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Post by Tom_Bombadil_ on Sept 18, 2017 23:55:06 GMT
So I absolutely love Elara2 both from the stand point of her model as well as her rules. I think she is a great tool box that provides a lot to retribution that we do not otherwise have but I'm struggling to piece together an army for her. I keep defaulting to Halbs but does anything else work with her? Maybe invictors?
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Post by GreatBigTree on Sept 19, 2017 1:48:18 GMT
Elara 2 would be my go-to for a Defenders theme list. 2 Halbs, 1 Rifleman unit, 3 Heavies. Punch a hole, go for the kill.
They're so fast, and with Boundless Charge on Feat turn... If you go first you can lock someone into their "1-move" distance pretty easy, and camp objectives for a couple turns.
Riflemen hold back, peg away with their guns / camp objectives. Heavy Jacks provide some fire support, and when opponent breaks through the Halbs, smack face. Solos are support units so can hang onto flags pretty easy, without getting into trouble.
Halbs in theme just seem to work so well with her.
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Post by m4gnetic on Sept 29, 2017 9:15:58 GMT
I would give some thought to running her with the following base:
Shadows theme 2x min infiltrators Spears free eyriss2 (or 1 whichever you prefer) 3x arcanist
That's gives you a healthy chunk ok point for a nice heavy battlegroup (which I think the theme needs) In my eyes helios enjoys boundless charge and the DEF debuff greatly (and those pow 21 explodey fistey retaliatory strikes!). an arc node is probably required to apply anti stealth debuff (remember within 5") and some cheap warjacks are needed to bring the armour cracking and durability.
That ends up looking something like this:
Elara2 -Helios -Sphinx -Sphinx -Chimera Spears of scyrah Min infiltrators Min infiltrators Mage hunter assassin Arcanist Arcanist Arcanist Eyriss2 (free)
You get +1 to go first (fantastic in SR2017 to claim table position). The feat works with all of your models, and you have enough individual pieces to be able to score all kinds of zones and flags etc.
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Post by Tom_Bombadil_ on Sept 29, 2017 20:39:47 GMT
Thoughts on why Elara in shadows? It seems so far that she is only ever taken in defenders. I like the idea I just am curious on your reasoning.
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Post by HubertJFarnsworth on Oct 3, 2017 14:36:02 GMT
I actually like her a lot with Invictors. They can get good use out of Marked For Death and their minifeat to take out targets from a distance and with Scything Touch up their Assault+Charge attacks put out roughly the same average damage as Sentinals (VS ARM 18, 3 damage from shot + 5 damage from charge = 8, Sents average 8). Boundless Charge fixes their SPD and Pathfinder issue as well. She can also do well with Ellowuyr Swordsmen, though they are better against infantry swarms than hard targets.
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Gwydion
Baby's First Wargame
Posts: 8
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Post by Gwydion on Oct 4, 2017 8:45:14 GMT
Currently I´m playing her in Shadows as my other list is Rahn in Forges and I need something to play into Ghostfleet / Dark Host, Circle and Menoth. The list is heavily influenced by @tuckers list ideas. Most lists in Shadows that have Issyria as their warcaster have big problems with the Darkhost. At least that is my impression. I´m trying Elara in Shadows as she has some solutions to both lists as she has Marked for Death to deal with the Wraith Engine and Blackbanes. Her nuke is powerful enough to kill a solo of a flag and Sycthing Touch helps this army a lot. The combination of a charging Griffon with Scything Touch and a Magehunter-Assassin is enough to instantly remove a Wraith Engine (just for fun: A charging Griffon with Scythin Touch and a full unit of Magehunter-Strikeforce do like 60 boxes to an arm 19 colossal). The Army is fast, mobile and hits hard. I really love her as you can get useful stuff out of her toolbox every turn.
Elara, Death's Shadow - WJ: +28 - Chimera - PC: 8 (Battlegroup Points Used: 8) - Griffon - PC: 8 (Battlegroup Points Used: 8) - Manticore - PC: 14 (Battlegroup Points Used: 12) - Manticore - PC: 14
Mage Hunter Assassin - PC: 4 Mage Hunter Assassin - PC: 0 Narn, Mage Hunter of Ios - PC: 0 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2
Mage Hunter Strike Force - Leader & 9 Grunts: 16 - Mage Hunter Strike Force Commander - PC: 4 - Soulless Escort - PC: 1 Mage Hunter Infiltrators - Leader & 9 Grunts: 13 - Eiryss, Mage Hunter Commander - PC: 6 Spears of Scyrah - Leader & 2 Grunts: 9
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dagowit
Junior Strategist
Posts: 171
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Post by dagowit on Oct 4, 2017 12:59:06 GMT
I recently saw a game with Dawnguard. It was something like:
Elara 2 - Sphinx, Chimaera, Aspis 2 max Sentinels + CA + Soulless 2 Scyirs w. marshalled Sphinx Arcanist mechanics
With Vengeance and Boundless Charge, a marshalled Sphinx threatens 15". That took the opponent by surprise. Sadly, the Sphinx in question did not have enough focus to really abuse this. Personally, I think I would downgrade the Sphinxes to, hmmm, Griffons. To really maximise the effect of the 'jack marshalls, I think they need access to more focus (so go with Hydras or go with something cheap).
That said, Sentinels under Elara2's feat are brutal. If she can land Marked for Death, it gets even more potent.
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Post by daishi84 on Oct 6, 2017 7:59:40 GMT
I've been toying with:
Retribution Army - 75 / 75 points [Theme] Legions of Dawn
(Elara 2) Elara, Death's Shadow [+28] - Banshee [18] - Phoenix [18] - Sylys Wyshnalyrr, The Seeker [0(4)] Arcanist Mechanik [2] Arcanist Mechanik [2] Dawnguard Sentinel Scyir [0(4)] - Griffon [8] Dawnguard Sentinel Scyir [4] - Griffon [8] Dawnguard Invictors (max) [16] - Dawnguard Invictor Officer & Standard [4] Dawnguard Sentinels (max) [18] - Dawnguard Sentinel Officer & Standard [4] - Soulless Escort (1) [1]
I figure it is a good general place to start to figure out how things work together. I would go a bit shooty with Vics on the front line and elara's BG possibly contributing utilizing MfD. Then putting Scything touch on one of the griffons would be my plan. Right behind the Vics would be four 2 inch reach models with either flank or WM and a vengeance move to clear out or hurt whatever crashed into the front lines. Once lines meet, the griffs can really put the hurt down with POW 13, + crush, + scything, plus either extra focus or concentrated power. And this is all separate from the Sents already awesome capabilities. Combined with feat or Boundless, the Scyirs and griffs can eat up or heavily damage some heavies. The feat really helps with the slow dawnguard. I think Elara really need an arc node to help put out MfD without having to rely on bloodboon/teleport shenanigans. I have been going back an forth with replacing the phoenix with a Chimera and a Harpy (when they are released) so her BG can contribute more by shooting to delay or soften up your opponent's heavy hitters while the infantry does their thing supported by the griffs and scyirs. The BG can even operate a little further away to help protect a particular flank since the infantry will probably be all bunched up in one area and are relatively self sufficient. The one thing I worry about is keeping Elara safe with no shield guards, so my main mitigation was to use an arc node and keep her safely hidden. Otherwise, I think the list offers a nice balance with shooting and melee, showcasing Ret's inherent strengths.
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Post by elladan52 on Oct 6, 2017 12:01:52 GMT
Have you played that list? I think you are going to find you don't have enough focus to go around for your 2 griffons, especially with only 2 arcanists. That's the big thing I've been looking at with similar lists, I think the second marshaled jack may not be worth it in most cases.
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Post by Tom_Bombadil_ on Oct 6, 2017 15:06:36 GMT
Have you played that list? I think you are going to find you don't have enough focus to go around for your 2 griffons, especially with only 2 arcanists. That's the big thing I've been looking at with similar lists, I think the second marshaled jack may not be worth it in most cases. Looking at the list I certainly see what you are saying there is not much focus for those griffons, I will say that if you are not planning on allocating much anyway jack marshal bonus + flank would be worth quite a bit more than just a power up so they may not do much better in the battle group either.
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Post by elladan52 on Oct 6, 2017 15:24:01 GMT
Have you played that list? I think you are going to find you don't have enough focus to go around for your 2 griffons, especially with only 2 arcanists. That's the big thing I've been looking at with similar lists, I think the second marshaled jack may not be worth it in most cases. Looking at the list I certainly see what you are saying there is not much focus for those griffons, I will say that if you are not planning on allocating much anyway jack marshal bonus + flank would be worth quite a bit more than just a power up so they may not do much better in the battle group either. it's more that you'll never even max out the one. Sure, that griffon can hit pow 19 weaponmaster, but he'll only get 3 attacks at most, and only 2 if you need to fleet. Granted, it's not a bad idea to have them hang out in the back until the late game, I think. It just seems like this might be the case of more=/=better. Would have to see how it actually feels on the tabletop, though.
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Post by psycomonky on Oct 6, 2017 17:34:42 GMT
I think the harpies are really the way to go on marshaled jacks when they show up. Having a gun for something to do on the turns you aren't charging in sounds awesome.
Having not played it i think positioning is the biggest issue. You want both arcanists to be within 9 of both griffons AND within 9 of at least one heavy to give it conpower if needed. Have you run it yet? How well does that work out?
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Post by crippler on Oct 25, 2017 18:39:51 GMT
Just checking in. Has anyone been playing any Elara 2 games? Any changes to your lists from the new themes? Im just basically scrounging for list ideas
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Post by Tom_Bombadil_ on Oct 25, 2017 18:59:40 GMT
I have been trying her out in LoD and I feel like it would work out alright thought I still feel that Defenders would still be best.
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Post by elladan52 on Oct 25, 2017 19:02:20 GMT
Whatever jack you Marshal in Legions is insane, that's for sure. So far a Hydra is my favorite.
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