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Post by paradox on Oct 30, 2017 18:48:55 GMT
Looking at Requisition costs, and what I might normally take, it appears hard to build an effective list that isn't -2 or -3 hand size, outside "all the errants." What sort of lists have folks tried and with what success? Hand size appears to be pretty important, and teh overall feel I get is a few too many options got hit with negative modifiers.
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Post by regabond on Oct 30, 2017 20:56:29 GMT
A lot of other factions don't have +1 models/units so it doesn't seem that hard for Protectorate. Just taking the best of models will lead to small hands though. Tossing in a mechanic helps the hand size issue out tremendously as well.
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Post by mrmayhem on Oct 30, 2017 20:59:53 GMT
I've played a couple games, 2 with Trollbloods, 1 with Circle. My Protectorate is has been gathering dust for a while, but I've been looking at Menoth lists and picked up Elias just for this.
Hand size is very important. There are lots of cards that feel like mini-feats, and more options obviously means more tactical flexibility. Additionally, even though the lack of focus/fury gives the initial impression that boosting will be a to minimum, there are a lot of cards that enable boosting/additional dice/rerolls, and a larger hand can (in one way) be looked at as more dice manipulation. With that in mind, adding something like a Vassal Mechanik to your list (even without a jack) for the +1 R can be a very reasonable consideration. Also, even if it doesn't fulfill its traditional WM role, having another body to interact with scenario objectives or even just to be a speed bump for nastier things can be worth the inclusion. PP has mentioned that the Requisition cost list isn't set in stone and may change as time goes on.
The two that I've made, seem (according the the handful of games I've played) like they'll be effective and am eager to try are:
Elias Gade (Mission Specialisst) Allegiant OtF Vassal Mechanik Errants x 10 Hand size: 6
and
Pyrrhus (Mission Specialist) Allegiant (OtF) Vassal Mechanik TFG x 6 Rhoven & Co Hand size: 4
I chose Mission Specialist in the first list primarily for the CMD boost in part for Relentless/Pathfinder (which is big in CoI), but also bc a lot of good Command cards have abilities based on the CMD of your Commander. So far I've tried Frontline Officer, Guerilla Fighter and Mission Specialist. the latter two were both pretty good, but Frontline doesn't seem terribly useful relative to others.
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Post by paradox on Oct 30, 2017 21:11:34 GMT
A lot of other factions don't have +1 models/units so it doesn't seem that hard for Protectorate. Just taking the best of models will lead to small hands though. Tossing in a mechanic helps the hand size issue out tremendously as well. Any faction loading up on "greatest hits" will suffer hand size issues (but see Circle). I'm talking about stuff like "oh, cleansers + CA might be cool. Maybe min, CA, and see what else I can fit. Daughters? HOLY HELL HOW AM I DOWN 3 CARDS!?!" At which point you say "guess I'll stuff a mechanic in there to balance my hand" and it totally wrecks any fluff sense at all. But Circle (of which I have only a limited amount by design) can build easy with neutral hands or -1 max. Even the random smattering of mercs and minions I've picked up over the years builds easier and with less negatives. Where as Menoth seems to struggle to build even fluffy lists without huge penalties to hand. And it's not liek I lack in options. I own at least two of virtually everything. I could definitely be wrong. But just building lists side by side looks super rough on the Menites.
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Post by W0lfBane on Oct 31, 2017 4:57:35 GMT
Idk what you taking about paradox. My last has 7 cards. It would have been 9 if i didn't like vilmon and an alliegrnt in it.
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Post by regabond on Oct 31, 2017 14:25:53 GMT
There's always fluff sense to include a mechanic or any other model for that matter. Normally I just view it as my small force is escorting the mechanic either for a relocation, or another mechanic is needed on the frontline, maybe a jack was downed, or maybe the mechanic has explosives for destroying a bridge or building later on?
Once CID releases I'll be running the below list... Deliverers (Min) +1 Card Zealots (Min) +1 Card Mechanic +1 Card Deliverer Arms Master +1 Card Elias Gade +0 Card
That gives me 10 cards in hand and I'll be a point down so I can draw and discard an extra card against anyone at full points. Elias Gade could be swapped out for any other solo and possibly bring the hand size down to 9 cards.
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Post by gobber on Oct 31, 2017 18:36:43 GMT
At which point you say "guess I'll stuff a mechanic in there to balance my hand" and it totally wrecks any fluff sense at all. I can see some logic, the mechanik is a combat engineer. The increased requisition represents him keeping weapons maintained, fixing wagon wheels along the way, extra supplies he has on hand, etc.
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Post by bloodsplatterartist on Oct 31, 2017 23:19:17 GMT
At least Menoth has some positive or neutral options. I think it's almost impossible to get an army with more then 6 command cards. There are only a handful of 0 options and the only positive choice is their mechanics unit.
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Post by W0lfBane on Nov 1, 2017 3:09:36 GMT
At least Menoth has some positive or neutral options. I think it's almost impossible to get an army with more then 6 command cards. There are only a handful of 0 options and the only positive choice is their mechanics unit. Khador? Cygnar? Who you taking about.
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Post by bloodsplatterartist on Nov 1, 2017 10:32:48 GMT
Sorry was talking about cygnar. Cryx seems to have it pretty bad as well.
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Post by W0lfBane on Nov 1, 2017 10:54:49 GMT
Sorry was talking about cygnar. Cryx seems to have it pretty bad as well. Cryx does actually seem to have it poorly on the requisition front
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Post by regabond on Nov 1, 2017 14:55:52 GMT
If requisition costs stay the same when the chrismas CID releases, then we might be in an extremely strong spot as far as easily running a list with a larger or much larger hand size than your opponent. Mediocre and even bad models are generally fixed if you just have the hand size to buff the key attacks. Also more models means more actions to complete objectives.
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