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Post by Cryptix on Mar 21, 2017 2:47:10 GMT
Your Vlad 2 list is solid. The weak link in your Butcher 3 list is the Beserker. If you're trying to be competitive, the general concensus is that the Beserker chassis is currently garbage. They can be fun filler, and if you already own it fine, but I would hold off buying a kit until we see some errata love. You are safe as houses with the WGRC set up, and the artillary. In terms of Jacks with Butcher, he likes Ruin, and everything on the Juggernaut chassis - Kodiak, Marauder, Juggernaut, Destroyer. Devastators are also really good scenario pieces and not overcoated at 14 points. Luckily, the way you build your list, you can have your cake and eat it too since you made the Field Gun free when you could have made the Mortar free. BOOM. That gives you one point to uprade your Beserker to a Marauder, which is the best value for the points you'll find in any faction for a heavy warjack. Also, he'll actually make your Mortar work. Someone brought a colosssal? Too bad, so sad. Make that one tweak and both of your lists are good to go. Pro tip. (Please listen to me on this. Really). Magnetize your heavy warjack kits. I may be preaching to the choir here but I wish someone had told me that when I first started playing Khador. Little nit-pick - Kodiaks aren't Juggernaut chassis, and I'm fairly certain neither are Destroyers.
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Post by Rowdy Dragon on Mar 21, 2017 2:57:18 GMT
Actually Destroyers literally are. the same chasis. Kodiaks used to be before the Grolar switched it into a separate thing.
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Post by CodFather on Mar 21, 2017 4:46:58 GMT
Khador - Vlad2 Theme: No Theme Selected 74 / 75 Army Vladimir Tzepesci, The Dark Champion - WJ: +27 - Conquest - PC: 37 (Battlegroup Points Used: 27) Kovnik Jozef Grigorovich - PC: 4 Man-O-War Kovnik - PC: 5 Kayazy Eliminators - Leader & Grunt: 5 Kayazy Eliminators - Leader & Grunt: 5 Man-O-War Shocktroopers - Leader & 4 Grunts: 16 - Man-O-War Shocktrooper Officer - PC: 4 Winter Guard Rifle Corps - Leader & 9 Grunts: 13 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Battle Mechaniks - Leader & 3 Grunts: 3 - Battle Mechanik Officer - PC: 3 I don't think the Vlad2 list is really maximising his potential. One of the best features of Vlad2's feat is that it can also apply to solos, provided they aren't characters. The Drakhun is a beast with the feat (P+S17 Weapon Master is better than Butcher!). Like Vlad1, Vlad2 works really well at getting a hard-hitting alpha strike, using the feat movement buff. Vlad1 does it with jacks, Vlad2 with warriors. Ideally cavalry as Uhlans are also great. Even if you don't want the Uhlans, the Drakhuns are such a good choice - very accurate, very hard hitting, and a 15" threat via feat. Also great jam the next turn, given the feat's ARM buff. I would seriously consider ditching the Shocktroopers, Kovnik and Mechanik Officer. Get 2 Drakhuns and you've still got 10 points to play with. Personally, I'd ditch one rocketeer and add a min Uhlan unit, but I know many people want the rockets. If that's so, can't ever go wrong with a Marauder. One point about both your lists - you've got a fair ranged presence in both, but nothing to deal with stealth aside from some blast damage. That might be an issue in some matches. The list above is almost the same one that Chris Davies won Warmachine weekend with (paired with mad dog spam). Its a very strong all comers list with lots of tools. It doesn't do anything spectacularly well, but it does alot pretty good. I'd drop the MoW officer tho and put Saxon in, this way your shocktroopers or eliminators can have pathfinder if need be. -the combination of wind blast and conquest creeping barrage protect against infantry shooting such as MHSF or khador riflemen -Creeping barrage can also protect against melee infantry coming in on your stuff. Even Sentinels under iron zeal have to think twice about charging through it -Elimintors are very useful units and great feat targets -Hand of fate is great on the rifle corp and can be switched to the conquest or shocktroopers if need be -The shock troops are the core of the list. Under feat they can threaten 14" on the charge and get a rat8 assault shot. But ideally they walk up and threat 11" under feat in shield wall hitting at pow 17 (boosted through arcane might) and sit at def 13 arm 24 for a turn. With hand of fate even on non feat turns their shield cannons do some good work if they can't make it into melee -and the conquest has an 11" threat with assail for late game and can contribute all game long in various ways with its guns (great for taking out low arm stealth infantry) or creeping barrage. And once in awhile you get that crippling crit devestation It's too bad the forums are down because chris did a long write up on the list and how it functions. It's a list that take a bit to get good with, you need to make sure you're shocktroops and conquest are in the right spots and you can't throw them away trivially. But it is a great generalist list.
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Post by Utilitycookieguest on Mar 22, 2017 11:21:23 GMT
Glad to see I was thinking in the right direction. I'll try to find his post. Played a couple of butcher3 games this week and so far loving khador.
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Post by welshhoppo on Mar 22, 2017 13:23:00 GMT
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