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Post by skathrex on Mar 22, 2017 12:09:00 GMT
Hey Guys,
I am constantly looking for way to hit harder since my favourite Casters (Strakov, Sorscha) are lacking in that department.
Now the problem is Khador doesn't have to much in that perspective: A&H&V: Viable, but to expensive imo Gorman: would be my best guess but misses often Andrej: Good for Redline Jack, awesome with Sorscha, not so much with Strakov (would like to have the Jacks in my BG)
soo that leaves Ragman, which I see many people talk about.
My Problem is that often the enemys I want to kill are not really close to my army.
And as I understand it Ragman has to be relativly close to my target. (Target->Melee Rng -> Base->3" to Ragman) And Ragman can only walk to his target so this means +6". Additonally his only protection is beeing close to troops. Which means he is most likely hanging out farther back since most of our troops are range oriented. Or is his spell a pulse?
How do you play him? Does he work for you?
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Post by khador247 on Mar 22, 2017 12:30:15 GMT
I haven't used him lately but when I was using him I found him to be tricky. He does need to hang back due to the nature of how his effect works. A colossal or jack with reach are good targets for him to get the most use out of dark shroud. I'm not sure he is the answer you are looking for with Sorcha or Strakov as those casters are usually trying to alpha strike either with guns or melee. I think Ragman works better in an attrition list such as with the Butchers, Karchev or one of the Irusks. Just my thoughts. While expensive A&H+V might be a better option for the casters that you mentioned.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Mar 22, 2017 13:10:40 GMT
OK, not to toot my own horn, but "TOOT"! I have actually had good use with him recently with my Sorscha1 list that uses Victor and 3 Units of Doomreavers. Because of the size and reach of Victor, Dark Shroud on him stretches really far. Likewise, I have used the Doomreavers to run and engage something that was too far to charge, put Dark Shroud on them then Freezing Gripped the target or FEATED if appropriate to make an easy and unengaged and debuffed target for Victor's Autocannons. The cool thing about Victor, or any colossal etc, is that it really keeps Ragman safe. The trick is to play him as aggressively as you can so he stays relevant.
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Post by skathrex on Mar 22, 2017 13:23:17 GMT
Growl : Yeah you were kind of an inspiration to that point. I think I will always use him whenever I use Doomreavers. But I don't know if I want Reavers (even just 1 Unit) with strakov since his feat is more a late game thing imo. khador247 : I think you are right. Especially with Butcher3 he is easyer to use. Irusk may be a fun Idea. maybe I have to take A&H&V, but my Attrition is already really bad with Strakov (outside of theme)
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Post by khadorjack on Mar 22, 2017 13:54:53 GMT
Strakhov is too fast for ragman IMO. However keep considering the journeyman kid, it's nice to have 2 speed buff (superiority and redline) even if is outside BG. Also the feat affects the redlined model, so you have 2 superfast jacks (maybe a colossal and behemoth? That's armor cracking!)
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Post by skathrex on Mar 22, 2017 13:58:51 GMT
While the image is tempting. I have learned that the feat is somewhat "Bang or Bust". Either it more or less ends the game, or Strakov is dead. When running Andrej I would most likely just give him a Juggernaut to have some extra punch with him. Colossal is a bit much and if I can play Behemoth, he belongs to Strakov to trigger overrung. That said Superiority would be better on Conquest.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Mar 22, 2017 14:00:10 GMT
skathrex Yeah I think you are right about Doomreavers not benefitting much from Strakhov. I will confess to a certain amount of ignorance to playing him anyway, so of course you should trust your own instincts regarding him. If I understood your sentiment correctly about the hard time you're having in your attrition game with your Irusk list, I have had to work hard to trim my lists of support units/models in order to squeeze in more things that get work done. At least in the case of Ragman vs A&H&V, he is easier to absorb because he is so much cheaper. Of course the problem with him is delivery as opposed to getting stuff done at range with Lady A.
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Post by skathrex on Mar 22, 2017 14:39:00 GMT
Growl :Well kinda, Attrition is a Problem with Strakov, because you start with Behemoth for easy Overrun triggers, take Ruin, because Ruin, and he is a Reach Jack. Evenutally you want Torch and know you are already pretty expensive to begin with. The only thing the Doomreavers would like is the feat and thats not even so great for Doomreavers since they mostly don't go in all at once. Currently trying to find a List with Reavers as I started to love their "feel" Maybe Irsuk2 or Z1.
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Post by borderprince on Mar 23, 2017 11:28:38 GMT
I am constantly looking for way to hit harder since my favourite Casters (Strakov, Sorscha) are lacking in that department. Now the problem is Khador doesn't have to much in that perspective: A&H&V: Viable, but to expensive imo Gorman: would be my best guess but misses often Andrej: Good for Redline Jack, awesome with Sorscha, not so much with Strakov (would like to have the Jacks in my BG) soo that leaves Ragman, which I see many people talk about. You've missed Hutchuk from that list - he has Rust, just like Gorman. He might be worth trying with faster/more mobile casters like Sorcha1 and Strakhov. The Ambush ability might help you. And thinking about it, his Quake grenade might work really well with Sorcha1: Stationary + Knockdown = no movement or combat for warriors, and 2 focus to shake. Might have to try that.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Mar 23, 2017 11:45:55 GMT
I've used Hutchuck with mixed results, mostly good actually, but his 6pt cost is a lot. I love his potential jank and have tried to come up with better ways to include him though. One of the better times I used him, I actually forgot to bring him out when I wanted to and he ended up scoring with him because the battle had moved past that flag.
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Post by Netherby on Mar 23, 2017 12:48:21 GMT
Ragman IS somewhat difficult to use. Sprays remove him pretty easily if he's forward. He's not going to be able to do anything for charging infantry mostly, but he can be 2" behind a jack and still get far enough forward to buff it assuming no speed buffs.
But here is the thing, Ragman generally won't work for your alpha strike. He is super easy to use for the counter punch however and I think that's basically what you need to look at using him for.
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