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Post by sand20go on Mar 27, 2017 15:46:41 GMT
So our local cyngar player, gosh bless his S tier playing heart, is getting his love on for Nemo three with all the leaps. I think right now he has at least 3 fire flys, Dynamo and a few other things. More focus that any one should be allowed to bring and boosted POW 12s (those Fire flies) all day long.
Obviously any dude spam doesn't work. Nemo's main upkeep shuts down Impending doom pretty well. And with Dynamos and others it isn't that hard to crack armor and blow Khador heavies off the field.
Anyone running anything they like? Might be time to get Karchev rolling and just shove a shit load of juggers and Maurders down the throat since at some point you can't chew through it all ;-)
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Post by Rowdy Dragon on Mar 27, 2017 15:59:22 GMT
I always recommend being classier. Spam enough and PP decides "Maybe the Maurader needs to have Pow 14...And lets make the Decimator cost 18 for good measure".
Things with stealth is one solution. Can't ricochet what you can't hit. Also try out Irusk 1. Unless your enemy brings the pathfinder, it will shut him down like an angry clown. The idea is you need 2+ waves. 1 is sacrificial, the other two hit hard.
Edit: MOWs can be good fun for shielding.
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Post by sand20go on Mar 27, 2017 17:02:42 GMT
I always recommend being classier. Spam enough and PP decides "Maybe the Maurader needs to have Pow 14...And lets make the Decimator cost 18 for good measure". Things with stealth is one solution. Can't ricochet what you can't hit. Also try out Irusk 1. Unless your enemy brings the pathfinder, it will shut him down like an angry clown. The idea is you need 2+ waves. 1 is sacrificial, the other two hit hard. Edit: MOWs can be good fun for shielding. Stealth typically isn't THAT much of a problem. 16 inch threat range to start the fun with a Firefly. Run it. Then shoot it in the back to start things going. Electrical immune so no leaps to it.... Though - trade first wave of "squishies" for Fireflie_S_ . Second wave (IFP?....Man of Wars?) eats Fireflies and is more "defensively" positioned. Forces feat. Then use THIRD wave to go eat Things like Dynamo. hmmmmmm........ And then add in Alexia 1 cause nothing says I love Electroleaps than Risen to soak up the number of leaps that occur ;-)
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Post by Rowdy Dragon on Mar 27, 2017 17:35:34 GMT
No don't Waste the Risen A and B, they are more likely to ricochet to things you need.
An Irusk 1 List I had was:
1st Wave: MOW, 2nd Wave Iron Fangs, 3rd Wave-Conquest.
I Either get assassinated by wave 2 or my opponent surrenders.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Mar 27, 2017 18:19:04 GMT
Sort of off topic or barely staying with the topic, but I hate e-leaps and other auto hitting junk. The range on the leaps is too far, and they should be forced to have to make a to hit roll. Sorry, just had to vent...
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Post by CodFather on Mar 27, 2017 18:43:19 GMT
I don't think Kharchev is the answer. Between the feat, force hammer and nemo's mobility, kharchev might just get picked apart since nemo will get a big alpha with his and then be able to pick the engagement with his mobility. I've seen it played once, and although there was a skill disparity favoring the the nemo player, i feel like kharchev is just to slow, and generally his feat is overkill on what Nemo is bringing.
Harkevich on the other hand I think has better tools thank kharchev. Play it in JotW and bring 7-9 jacks. I'm currently trying out 7 jacks plus a marshalled behemoth, haven't played nemo3 yet tho. With at least 2 kodiaks you can block LOS to your force from dyanmo so he doesn't get a crippling turn of feat shooting into you. Harks feat buys you a turn of little damage and if you need to you can run your jacks a long way to engage his stuff. It's not totally one sided, but Harks got some good game if you can keep hark alive.
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Post by stokerd on Mar 27, 2017 19:44:30 GMT
Electrical immune so no leaps to it.... Out of curiosity, where does it state this? Under e-leaps (at least in Nemo's spell), it states the lightning arcs to the nearest model within 4" it has not already arced to. On pg 56 of the mini rulebook, it states that a model with damage immunity does not take damage from that type. Nowhere that I can find states that if a model has electrical immunity it cannot be targeted by e-leaps. SaveSave
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Post by welshhoppo on Mar 27, 2017 19:49:01 GMT
Pg18 under immunities.
Models with immunity electricity are ignored by lightning arcs.
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Post by stokerd on Mar 27, 2017 20:14:24 GMT
Thanks! I knew it had to be somewhere, I just couldn't find it.
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Post by welshhoppo on Mar 27, 2017 22:56:35 GMT
Also (another wee trick) flags are models too. Lightning will arc to them if they are closer.
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Post by Mr.Human on Mar 29, 2017 5:22:21 GMT
I've played Karchev successfully into Nemo3, granted I had waay more experience with my list then what the opponent had with his. Lots of heavy jacks aligned right did the trick. Now with reposition on your mechanics you can even bring them (I've not used them much in mk3 because more jacks has been better).
Think I even had scenario advantage in both games.
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Post by Netherby on Mar 29, 2017 12:19:22 GMT
So MoWs with Iron Flesh are decent into Nemo3, it takes a LOT of firepower to remove them and boosted electro leaps generally won't do a lot. This is one of the few match-ups where the Koldun Lord can actually do a lot of work, shutting down those short range assault attacks by standing behind the MoWs.
You can expect to lose a jack on the feat, Dynamo will easily kill one on its own. So take a few cheap ones that you can afford to lose and try to make it difficult for Dynamo to get multiple good targets, because it will usually have attacks to spare after scrapping the first jack. But its multi-fire or whatever, so the second target has to be within 4" I think?
You CAN run troops, but they either need to have the range and positioning to stay away from most of the leaps or be stealthy. Unfortunately Iron Fangs die to e-leaps a lot, since there is usually so much stuff making them higher PoW.
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Post by heckler on Mar 29, 2017 22:18:25 GMT
within 2" for multi fire. shield guards can mess it up
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zeffid
Junior Strategist
Posts: 163
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Post by zeffid on Apr 5, 2017 10:47:29 GMT
I think there are two ways into Nemo3. 1) Skew ARM harder. Harkevich does it best, cause he can have a cloudwall to limit incomming damage or save key pieces against feat turn 2) Skew ranged treat. This means Vladimir 1 or Sorcha 1 in WGC with 9 or more rockets. Played properly and Nemo will not have nough atacks and leaps to be meaningful on his feat
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