Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Oct 12, 2017 17:01:48 GMT
The BE Creator's Might lists can have some issues into SR2017, with your only unit typically being the Choir and possible Rhoven and his boys, but I think that Feora2 list will absolutely murder infantry. One of my favorite ways to neutralize infantry zones is to kill all the opposing things that can score it!
Edit: While we're at it, here's what I'm noodling for Feora2. My lady needs to come out of retirement.
Creator's Might Feora2 -Hand of Judgment -Reckoner -Reckoner -Redeemer -Redeemer -Hierophant
Vessel of Judgment Choir (max) Covenant (free) Vassal (free) Vassal (free) Mechanik Mechanik Mechanik Wrack
This is a modified version of what I used to run in Mk. II. It did very well for me. Should clear zones like a boss. Pair with something that can handle a heavy skew.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 13, 2017 4:10:34 GMT
Feora2 should definitely get field marshal continuous fire
But ignite is boring. I would rather see her get a more interesting spell like vortex of destruction.
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Post by dicebedamned on Oct 16, 2017 11:46:24 GMT
Ignite was the key spell for me back in MK2 playing Feora2.
Without Ignite her personal assassination threat is pretty lack-lustre, which was part of the appeal for me.
Give her Ignite back, drop a nuke spell for it, her flamer is a better bet most of the time anyways.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 16, 2017 14:21:04 GMT
vortex of destruction increases her assassination threat too. it gives give her free boosted damage rolls
it also gives her army boosted damage rolls when they attack enemy models in her 2" melee range
going from engine of destruction to vortex of destruction isnt really a stretch.
that gives her far more depth than boring ignite and it makes sense for caster evolution because its kindve in between engine of destruction/ignite and incite.
thats how id fix her anyway; field marshal continuous fire and vortex of destruction instead of firestarter.
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Post by paradox on Oct 16, 2017 14:43:19 GMT
Vortex of Destruction would give Feora2 an interesting aspect, though it might be a little too good and also make her a little too samey to Feora1.
I mean Fire auto-burning and auto-boosted, potentially at POW14 from HoJ, is a hell of a guarantee following a feat run.
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Post by streetpizza on Oct 16, 2017 14:52:13 GMT
Vortex does take a pretty big risk to deliver it effectively though.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 16, 2017 16:50:59 GMT
I dont think it would be too good considering Feora2 is at the bottom of the barrel now.
Certainly vortex would make her less samey compared to Feora1 than ignite would.
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Post by paradox on Oct 16, 2017 16:59:12 GMT
Good points
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Post by govinator on Oct 16, 2017 16:59:25 GMT
I dunno, I'd like to change firestarter to apply fire continuous effects to ranged weapons of battlegroup models. No swapping upkeeps or anything, keeps it nice and clean. The only other problem I've experienced with her has to do with not having ignite - she is a ridiculously focus hungry caster, and adding another upkeep is going to make her have upkeep ADD - needing to cast a lot of upkeeps and not being able to effectively fuel it, outside of a good feat turn.
I think taking her in Faithful Masses alleviates the ignite issue, but I really believe she needs to have a good looking at. FM:Cont. Fire would be amazing.
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martini
Junior Strategist
Posts: 119
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Post by martini on Oct 16, 2017 18:36:14 GMT
How about more fire manipulation?
An ability to once per turn move one fire token in control to kill a annoying solo or once per turn remove one fire token to gain one focus to be less focus hungry.
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Post by dicebedamned on Oct 18, 2017 12:22:46 GMT
FM: Continuous fire is not likely to happen. They took away the bond (which was Cont fire on one jack) and made that into a spell, so I do not foresee PP then going back and giving us something stronger than the bond was to start with.
If Feora2 is supposed to be about fire manipulation then she should have a spell that lets you move fire about, but then that would detract from her feat a little (I would be fine with that).
She is a tough one to fix, go to far down the fire route and Mal gets pissy, to far down the assassination route and she is Feora1...
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 19, 2017 1:15:17 GMT
Her feat can already move fire around. Why does she need a spell that can do that?
What she needs is an offensive buff like vortex of destruction or ignite to make her an assassination threat. All versions of Feora should be scary in melee.
I would also be okay with her keeping firestarter, gaining an offensive buff, and gaining a different field marshal ability like blazing wrath (her battlegroup can charge enemy models suffering fire without spending focus)
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Post by dicebedamned on Oct 19, 2017 12:52:29 GMT
Feora2 has two nukes, neither of which really get used because she also has a flamer. Drop both. Replace with something that lets you move fire around - every turn is better than feat only - and something to make her assassination attempt viable again (I agree all Feroas should be scary on assassination). I like the Blazing Wrath FM, but then HoJ would need a new bond...
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Post by paradox on Oct 19, 2017 13:01:11 GMT
Id keep Convection. It's hand when you need a nuke, and I get occasional use from the focus generation too. Casters with no nukes lose a handy tool. That said, I dont think Ive ever once cast Cleansing Fire in 14 years over 3 editions now, regardless of caster. It's among the shittiest of nukes. Always happy to drop that. (Though its good for Rhoven, mainly because it costs no focus there).
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Post by govinator on Oct 19, 2017 15:20:23 GMT
Definitely a pipe dream but replacing Cleansing Fire with Boundless Charge would be amazing. 4" of extra charge distance!
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