doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Sept 16, 2017 22:38:30 GMT
While I haven't been playing Grymkin too much (1-2 games per week, since 3 weeks after release), but thus far it's been seeming like the Sacrifice Arcana is really, really strong. Like possibly-OP strong. Like "I need to advise people on how to work around it" strong.
So what counter-plays exist vs Sacrifice? All I can think of is Grievous Wounds (which is shockingly rare now-days), and trying to focus down one target at a time, which can be difficult-to-impossible depending upon terrain and/or game-state. So what else is out there?
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Post by Swampmist on Sept 17, 2017 0:33:14 GMT
it's n order of activations thing. Don't go into heavies before attacking infantry primarily; one dead dreadrot healing 24 boxes on a skin and moans is how people lose games.
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Sept 17, 2017 0:57:12 GMT
it's n order of activations thing. Don't go into heavies before attacking infantry primarily; one dead dreadrot healing 24 boxes on a skin and moans is how people lose games. Oddly enough, that's exactly what happened today that started this. A Skin & Moans with 10 boxes left was in combat with a Conquest (Conquest missed its attack, having elected to go for a single boosted swing rather than boost the broken arm and get two shots at rolling a 7), then was healed after he killed a Dread Rot. At which point he called the game (still played it out, but there was no coming back for him).
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Post by Swampmist on Sept 17, 2017 3:08:30 GMT
Yeah, that's the thing. Because it procs off of killing dudes, you want to kill the dudes. It's similar to playing into a Knight Exemplar Sceneshal I'm pretty sure; kill everything around him first, else he's just getting back up.
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stibe
Light Addition
Posts: 62
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Post by stibe on Sept 17, 2017 9:03:29 GMT
It can definitely be played around, and I've had multiple games with no good opportunities to use it since my opponents just kill my beasts one at a time. Of course, like in your example, a critical miss can put a damper on that plan.
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Post by LoS Jaden on Sept 17, 2017 14:40:15 GMT
It's definitely something you can play around. Focus on one model at a time, force their other arcana to trigger because you can only trigger one per turn, grievous wounds, things like the entropic aura on the Death Knell or Gallows Grove etc.
Playing into Grymkin is a contest of who understands the Arcana better, whichever person does will win most of the time.
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Post by harvesterofsorrow on Sept 18, 2017 17:53:03 GMT
Sacrifice is really good. I haven't found it OP. Your opponent had the knowledge of everything you have on the board, so if they misplay, that does not make your ability OP.
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Post by Swampmist on Sept 18, 2017 17:54:27 GMT
Eh, sacrifice is really punishing for bad dice. You can have a 75% chance to kill a skin and moans, and roll bad enough that you fall into that 1\4. now what? Kill nothing nd lose? Or lose an entire, probably buffed, activation's worth of work?
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Sept 19, 2017 2:24:44 GMT
Eh, sacrifice is really punishing for bad dice. You can have a 75% chance to kill a skin and moans, and roll bad enough that you fall into that 1\4. now what? Kill nothing nd lose? Or lose an entire, probably buffed, activation's worth of work? Agreed. It doesn't seem to punish misplays, so much as it punishes having really bad dice. Again, in the game I played that brought this up, he missed a boosted 7-to-hit. Which means he had a 90% chance to hit, which had it hit would have had an 83% chance of killing the Skin&Moans in one shot. It wasn't a wrong choice to go for the Skin&Moans, and had it died, at best I would have healed a mostly-dead Gorehound that was tied up with Winterguard, and two half-dead Crabbits. This was not a misplay on his part. But because he managed to hit the 10% chance and miss, I ended up healing all of those, plus bring a nearly dead Skin&Moans back up to full, where there was no more Hail Mary option to kill it, and it would certainly wreck the Conquest. That a BIG swing in attrition off of a 10% likely roll.
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Post by Swampmist on Sept 19, 2017 6:16:31 GMT
I still think that doing everything you can before trying it is correct, especially finishing off that gorehound, but otherwise I agree fully.
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Post by robobengt on Sept 25, 2017 5:35:29 GMT
RFP also denies Sacrifice. One could also grant the use of sacrifice as a means to prevent the grymkin player of using another arcana that would ruin your plans otherwise.
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Post by rocketmelvin on Oct 6, 2017 0:40:56 GMT
RFP also denies Sacrifice. Learned that the hard way today...
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Oct 8, 2017 19:53:30 GMT
Follow-up question,
In Dark Menagerie, do Gremlin Swarms count as Friendly Faction models for the purpose of triggering Sacrifice?
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Post by LoS Jaden on Oct 8, 2017 20:15:15 GMT
Follow-up question, In Dark Menagerie, do Gremlin Swarms count as Friendly Faction models for the purpose of triggering Sacrifice? Sure do.
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