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Post by benjamini on Nov 6, 2017 16:32:41 GMT
My eventual plan is in Winds with 3-4 Cannoneers and 2 shamans. The shamans can set up warpath for the cannonneers, who should be in a good position to go in for melee when needed if they managed a swift hunter the previous turn. Cannoneers are capable in melee. Four of them might be enough to patch up Jalaam's lack of damage boosting. So far, swift hunter and Warpath triggers has proven very consistent on 6 beasts with ranged threats above 20, blast, ghost sight, and access to Guidance. Not to mention Jalaam himself. For the rest of the list I was thinking just Reivers+UA x1 and Max Slingers x1. I'd probably run a second unit of them, but I don't have them and have zero likelihood of buying a second unit. Double soulwards. The rest of the points would go to minion units like gremlin swarm and maybe a hutchuck. I like this idea a lot. I have been been thinking of something similar that swaps out a cannoneer for a Bronzeback (unfortunately leaving me with only two cannoneers, but I like the fury management/melee potential offered by the Bronzeback), and I only own two cannoneers right now anyway . I also don't own slingers, so that makes it a little harder . Anyway, I've posted my whack at it! Might try playing it at my FLGS tonight! Skorne Army - 75 / 75 points [Theme] Winds of Death (Jalaam 1) Primus Jalaam [+28] - Bronzeback Titan [18] - Cyclops Shaman [8] - Cyclops Shaman [8] - Titan Cannoneer [17] - Titan Cannoneer [17] Extoller Soulward [3] Extoller Soulward [3] Mortitheurge Willbreaker [0(4)] Swamp Gobber Chef [1] Venator Dakar [4] Paingiver Beast Handlers (min) [5] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4]
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Post by oranjejus on Nov 6, 2017 21:50:09 GMT
Skorne Army - 75 / 75 points [Theme] Winds of Death (Jalaam 1) Primus Jalaam [+28] - Bronzeback Titan [18] - Cyclops Shaman [8] - Cyclops Shaman [8] - Titan Cannoneer [17] - Titan Cannoneer [17] Extoller Soulward [3] Extoller Soulward [3] Mortitheurge Willbreaker [0(4)] Swamp Gobber Chef [1] Venator Dakar [4] Paingiver Beast Handlers (min) [5] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4] That's a really slick package - I like it. I always really want to get the War Tortoise into my theorised Winds lists (never played in that theme yet) but this is now close enough to how I would want it to function to try it out. (Double cannon, double shaman is very appealing) - I can see variations that I'm keen to experiment with. So, as it would probably be the list I use into other primary-ranged lists, how would this function in that sort of a match? Maybe bugs instead of Bronzeback? Lack of rush seems like the power of warpath is diminished, especially in the difficult terrain prevalence of SR2017
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Post by killroundears on Nov 7, 2017 13:21:34 GMT
Skorne Army - 75 / 75 points [Theme] Winds of Death (Jalaam 1) Primus Jalaam [+28] - Bronzeback Titan [18] - Cyclops Shaman [8] - Cyclops Shaman [8] - Titan Cannoneer [17] - Titan Cannoneer [17] Extoller Soulward [3] Extoller Soulward [3] Mortitheurge Willbreaker [0(4)] Swamp Gobber Chef [1] Venator Dakar [4] Paingiver Beast Handlers (min) [5] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4] That's a really slick package - I like it. I always really want to get the War Tortoise into my theorised Winds lists (never played in that theme yet) but this is now close enough to how I would want it to function to try it out. (Double cannon, double shaman is very appealing) - I can see variations that I'm keen to experiment with. So, as it would probably be the list I use into other primary-ranged lists, how would this function in that sort of a match? Maybe bugs instead of Bronzeback? Lack of rush seems like the power of warpath is diminished, especially in the difficult terrain prevalence of SR2017 If you're running a no gladiator package i'd go bugs because native pathfinder. if you have rush i'd go bronzeback all the way. Jalaam has no damage buff so relies on this threat extension, so you may as well spend 2 more points and threat extend the big boss or you can always scavengers blessing the bronzeback for prowl and pathfinder for giggles i suppose you know what, i actually think i'm a lot for hyped for jalaam then i was previously. Hes got an absolutely killer end game with prey on enemy caster + vanish (13" melee threat @ mat 9 PS14, 5 fury), hes got warpath, his gun will consistently get value turn to turn since he can essentially just boost it into whatever he feels like since it can be rng16 AND he can vanish. His spells are low cost or upkeeps so hes not actually wasting much fury. Reivers with deadeye are also just about the best warpath triggers out there. If you play on terrain heavy boards like i do i expect a fair bit of shenanigans involving things like Rush (for pf) --> war path from 3.1" in the forest out, charge and kill. Even his feat seems oddly effective on pretty cruddy models. Like, when you consider a mat6 beast goes from 4s on 2 dice down to a 50% to hit vs def 10 titans thats actually HUGE. That's not even talking archidons and such. Notably scavengers blessing works on any model/unit so you can protect literally anything important to you with it by using prowl + his cover aoe, or simply use it to shuffle pathfinder around if you like. Artifice is also quite tricky since if your opponent is foolish enough to be playing something without pathfinder you can just huck it in the way and laugh. if you're willing to give up the points for them, wrong eye and snapjaw can add star crossed to the feat and in return jalaam offers snapjaw pathfinder when he needs it(prowl not that important when he has submerge.. lol...). Not that they're my plan 1 but WE&SJ are just always on my mind as a very interesting "independant" package
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didder
Junior Strategist
Posts: 166
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Post by didder on Nov 7, 2017 14:12:56 GMT
I think Brutes are the best use of Jalaam's feat. They have def13, steady from their Animus, set defense for def15 against charges, and on top of it all they can force rerolls to hit. Put that under star crossed.
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Post by benjamini on Nov 7, 2017 14:16:21 GMT
If you're running a no gladiator package i'd go bugs because native pathfinder. if you have rush i'd go bronzeback all the way. Jalaam has no damage buff so relies on this threat extension, so you may as well spend 2 more points and threat extend the big boss or you can always scavengers blessing the bronzeback for prowl and pathfinder for giggles i suppose I agree that the loss of Rush is a little disappointing on paper at least. I gave it a shot last night as I had written it and had some thoughts on Jalaam and the list in general. I'm just not sure what I would drop to get it. I am disinclined to drop the Venator Reivers for anything except Slingers, and I don't want to give up a ranged beast. It should be noted that the list I played into was not at all a great matchup, as it featured vast walls of Trencher smoke, which left my Venators without something to do a lot of the time. 1. Jalaam has next to no personal threat - This was one of my initial complaints about him when he was in CID, and after playing with him I can see that my fears were at least a little validated. Prey is fun, and maybe I need more practice with picking targets for him with it, but he always seemed not particularly threatening. There was actually a point I found myself wishing he had a damaging spell on his card - I will add though, that the Grievous Wounds on his gun was incredibly useful. 2. The uses of Vanish are near infinite - I find that as a combination of having resourceful, the only thing Jalaam wants to spend fury on most turns is boosting his personal rolls, and/or handing out deadeye (maybe an animus if I get rush in there somehow, or snipe on himself) so he often had spare focus to use Vanish! Over the course of the game I used Vengeance to: Extend my threat to a whopping 25", aim and reposition afterwords, clear myself from melee, teleport past a narrow obstacle, and correct a positioning mistake that left one of my Cannoneers out of control... and I'm sure there are many more ways this neat spell can be used. 3. I didn't feel I needed rush* - So, I feel that having Warpath AND Rush would open up a bunch of awesome doors, but as I mentioned I couldn't figure out a way to do it and still keep all the stuff I wanted. So I ended up playing without it. With Scavenger's blessing on the Bronzeback I figured the beast I most wanted to have pathfinder could have it. As the game progressed, I found that between the many potential shots I had to trigger warpath, a couple of counter-charges from the Bronzeback (which admittedly cannot be counted on) all my beasts were ended up where I wanted them, when I wanted them. That being said, Rush would not go amiss .
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zich
Junior Strategist
Posts: 690
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Post by zich on Nov 7, 2017 14:16:55 GMT
But why not Archidons?
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Post by benjamini on Nov 7, 2017 14:21:07 GMT
Archidons'd probably be good too. I try to jam them into most Skorne lists. They would certainly be interested in Warpath, and near invincible on his feat turn without enemy boosting.
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Post by eterenal on Nov 7, 2017 14:30:03 GMT
That's a really slick package - I like it. I always really want to get the War Tortoise into my theorised Winds lists (never played in that theme yet) but this is now close enough to how I would want it to function to try it out. (Double cannon, double shaman is very appealing) - I can see variations that I'm keen to experiment with. So, as it would probably be the list I use into other primary-ranged lists, how would this function in that sort of a match? Maybe bugs instead of Bronzeback? Lack of rush seems like the power of warpath is diminished, especially in the difficult terrain prevalence of SR2017 If you're running a no gladiator package i'd go bugs because native pathfinder. if you have rush i'd go bronzeback all the way. Jalaam has no damage buff so relies on this threat extension, so you may as well spend 2 more points and threat extend the big boss or you can always scavengers blessing the bronzeback for prowl and pathfinder for giggles i suppose you know what, i actually think i'm a lot for hyped for jalaam then i was previously. Hes got an absolutely killer end game with prey on enemy caster + vanish (13" melee threat @ mat 9 PS14, 5 fury), hes got warpath, his gun will consistently get value turn to turn since he can essentially just boost it into whatever he feels like since it can be rng16 AND he can vanish. His spells are low cost or upkeeps so hes not actually wasting much fury. Reivers with deadeye are also just about the best warpath triggers out there. If you play on terrain heavy boards like i do i expect a fair bit of shenanigans involving things like Rush (for pf) --> war path from 3.1" in the forest out, charge and kill. Even his feat seems oddly effective on pretty cruddy models. Like, when you consider a mat6 beast goes from 4s on 2 dice down to a 50% to hit vs def 10 titans thats actually HUGE. That's not even talking archidons and such. Notably scavengers blessing works on any model/unit so you can protect literally anything important to you with it by using prowl + his cover aoe, or simply use it to shuffle pathfinder around if you like. Artifice is also quite tricky since if your opponent is foolish enough to be playing something without pathfinder you can just huck it in the way and laugh. if you're willing to give up the points for them, wrong eye and snapjaw can add star crossed to the feat and in return jalaam offers snapjaw pathfinder when he needs it(prowl not that important when he has submerge.. lol...). Not that they're my plan 1 but WE&SJ are just always on my mind as a very interesting "independant" package Just to be clear: prowl does not trigger off cover so I assume you mean protect things with either prowl OR his cover AOE, as they don't work together. And I was going to correct you on not being able to put Scavenger's Blessing on Snapjaw but now I know it's not friendly faction. Weird. Doubt that will last considering it doesn't even say 'Friendly' so you could technically put this on an enemy model/unit.
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zich
Junior Strategist
Posts: 690
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Post by zich on Nov 7, 2017 14:32:44 GMT
Weirdly enough, you can even put Scavenger's Blessing on opponents. So if Thagrosh has Fog of War up, put Scavenger's Blessing on the thing that's screening him and just shoot through it. Janky? Just a tiny bit.
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st4inless
Baby's First Wargame
People been Skorning around here for Decades.
Posts: 9
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Post by st4inless on Nov 7, 2017 15:06:32 GMT
Weirdly enough, you can even put Scavenger's Blessing on opponents. So if Thagrosh has Fog of War up, put Scavenger's Blessing on the thing that's screening him and just shoot through it. Janky? Just a tiny bit. what gives you that idea?
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zich
Junior Strategist
Posts: 690
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Post by zich on Nov 7, 2017 15:21:08 GMT
Scavenger's Blessing doesn't only lack the "Faction" keyword, but also the "friendly" one. So you can basically force Pathfinder and Prowl on your opponent. You don't even have to hit, as it isn't offensive. It's useless 99.99% of the time, but 0.01% of the time it has the potential to be awesome.
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Post by drillbossd on Nov 7, 2017 21:13:10 GMT
Scavenger's Blessing doesn't only lack the "Faction" keyword, but also the "friendly" one. So you can basically force Pathfinder and Prowl on your opponent. You don't even have to hit, as it isn't offensive. It's useless 99.99% of the time, but 0.01% of the time it has the potential to be awesome. I think since it doesn't say Offensive, you can't do this.
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Post by killroundears on Nov 12, 2017 1:44:08 GMT
Hey guys have a hastily typed up bat rep from one of my first experiences with Jalaamallamadingdong
Skorne Army - 74 / 75 points [Theme] Winds of Death
!!! Your army contains a pre-release entry.
(Jalaam 1) Primus Jalaam [+28] - Aradus Soldier [16] - Aradus Soldier [16] - Archidon [10] - Titan Cannoneer [17] - Titan Gladiator [15] Extoller Soulward [0(3)] Venator Dakar [4] Paingiver Beast Handlers (min) [5] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4]
Trollbloods Army - 75 / 75 points [Theme] Band of Heroes
(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29] - Dire Troll Bomber [19] - Dire Troll Mauler [15] - Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Trollkin Champion Hero [0(5)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Trollkin Champions (max) [16] - Trollkin Sorcerer (1) [3] Trollkin Champions (max) [16] - Trollkin Sorcerer (1) [3] Trollkin Warders (min) [10] Trollkin Warders (min) [10]
SCENARIO: SPREAD THE LEGS NET
Turn1:
Skorne wins roll off, everything runs forward. Extoller swings to the side to be in position to move to the flag. Generally take an aggressive posture. Ignore jalaam’s other spells. Prey goes on the right champions because I want to defend my zone
Madraks brick moves up. The right champs enter my threat rangers generally. Trollkin champion hero goes for their flag going b2b. madrak moves up and casts even ground. Mauler stands behind the front line with 3 warders hugging him. The other warder team goes with the bomber around the left.
Turn2:
Madrak’s army is really tough and will probably out attrition me in the long fight, its what madrak is really good at. I decide to play the scenario game aggressively even though I’m going first. The cannoneer snipes and ends the trollkin champions life who fails his tough check. The aradus warpath around. Jalaam fires his gun into the champions, one shot is shield guarded. The other hits and 8 damage is shared out to the unit. Jalaam deadeyes the reivers and feats
Reivers move forward and form 2 man pairs to shoot the champions outside stone aura. With deadeye, re-rolls on misses at rat 6+2 and POW 13 against the arm 16 champs. After the unit has had its go the champs have fallen down to 2 full health survivors and a wounded sorcerer. I am really pleased with their output in general as it is super rare that a shot misses at all. One of my soldiers goes in and has all its attacks hit but result in multiple toughs on one champion
Seeing an opening, one of the warpathed soldiers rushes into the gap to hit the mauler. I did not expect to kill it but saw it as a chance to do damage to a piece that did not benefit as much from madraks feat as the champions do. Champions have to be aggressively focus fired or tagged with Jalaam’s gun to do permanent damage.
What happened next was godly rolling. I boosted to hit as I needed 8’s and the initial charge arm rolled 6,6,6 for 15 damage, the follow up bite caused 8 damage, and the other mandible caused 4 points to leave it on 3 boxes.
I had honestly expected to send my archidon after the dire troll bomber to jam it under jalaam’s feat and to put some good damage on. But seeing the new opportunity I changed and sent it against the mauler. He was attacking over a wall so needed a 10 to hit. Landing its charge attack the archidon takes the mauler out and sprinted back into the middle of the zone.
Trolls go. Madrak isn’t having any of my garbage. Warders and champions make a swift end to one of my soldiers although the other survives basically unharmed due to the feat. The bomber scores a lucky deviation that kills my Dakar and a follow up boosted shot kills 3 reivers. Madrak feats to try to deny me charges and to do some minor healing. His leftmost champions swing more centrally to fight my horde of beasts that are engaged with his champions and warders, as if they had gone into the left zone with the bomber a forest and a building would have separated them from the fight. As madrak is now down a mauler it is possible i can win that fight. Not so with champion reinforcements.
At turns end, I score 2 points, one from my zone and one from my flag, and my opponent scores 1 from his bomber in his zone.
2-1 skorne favour
TURN 3:
I know I’m already guaranteed to go up 2 points to his 1 point as it stands. His blob has killed 1 of my heavies but I still have the rest. After leeching and rolling three separate frenzy checks (everyone passed, THR 9 is great) I decided I was going to go for a scenario play rather than try to grind madrak1 out (dear god). The other notable thing is his only model in his leftmost zone was a bomber, he had also tried to move up a fell caller hero into that zone but had come up about an inch short and didn’t realise I could swing in on that zone so hard.
My 3 souls extoller wanders around the flag still b2b with it and puts itself within 8 of the bomber. It spends a soul and lands the hit easily needing a 9 on 3 dice. He then spends the venator dakars soul to put all his fury of his unjust death into the PS18 shot dealing 13 damage to the bomber. Extoller soulwards continue to be one of my favourite things against hordes. My opponent is deeply unhappy a 3pt solo has a pow18 boostable gun.
Jalaam goes full YOLO and pumps 4 fury of boosting into his 2 shots against the bomber but misses once on a low roll and his other shot bounces rolling 6 vs its arm 18. It would have been much easier if I could swap prey over, but my soldier was unable to chew through the preyed champions due to more steady toughs.
He deadeyes the reivers and sits on 0. Normally quite risky to do, but hes elevated on a hill and a single hit from rathrok will not kill him… hopefully….
Reivers form 2 man teams to shoot the bomber. Some reivers aim to lead the CRAs. A single reiver is at -6 but pairs are at -4. The pairs quickly whiff all their damage rolls until we get to the last ones. With a couple good damage rolls on the last 3 (like rolling 5,6) the bomber is on its last legs. My PGs set up my beasts with a lot of whipping, the archidon gets enraged. The now empty cannoneer aims, snipes, and sends a shot from the mighty siege gun into the bomber striking and killing it. At this point my archidon flaps into the zone.
Overall I just jam up his army with my models while my gladiator positions itself centrally in its own zone to make sure it can kill models that try to run interference.
I score 3, opponent scores 0 5-1 skorne favour
Madrak’s turn. He has a really rough position facing him. He can contest the left zone, but has no models that can score it except madrak. He can potentially score the right with his runebearer running. The middle circle is impossible for him to score on, and generally my flag is impossible to contest. A sorcerer can go on a long run into my zone to come face to face with a gladiator.
As I’m 4pts up and very likely to score on at least one, Madrak decides his one and only chance is to kill Jalaam in one righteous blow of the mighty Rathrok. He advances into 8” of one of my reivers and boosts, hitting and killing the reiver instantly.
He ricochet’s targeting elevated Jalaam. Needing an 11 to hit he boosts and rolls an 8. My opponent concedes here as scenario or assassination loss is unavoidable.
After Thoughts:
This was an interesting one because the more dead the scenario was the more attrition we’d have to fight. Rather than immediately warpathing into him I’d have to use my reivers, jalaam and the cannoneer to pick off as many champs as possible to try to trade effectively before the melee begun. But simultaneously, he had double min warders who were quite the headache. This is also a match up where I really really missed my slingers. Def16 in melee is just brutal. Def 14 is more manageable. I really appreciated the soldier being able to pull the champs out of b2b.
Jalaam feels incredible flexible in how he uses his gun turn to turn. Whether hes sniping solos from an amazing distance away (his threat caps out at 25”!!), shooting expensive models in a unit (hes quite a good cavalry hunter with prey, most arm17 cav die on average dice to his pow14), or tagging things with grievous wounds. Really lovely. He also triggers warpath reliably. Really enjoying jalaam will play more games with him.
I think hes going in as my “main armor cracker” to pair with Morg3 my infantry shredder in MoW.
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Post by oranjejus on Nov 13, 2017 0:05:35 GMT
After a great deal of fiddling around on paper, I have:
[Theme] Winds of Death
(Jalaam 1) Primus Jalaam [+28] - Titan Gladiator [15] - Titan Gladiator [15] - Cyclops Shaman [8] - Cyclops Shaman [8] - Cyclops Raider [9]
Siege Animantarax [17] Extoller Soulward [3] Extoller Soulward [0(3)] Mortitheurge Willbreaker [0(4)] Venator Dakar [4] Venator Reivers (max) [15] - Venator Reiver Officer & Standard [4] Paingiver Beast Handlers (min) [5]
I came close to swapping a Shaman for a min Slingers and a Gobber Chef (moving free choice from Soulward to Dakar.) I decided against it for now because I already have 2 Shamans for my main list, I haven't got Slingers yet, and I like the symmetry.
- OJ
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Nov 15, 2017 0:42:23 GMT
Has anyone tried Posse with him yet? He has no damage buff for them, but Pathfinder and Prowl are a few of their favorite things right? Sad there's no Task Master, but alas, themes...
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