khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 19, 2017 17:13:31 GMT
wouldnt it make more sense just to fix cleansing fire rather than get rid of it?
what if cleansing fire had automatic continuous fire on its aoe?
that would help the other casters with cleansing fire too.
although in some cases two different offensive spells should just be combined into one spell.
for example, kreoss2 and tristan2, should just have chasten and cleansing fire combined into hexblast. there is no need for them to have two seperate offensive spells when one spell would suffice. that frees up a spell slot for another spell. kreoss2 should have crusader's call and tristan should have another warjack buff.
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Post by paradox on Oct 19, 2017 17:33:27 GMT
Creator's Call would help Kreoss2 alot, but maybe not enough that Vindy still does it better.
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Post by streetpizza on Oct 19, 2017 17:46:59 GMT
I would like to see her main nuke swapped out for a spell that lets do an automatic boostable pow 12 to one model in her control range that's on fire for cost 2 no targeting required.. Make being on fire near her a scary proposition.
Then cleansing fire gets swapped for ignite. Now you've got an interesting caster.
Alternatively she should get that 4" AOE auto lighting things on fire spell that Horgle has. That should just be a given for any caster that's requires things to be on fire for their functionality.
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Post by paradox on Oct 19, 2017 18:08:58 GMT
Consuming Flames? Yeah, that'd a nice swap from Cleansing Fire. It's only POW12, but RNG10, Cont. Fire and +1 on the AoE size.
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Post by streetpizza on Oct 19, 2017 18:36:09 GMT
Consuming Flames? Yeah, that'd a nice swap from Cleansing Fire. It's only POW12, but RNG10, Cont. Fire and +1 on the AoE size. Yeah its such a bone headingly simple swap that gives her so much more play I'm surprised they missed it.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 19, 2017 22:31:48 GMT
Creator's Call would help Kreoss2 alot, but maybe not enough that Vindy still does it better. Probably wouldnt fix Kreoss2 on its own. But if you combined giving Kreoss2 Crusader's Call (or alternatively Road to War) with Errants getting 1" reach and KE getting 2" reach along with the +2" deployment from the KE theme, that more or less fixes him. Kreoss2's feat is immensely powerful if you can deliver it. The problem is delivering it. KE being able to charge 12" pretty much fixes the delivery. And yeah all casters with cleansing fire should either get autofire cleansing fire or consuming flames instead. except for kreoss2 and tristan2 who should get chasten/cleansing fire replaced with hexblast instead. then kreoss2 should get crusader's call/road to war and tristan2 should get another warjack buff; preferably a ranged warjack buff so his field marshal actually makes sense. because why have field marshal truesight but no way to buff ranged warjacks? its just out of place. that fixes feora2, kreoss2, and tristan2. just need to fix reznik1 then. The whole FOC6 caster being dependent on hitting with offensive spells thing he has going on just doesnt work.
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Post by paradox on Oct 20, 2017 0:08:10 GMT
I dont think changes to exemplars help. Vindy still does them better. And KE with 2" reach? I doubt it.
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Post by dicebedamned on Oct 20, 2017 12:16:00 GMT
Y? Cinerators have 2" reach and their swords are the same size model wise.
I would even be willing for KE to go up to 10pts for it - which would be a stealth buff to the EI theme.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 20, 2017 13:57:50 GMT
I dont think changes to exemplars help. Vindy still does them better. And KE with 2" reach? I doubt it. Why? Other similar units have 2" reach. Dawnguard Sentinels for example And the KE UA is obviously overcosted at 5 points so giving them 2" reach would help make up for that. Also Vindy doesnt do anything like Kreoss2's feat. Vindy's biggest weakness is that he has no finisher like Kreoss2. Vindy is great at delivery but his troops struggle once they get there. He doesnt buff their offense in any way. Kreoss2 is the opposite: he has one of the best finishers but no way to deliver.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Oct 21, 2017 6:19:17 GMT
I had a list up for awhile with her. I plan on using it whenever I get a chance now that I'm actually back in florida... Fire Starter is probably the BIGGEST buff you can get to something like the judicator. 4, 3 inch aoes, 2, 8 inch sprays, and his fists if something gets close enough. Infantry spam? pfft, good bye. add on escort to speed his ass up and make Feora 2 more survivable and move her jack line up? Yeah, I'll stick with Feora2 as is.
To me, the real issue IS that she is missing something like ignite. mitigating damage output or increasing defensive properties would just really seal the deal with her. Also, I would not recommend putting her into Creator's Might. As many mentioned, her Focus stat is not high enough to apply the proper boosts to all those damn jacks. I actually have her in Guardians of the Temple. With the alteration of its buffs, it really seals the deal for me, even if I can't use exemplar models.
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 21, 2017 16:40:55 GMT
yeah no one is saying firestarter is bad. just that it should be free.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Oct 21, 2017 19:05:13 GMT
it's too powerful to be free, especially when you combine it with her ability to make fire in her ctrl area never go out. If you don't want to haul a judicator around, use two redeemers and let it rain fire
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khobai
Junior Strategist
Posts: 108
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Post by khobai on Oct 22, 2017 14:33:04 GMT
it's too powerful to be free, especially when you combine it with her ability to make fire in her ctrl area never go out. If you don't want to haul a judicator around, use two redeemers and let it rain fire She had it for free in MK2 and she wasnt too powerful. She even had ignite back then too and she still wasnt too powerful.
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Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Oct 22, 2017 16:15:03 GMT
I dont think changes to exemplars help. Vindy still does them better. And KE with 2" reach? I doubt it. Why? Other similar units have 2" reach. Dawnguard Sentinels for example Actually Dawnguard should really have reach limited to 1" for both appearance and game balance reasons, IMO Too many units with relatively short weapons have 2" in the game, it's against WYSIWYG and I don't like that, to be honest. It should be reserved for polearms and really huge individual weapons now that we have the 1" range available.
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Post by macdaddy on Oct 22, 2017 18:19:46 GMT
Why? Other similar units have 2" reach. Dawnguard Sentinels for example Actually Dawnguard should really have reach limited to 1" for both appearance and game balance reasons, IMO Too many units with relatively short weapons have 2" in the game, it's against WYSIWYG and I don't like that, to be honest. It should be reserved for polearms and really huge individual weapons now that we have the 1" range available. I also do not think we should use sentinels as a "goal" unit. They are honestly probably a little too good at what they do. Knights exemplar are already good enough without reach
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