Deleted
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Post by Deleted on Mar 27, 2017 16:26:15 GMT
Hello all. I'm new to Warmachine and am ready to take the plunge and start purchasing models. I am heavily leaning toward Khador, but my one hesitation is the lack of an All in One Army Box. I have considered both Cryx and the Protectorate as well, but I like the looks of Khador the best. That being said, the AIOs make the trajectory for getting into the other two factions much easier to see. My area also doesn't have a Journeyman League right now, so I don't have that to assist with investing in models either.
What are the suggested entry models for a new Khador player? If I get the battle box what other Jacks should I be getting? Also, are Man-o-Wars and Iron Fang suitable for starting infantry? I'll pick up winter guard models eventually, but those aren't what get me excited for Khador so I want to start with heavier troops.
I've been watching a lot of battle reports, etc... and I appreciate any advice you guys can give so I can finally get started. I'm really excited to play but damn the initial jump looks scary.
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Post by raidanx on Mar 27, 2017 17:12:54 GMT
I started in MK 2 with a battlebox so I will give the same advice my friend gave me back then, get the battlebox. Its great to start picking up your first games. If you decide to go for man o wars, the kovnik is pretty much auto include. Iron fangs are a good buy too as you can also magnetize them to get black dragons as well (very easy to do so). The iron fang kovnik is not a must buy though. A good starting purchase you will not regret is widowmakers (FA 1) or a box of mechaniks. Mechaniks give you 6 models so you can use the box to fill up 2 min squads or run just 1 max squad. Kossites, kayazy and greylords are more niche and do not fill all army lists. WG are quite well rounded and make a good 2nd buy. My advice is to start with battlebox. Get another Jack kit and magnetize it to give you more options. Play a few battlegroup games using the magnetized jack kit to allow you to familiarise what the jacks can do. THEN aim for your 1st infantry squad. Also, Khador will get an all in one eventually. If you want you could look for the mk 2 all in one.
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Post by The Snark Knight on Mar 27, 2017 17:30:07 GMT
If you don't see picking up the tools to magnetize kits in your near future, it's also worth mentioning that a battle box plus an additional juggernaut chassis kit still gives you considerably more options than just the battle box, as all of the arms are interchangeable. I've picked up a large number of jacks for relatively low cost by doing this, and I haven't magnetized a thing.
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Post by smoothcriminal on Mar 27, 2017 17:36:29 GMT
I recommend against Battlebox since the jacks don't come in magnetizable kits. Better to just buy 2 kits and caster.
I recommend checking out theme forces and build towards one of them. It will keep the unnecessary purchases to minimum. If you build 2 different themes you'll be able to have pretty much any mixed list available with some small merc additions after that. Just try to differentiate, don't spam more than 2 same units or jacks even in theme, those builds are usually very theme- or caster-specific.
Mows and fangs are usable as starting infantry, you have to keep in mind mows need Kovnink and Officer to work though.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Mar 27, 2017 18:12:14 GMT
While I think the AIO box is a very good idea, because MK3 allows for multiples of the same jacks or units to be played, you don't really run the risk of redundancy if you start buying smaller kits etc. For me, my first thoughts were on which caster I wanted to run and then I started picking up units from there. As has been said, MOW demand that you also get the Officer and Kovnik, but those are good pieces anyway, so it's not a burden outside of the financial. Widowmakers are great along with the Marksman and Kayazy Eliminators are in so many lists. I would hope that people around you would be open to playing some smaller point games to help you get your feet wet, so then I would recommend that in the course of doing that, you slowly add to your purchases based on what works for you and that you like playing. I have a unit of pikemen and black dragons that have not seen the light of day for a long time, it because they are bad, but I'm just liking my other stuff more.
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Post by Irusk2K on Mar 27, 2017 20:58:42 GMT
Welcome to Khador!
While we don't have a AIO box yet it will most likely be coming out soon.
Until then I recommend getting the Battle Box. Not only is it cheap it has the rule book primer and some tokens with come in handy. The Caster that comes in the box is pretty easy to use and fun to play.
If you don't want to wait for the AIO check out the Warmachine/Hoards Trade/Sale group on Facebook. I've had a lot of success getting large batches of Khador models for 50-60% off MSRP, sometimes already painted.
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Deleted
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Post by Deleted on Mar 27, 2017 23:35:09 GMT
Thanks for all of the advice. I plan on getting the Battle Box, and maybe a unit and couple of solos to get started. I'll expand more after I get a few battles under my belt.
I did want to ask one other question. Magnetizing, how highly is that recommended? I see that the two Jacks in the starter box come from the same class so the bodies should be interchangeable, yes? Especially if I pick up one of the full kits later. I want to maximize what I can do but magnetizing seems like it takes a lot of work, especially for a newbie. Do you guys suggest doing that or do you think I may be able to get away with just gluing the jacks together?
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Post by h4ppynz on Mar 28, 2017 0:41:25 GMT
I highly recommend magnetizing and I deeply regret not magnetizing my initial purchases.
One note is if you want to get a basic handle on the game you could try get a VASSAL game - which is an electronic version of Warmachine and Hordes you can play on (most) computers. There is a forum for this on these boards and I'm sure someone would be willing to play some smaller point games - also allows you to experience models BEFORE you fork out the cash for them.
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Post by Irusk2K on Mar 28, 2017 0:43:56 GMT
Magnetizing is a good way to save some money but definitely not nessasary, especially when you are just starting out. I just glued my jacks together when I was just getting into the game.
If fact what I ended up doing was buying 2 MK3 battle boxes and 2 MK2 battle boxes. They are a great value especially if you can find them on sale or second hand. This way I ended up with 2 of each of that class of jack (I did have to buy the arms and head for one set off Privateer Press). I even have list that uses 6 of those 8 jacks. If I had built that list with just one battle box and Magnetized kits it probably would have cost me a lot more.
Now that I'm deeper into the hobby I do magnetize (I highly recommend it if you ever get a colossal). It really isn't much work but it does take time and requires special tools.
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Post by Blargaliscious on Mar 28, 2017 2:44:11 GMT
Hello all. I'm new to Warmachine and am ready to take the plunge and start purchasing models. I am heavily leaning toward Khador, but my one hesitation is the lack of an All in One Army Box. I have considered both Cryx and the Protectorate as well, but I like the looks of Khador the best. That being said, the AIOs make the trajectory for getting into the other two factions much easier to see. My area also doesn't have a Journeyman League right now, so I don't have that to assist with investing in models either. What are the suggested entry models for a new Khador player? If I get the battle box what other Jacks should I be getting? Also, are Man-o-Wars and Iron Fang suitable for starting infantry? I'll pick up winter guard models eventually, but those aren't what get me excited for Khador so I want to start with heavier troops. I've been watching a lot of battle reports, etc... and I appreciate any advice you guys can give so I can finally get started. I'm really excited to play but damn the initial jump looks scary.
Welcome to Warmachine! Excellent choice you have made. Until (if?) the Khador AIO comes out you cannot go wrong on buying the Mk3 Battlebox. Buying a Khador Heavy Warjack Kit (Decimator/Destroyer/Juggernaut/Marauder) box and a 2nd Mk3 battlebox is a good way to get 3 more warjacks for $75 retail, versus 2 more warjack kits which gets you 2 more warjacks for $70 retail. All of the parts are the same, it's just the battle box kits are red plastic while the warjack kits will have grey plastic. If you can find the old Mk2 Battleboxes for cheap, get them. You will increase the number of chassis you have for cheap and you will get an additional warcaster - Kommander Sorscha.
Whether you decide to magnetize the warjacks is up to you, depending on how much flexibility you want / need and the availability of cheap kits. I was able to snag 4-5 of the old Mk2 battleboxes for $20 each so when I transitioned from *old* metal warjacks to the current plastic I didn't really see the need to magnetize them.
Before you ask what to buy beyond the battlebox / AIO / whatever depends on your goals for what you want to do with Warmachine. If you and some friends are going to get together, throw some figs on the table and just have fun playing a game that looks good, I suggest that you get whatever you want. Figure out your playstyle, ask what goes well with your playstyle, and just start getting stuff. You'll figure it out from there.
If you want to get into competitive gaming and start playing in tournaments (Steamroller - aka SR), that is when you are going to want to be more careful about what you get. When you see others tell you to buy this, that, this, and that - and then tell you not to buy that, this, that, and this - they are coming from a more competitive / Steamroller viewpoint. The SR scenarios and prevailing groupthink tend to favor certain units over others. That doesn't mean you won't do well with other units, but what you do well with in the SR environment is dependent on the SR scenarios and your ability to think outside of the box while smashing what is inside the box. One other thing to consider before getting into competitive gaming - The Steamroller rules are up for what is being billed as an "Edition Change" and promise to turnover current thinking, meaning that some of the advice given to you will be out of date within a year.
One last thing: not to dissuade you from playing Warmachine, but be prepared to lose your head to your opponent on a regular basis until you get a hang of the game. Not that Khador is bad (far from it!) but this game has a very elegant design in that there are 39 different ways to get the same victory. Khador is pretty cut and dry in its design - your ability to actually execute military tactics will help you the most with Khador IMHO. The other factions can be more obtuse in their thinking and how they go about beating you might be different than what you expect. Stick with the game.
Welcome to the Motherland!
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Post by khador247 on Mar 28, 2017 2:59:55 GMT
If you magnetize just make sure to use good strong magnets. A friend magnetized two kits for me and the magnets are really too small. Arms fall off all the time.
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Post by Havock on Mar 28, 2017 3:58:27 GMT
The starter kit is good value, I personally dislike the Decimator but even then the kit's still a Juggernaut, a useable caster, a mini rulebook and some tokens for slightly more than one warjack kit.
Hell, right now getting the Mk3 and mk2 battlebox is not such a bad idea; two juggers is nice, the Destroyer is pretty solid nowadays and you get a second caster to play around with.
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Post by Netherby on Mar 28, 2017 8:28:50 GMT
Magnetising all depends on your budget and painting plans. Having glued models is nicer than magnetised ones, but obviously costs more and will increase painting time. I mainly like it because it means I only have to paint 4 jacks and the arms The Juggernaut type jacks are really easy to magnetise as the only difference between them are the arms. Kodiak/Grollar do have different smoke stacks, but you can pretty much ignore it and just do the arms. The Clam type jacks (Devastator, Demolisher & Spriggin) are more difficult as they have different shoulder mounted weapons and the Spriggin has completely different arms. I think going with the Mk3 Battle Box plus 1 Juggernaut chassis kit and 1 Kodiak chassis kit will give you what you need in terms of Warjacks for a while. Ultimately you will probably want a second Juggernaut and Kodiak kit later on and two of the Clam types if you go all magnetised. If you go with the BBox+Jugger+Kodiak, when the All in One comes out it probably won't have models in it you don't want.
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wiking
Light Addition
Smoke me a slipper I will be back for breakfast
Posts: 67
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Post by wiking on Mar 28, 2017 10:56:18 GMT
What others fail to tell you when you get into the game whennot magnetizing the war jacks can take up lots of space both on the shelf waiting to be painted and in storage of boxes before you know it. Especially if you say I will just get mercenaries/minions I can use as well as units and solos and suddenly need another carry case for mercenaries etc. Heaven help you if you get a second faction 12 months later. I strongly recommend magnetizing and having the separate arms etc in a plastic box it not only makes it easier to paint but transport and store. Just do not use an electric hand drill such as a dremel for the magnets I have found more control with a pin drill to get started then use the dremel
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Post by zerfius on Mar 28, 2017 14:53:06 GMT
Something else to consider is picking up a used army from someone leaving the game or consolidating factions. The nice thing about this is you can get a good number of models that have already been used in battles together - so there is a good chance that you have a ready made 75+ point list plus some added flexibility. Then, once you see what your play style is and what holes you have, you can supplement with new models.
The biggest challenge here is knowing what is a good deal, what will work for your, and the potential for having to repaint. I bought used and I am very happy with my purchase. I have a lot of models, a lot of flexibility, and repainting is just something to do!
Good luck and welcome to the club!
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