [*]Dire Troll Bomber [19][*]Trollkin Runebearer [0(5)][/ul]Braylen Wanderheart, Trollkin Outlaw [0(5)]Gremlin Swarm [3]Krielstone Bearer & Stone Scribes ( max) [9][/b] [/ul]Pyg Lookouts ( min) [7]Sons of Bragg [11]Thumper Crew [0(5)]Trollkin Highwaymen (max) [15]Trollkin War Wagon [16][/td][/tr][/tbody][/table][/td][/tr][/tbody][/table] I might have been lucky with the randomization, but this feels like a reasonable pairing. Not the one i would have built if i could chose anything perhaps, but i think it will do for now. Did any one else try the exercise? Was pretty fun
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Nov 21, 2017 15:46:22 GMT
Is it just me or does it seem like lookouts may become a faction staple, at least when we have a decent amount of shooting?
|
|
ravenfire
Junior Strategist
Me Mulg me SMASSSSSHHHH
Posts: 244
|
Post by ravenfire on Nov 21, 2017 16:03:46 GMT
why do you have a max stone in Calandra ? and wouldn't it be better if your highwaymen have a scorerer attached ?
|
|
mazog
Junior Strategist
Walking and talking
Posts: 748
|
Post by mazog on Nov 21, 2017 16:12:42 GMT
why do you have a max stone in Calandra ? and wouldn't it be better if your highwaymen have a scorerer attached ? I'll take a stab at answering these. The max stone eliminates the need for the sorcerer because it can strip incorporeal and stealth from a long ways away, and Calandra can easily fill it at the beginning.
|
|
|
Post by grabsnikk on Nov 22, 2017 2:52:38 GMT
Is it just me or does it seem like lookouts may become a faction staple, at least when we have a decent amount of shooting? They are definitely a very good choice if you have some guns in your list. Ranged casters will like them a lot.
|
|
|
Post by macdaddy on Nov 22, 2017 3:11:15 GMT
Loving those Lists They look really unique. Hope they work for you
|
|
|
Post by Trollock on Nov 22, 2017 6:54:19 GMT
why do you have a max stone in Calandra ? and wouldn't it be better if your highwaymen have a scorerer attached ? This is a good point imo. Maxed stone has become a staple for me since the Awaken Stone thing, but it is good to always question ones choices. I want a stone to cover first and foremost the WW and battle group, but that could likely be accomplished with a min stone. Having a sorcerer on the HWM adds some flexibility, so that i should not have to use spirit chaser very often, but the other abilities on the stone have limited value in this list too, since it is ranged focused. I guess that the most important use for a big stone is that it becomes easier to remove stealth from things far away (like Denny for an assassination), but it should be possible even with a small stone, especially with the proposed CID changes to Denny. Ill take your advise under consideration for sure
|
|
|
Post by Trollock on Nov 22, 2017 7:00:24 GMT
Is it just me or does it seem like lookouts may become a faction staple, at least when we have a decent amount of shooting? They open up list options for sure, but they also do very little work themselves. They will always contend with Fire Eaters who do lots of work, are harder to kill and are better at contesting since they want to be close and personal anyway. Defaulting to choice that is basically another 7 points of support might not be ideal. They fit with the calandra list quite well imo, since she is incredibly reliant on shooting. In the Jarl list they may be replaced by FEs. I have played Jarl in PoD quite a lot, and there i used DK to allow Jarl and the Bombers to take a chance and not boost their hit rolls. It felt very strong there. These guys do the same thing basically for 1 point more. In this list i only have one Bomber though, so spending 7 points to support a bomber and Jarl himself might not be worth it. I think it comes down to whether the Raiders get a chance to shoot or not. If they get one round of shooting, giving them +2 to hit will most likely be worth it. I shall try and test both variants.
|
|
|
Post by Trollock on Dec 5, 2017 11:56:26 GMT
Played the Jarl list twice yesterday. First game against Legion (Rhyas 1 with lots and lots of swordmen) and lost on assassination. Jarl missed a boosted 5 to hit a swordman, so i couldnt swift hunter back. He landed a crit knock down with his bolt thrower and then got 3 feated Swordmen on Jarl camping 2. I was playing a bit greedy and got punished. Second time i get assassinated (without having gone all in on some last ditch affair first ofc) this year, and against the same player. Bad Trollock! Second game was against Hexeris 2 with battle engine and beasts. Let me tell you a thing about bears... They punch HARD. Two units ambushed in completely unsupported against a turtle, an agonizer and Krea. I killed the agonizer and the turtle and put serious damage on the Krea. I sort of crushed a flank that i had no other presence on. They seem really strong. Champions made minced meat out of another turtle and an archidon, but that was less surprising. POW 14 WM charges is a thing... Neither game was super well played by me, but Jarl in SotN seem as legit as Jarl in PoD, and that is actually pretty good. Going first is probably good with him, cause you can claim a lot of board space before you have to feat. The bears (ambush) has a bit of skornegy with the feat though, because they will either be off the table on the feat (and not doing anything) or you will have ambushed them in, and then they are probably not covered by the feat. They still seem super strong even when not supported. Under Madrak 2 or Grissel 1 they should be ripping anything apart Will try Calandra tomorrow. Gonna bring the baby to the gaming club... He has to learn some time, right?
|
|