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Post by bohemianchops on Nov 17, 2017 9:58:08 GMT
Jarl has been up in my top 3 Troll Locks and I think that SoTN opens him up in a big way, being able to upkeep spells for free. The hard thing I'm finding at the moment whether or not to put in a unit of Northkin raiders or leave them out and fit more Bears and fire eaters. Any of Jarls up Keeps would be good for them. But I have Quicken saved for my Champs ;-) , other then a Bomber what else do you think synergises well with him? Sorry I missed your post! Raiders are an option I haven’t looked at yet as I feel they want the Hooch Hauler. I’d have to retool my list around them to include them, I think. They are worth looking at though. One synergy in my list that not a ton of people notice when you first look at it is Rok with Jarl. Field Marshall: Swift Hunter means on Rok’s Assault shot you have a chance at proccing a 2” move if you succeed your Charge before making the Assault. It’s a pseudo threat range extension that comes up more often than one would think.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 17, 2017 10:50:01 GMT
Jarl has been up in my top 3 Troll Locks and I think that SoTN opens him up in a big way, being able to upkeep spells for free. The hard thing I'm finding at the moment whether or not to put in a unit of Northkin raiders or leave them out and fit more Bears and fire eaters. Any of Jarls up Keeps would be good for them. But I have Quicken saved for my Champs ;-) , other then a Bomber what else do you think synergises well with him? Sorry I missed your post! Raiders are an option I haven’t looked at yet as I feel they want the Hooch Hauler. I’d have to retool my list around them to include them, I think. They are worth looking at though. One synergy in my list that not a ton of people notice when you first look at it is Rok with Jarl. Field Marshall: Swift Hunter means on Rok’s Assault shot you have a chance at proccing a 2” move if you succeed your Charge before making the Assault. It’s a pseudo threat range extension that comes up more often than one would think. Swift Hunter on RÖK is brilliant. Thanks mate! On my plan quicken goes to Raiders as they are front line that wants big threat range and needs to be resiliant to shooting. Champs on the other hand runs on second wave and don't need quiken as much, cos they do their job at mid-game after raiders have taken charge. They can use tacktical supremasy to get back to B2B after charge. And weald secrets is just made for Fire eaters. Jarl can nearly always find concealmet or cover to hide, so I think repo is not mandatory to him. Trollbloods Army - 75 / 75 points [Theme] Storm of the North !!! Your army contains a pre-release entry. (Skuld 1) Jarl Skuld, Devil of the Thornwood [+30] - Dire Troll Bomber [19] - Rok [19] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Trollkin Champion Hero [5] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Northkin Raiders (max) [15] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] - Trollkin Sorcerer (1) [3]
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Post by bohemianchops on Nov 17, 2017 12:33:11 GMT
Sorry I missed your post! Raiders are an option I haven’t looked at yet as I feel they want the Hooch Hauler. I’d have to retool my list around them to include them, I think. They are worth looking at though. One synergy in my list that not a ton of people notice when you first look at it is Rok with Jarl. Field Marshall: Swift Hunter means on Rok’s Assault shot you have a chance at proccing a 2” move if you succeed your Charge before making the Assault. It’s a pseudo threat range extension that comes up more often than one would think. Swift Hunter on RÖK is brilliant. Thanks mate! On my plan quicken goes to Raiders as they are front line that wants big threat range and needs to be resiliant to shooting. Champs on the other hand runs on second wave and don't need quiken as much, cos they do their job at mid-game after raiders have taken charge. They can use tacktical supremasy to get back to B2B after charge. And weald secrets is just made for Fire eaters. Jarl can nearly always find concealmet or cover to hide, so I think repo is not mandatory to him. Trollbloods Army - 75 / 75 points [Theme] Storm of the North !!! Your army contains a pre-release entry. (Skuld 1) Jarl Skuld, Devil of the Thornwood [+30] - Dire Troll Bomber [19] - Rok [19] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Trollkin Champion Hero [5] Valka Curseborn, Chieftain of the North [0(6)] Krielstone Bearer & Stone Scribes (min) [6] - Northkin Elder [3] Northkin Fire Eaters [7] Northkin Fire Eaters [7] Northkin Raiders (max) [15] Trollkin Champions (max) [16] - Skaldi Bonehammer [5] - Trollkin Sorcerer (1) [3] Similar thinking to my Kriel Warrior inclusion. Hmm for a few extra points you get arguably a better unit that can also get some work done. I don’t hate it.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 17, 2017 12:56:29 GMT
It does look solid, but I find the lack of bears disturbing. It certainly merits testing, but with the punch as concentrated as it is in this list, I feel like the bears pressure to clump up may be more valuable. That and I want to play with the new toys, and raiders are too pricy for me right now.
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Post by dirtyharrypotter on Nov 17, 2017 13:38:58 GMT
raiders are too pricy for me right now. I know right? Thought I was having a stroke but the 50% pricehike is real on this un. If this is the price if things to come Im kinda done with new releases.
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Post by Big Fat Troll on Nov 17, 2017 16:08:15 GMT
So if Rok Assaults a Steelhead and kills it with his spray can he then use Swift Hunter to move 2, attack something else in melee, and not "fail" the charge?
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Nov 17, 2017 16:14:03 GMT
So if Rok Assaults a Steelhead and kills it with his spray can he then use Swift Hunter to move 2, attack something else in melee, and not "fail" the charge? Yup
You only check if a charge was successful at the end of the movement.
That's why some casters can charge and then teleport before the attack is made but not have their activation end immediately.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 17, 2017 18:48:30 GMT
Better yet, if he assaults a steelhead and kills anything with the spray, he gets to take a walk before the charge attack, I believe. That way you can keep all youe initial melee attacks for the real target.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 20, 2017 6:47:59 GMT
Better yet, if he assaults a steelhead and kills anything with the spray, he gets to take a walk before the charge attack, I believe. That way you can keep all youe initial melee attacks for the real target. Yes. You charge steelhead and move RÖK. After movement you check if charge fails or not. Then you make your assault shot. If that kills a model, you can move 2". If you are not in melee with your original target (for example target was killed by assault shot) you can redirect your charge attack to another target as normal attack. If you are still on melee with original target, you must make charge against him, but as RÖK has berserk, you might have another berserk attack to "primary" target out of your normal charge.
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Post by Trollock on Nov 20, 2017 7:20:39 GMT
Better yet, if he assaults a steelhead and kills anything with the spray, he gets to take a walk before the charge attack, I believe. That way you can keep all youe initial melee attacks for the real target. Yes. You charge steelhead and move RÖK. After movement you check if charge fails or not. Then you make your assault shot. If that kills a model, you can move 2". If you are not in melee with your original target (for example target was killed by assault shot) you can redirect your charge attack to another target as normal attack. If you are still on melee with original target, you must make charge against him, but as RÖK has berserk, you might have another berserk attack to "primary" target out of your normal charge. I do not really see how berserk would fit in to this discussion, at least not against the "primary" target... Berserk would only trigger if you destroyed a model with a melee attack, so if you killed your original charge target with your assault, that will not trigger berserk. If you did not kill the original charge target with the assault, but did kill him with your charge target, that would trigger berserk naturally, but assault and swift hunter have no relevance to that. If you hit the charge target with your charge attack, but it did not get destroyed, that will not trigger berserk. Your reasoning is sound until you mention berserk and then i do not really know what you mean. Perhaps i am just misinterpreting your post...
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Nov 20, 2017 7:37:06 GMT
My point about berserk was case you kill other model than your charge target and move with swith hunter to position still on melee with charge target. Just wanted to point out that killed model don't have to be charge target and you still can get all attacks to your primary target.
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Post by Trollock on Nov 20, 2017 10:57:03 GMT
aha... i think i understand what you mean now
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Nov 22, 2017 18:22:24 GMT
I wasn't going to try this until the models showed up, but my opponent last night said to use what I like since his list would be so annoying. It was Haley 3 in the trencher theme with a tactical supreme cloud wall unit of infantry who backed out so there wouldn't be LOS to anything during my turn. He's used it before to decent effect against me, but I don't remember who won in the past. I brought:
War Room Army
Trollblood - Jarl blizzard
Theme: Storm of the North
Stockpile - Steamroller Objective Jarl Skuld, Devil of the Thornwood - WB: +30 - Trollkin Runebearer - PC: 0 - Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 19) - Dire Troll Brawler - PC: 16 (Battlegroup Points Used: 11)
Valka Curseborn, Chieftain of the North - PC: 0 Fell Caller Hero - PC: 0 Trollkin Champion Hero - PC: 5 Lanyssa Ryssyl, Nyss Sorceress - PC: 4
Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Northkin Bear Handler & Battle Bears - Bear Handler & 2 Battle Bears: 10 Trollkin Champions - Leader & 4 Grunts: 16 - Skaldi Bonehammer - PC: 5 - Trollkin Sorcerer - PC: 3 Pyg Lookouts - Leader & 3 Grunts: 7 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Northkin Elder
Scenario was recon II I got first. Turn one quickened champs ran up to just behind the central forest, brawler and jarl took the left zone while the bomber, Valka and the fell caller went in the right one. Bottom of one he moved up and did his cloud wall thing. He had lined up both Revhan express teams opposite Jarl, and the first one managed to knock the brawler down and between them he got pushed back three inches.
Top of two I ambush one set of bears and the lookouts on the left, bears manage to charge the pistol pacing friend of the lady with Kiss of Lyliss and wrecked him, with the handler and one bear in a forest, behind the Revhan teams and most of his lines. Jarl shot out one R gunner and magic bulleted the other spotter, then the other gunner toughed and magic bullet got Haley past. Then he feated (Yay! I routinely forget to do that all game when playing him) and got five clouds, which made a wall overlapping the opposing cloud wall and allowed my champs to move up a bit. - I could have done the feat better by sleeping the cloud wall on his trencher infantry and then running to engage, but I'll remember that for next time.
He feated, cast done stuff, managed to kill the handler and the exposed bear, but that was about it. The long gunners packed onto a hill, went to ground, and contributed to killing Valka whom I had foolishly counter-charged into my cloud wall.
Top of three: Second bears ambush on right, run to engage long gunner officer and at least four grunts from behind. Fell caller and bomber killed a dog that was contesting my flag. Champs run to base Haley future, objective, and most everything else in the center. Brawler and Jarl fail to clear the left zone, but everything important is engaged.
Bottom of three, he tries a last ditch assassination which is ruined by Jarl dodging away when he misses. Then he returns with the score at 2-0 trolls, since all of his kit is about shooting and is engaged by my melee troops.
Conclusions: this list is brutal against shooty lists, and the bears rock. He was forced into a lot of placements that hated by the kit I brought. I'm a little worried about NPE in the long run, but only plan to play it against willing victims until I don't need over a dozen proxies to play it.
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Post by greibach on Nov 22, 2017 19:23:59 GMT
I love the battle report. I've been tinkering around with similar style lists with several casters. Between the bears and the lookouts we have some really good ambush options now and when you include the raiders we also have a lot of native pathfinder from new stuff. I love to see Jarl finding a real possible place in our faction, the free upkeeps is a HUGE benefit to him as he's always been way too fury starved.
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Post by Big Fat Troll on Nov 22, 2017 20:09:52 GMT
I am seriously starting to hope that Jarl is on our next roster...
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