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Post by kolonelk on Mar 13, 2017 1:32:03 GMT
It's been quite a long time since I dusted off the Cryx (then again, it's been a long time between WM/H games in general, I've played once in Mk. 3 and it was with MCBAIN!) but I'm wondering how the new edition has affected Mortenebra. Being my favourite Cryx caster in Mk. 2 I'd like to get back to using her again, but what has she gained/lost with rules changes? Can I just run her pretty much like she ran with her Mk. 2 theme list?
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Post by citadel on Mar 13, 2017 1:53:34 GMT
She lost TV and gained Sacrificial Lamb and Deryliss lost spell slave (was near useless with her) and gained some notable buffs in Empower and TuneUp. Good combos I've found have been Kraken and Malice warjacks, Kraken because it causes all of the hellblaster AOEs to boost on the first shot and overruns Malice for the boosted rat6 that reliably pulls heavies. You can even put Aiakos with Kraken so he gains Escort since TuneUp doesn't require BG, but lose the arm buff and overrun. Either way its hard to go wrong.
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kuarnix
Junior Strategist
Posts: 145
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Post by kuarnix on Mar 17, 2017 1:07:49 GMT
So I was like, actually the biggest Mortenabra fan in MK2. I'm having a very, very tough time playing her now, nothing feels "right". I'm not sure how you played her Infernal Machines, but this is what I ran (or something very similar):
Mortenabra -2x Stalker -2x Slayer -Reaper -Leviathan -Harrower -Deathripper Necrotech 2x Bloat Thrall 2x Warwitch Sirens
Unfortunately, I do not think this list works in MK3. There are a couple of reasons, in no particular order:
-Fewer Overrun targets. Regardless of the ability of Deryliss to 'cast it, and even though you can cast is many times per turn, there just doesn't seem to be the leading infantry there to trigger it in most of the games I've played. You have to work pretty hard. -Harrower change - okay, you can still do some nasty things but you aren't getting a pseudo-berserk with souls anymore. This means that if you DO get to dig into an infantry unit, you are going to cap out at 4 attacks - sure, one will be your thresher, but you aren't doing to destroy a whole unit anymore. -Termninal Velocity - hoooooo boy, this is a big deal. No free charges means that the damage potential of these warjacks is out one attack. They already have low P+S, and she has no ARM debuffs, so that compounds to hurt quite a bit. Loss of threat range is also annoying. Finally, again, you aren't seeing as much infantry but it still hurts when you do see 'em. -Void Gate. Just ugh. I used this all the time to control colossals, and occasionally other 'jacks, but that is no longer an option. -More warjack-heavy meta. Yeah, we have fairly low POW on Cryx 'jacks in this sort of list. It's a problem when you can't trade well with 'jacks like this. You need the ability to crack armor or control their movement, and Mortenabra doesn't help with this.
Basically, the lists that I would predate on are significantly less common, lists I would struggle to fight are more common, and the lists tooled to fight an army composition like mine are more common. No more dark, hellwrought horse to troll tournament players with.
The good news is Stalkers are still awesome, and good at triggering Overrun. They are not super amazing 'caster assassins anymore, though. I think overall it seems like Mortenabra wants to play more of a gunline these days, probably a Kraken backed up by Ragman or something like that. I think Seethers might have a place here (with base P+S 17, free charges, naturally high MAT, and Berserk vs. infantry for when you do see them), and of course high P+S 'jacks like Barathrum, Nightmare, and Deathjack are helpful and she can....maybe deliver them depending on your opponent's army composition (at least, she'll let them back up 6"). Erebus has some potentially hilarious plays here, with Overrun/Trample moves to get into a 'caster, stationary them, and then shoot them to death.
Most likely, I think she should go back to a MKI style composition, with a couple of units (Raiders/Carrions/Banes) leading the way, followed by 1-2 potent heavies and a couple of combat lights lurking midfield, waiting to dig in on vulnerabilities.
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Post by darkshroud on Mar 17, 2017 2:07:55 GMT
if you just bought the faction deck, you need to check out erratas.
her skarlock changed.
so now i want to run something like this...
morty dery kraken canker scavenger scavenger
scraps orin
carrion thralls min raiders ua min warriors
bc tune up, from an errata, on dery means the 5" unicorn gun gets boosted damage rolls. so the thralls get finisher, raiders jam and warriors help finish with the scavengers and canker
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walden
Junior Strategist
Posts: 136
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Post by walden on Mar 21, 2017 16:33:26 GMT
I've been having great success with this list.
Extending deathjacks threat by 6" is no joke. And coupling the doomspirals with the satyxis feedback is glorious.
War Room Army
Cryx - B Mortified
Theme: No Theme Selected 75 / 75 Army
Effigy of Valor - Steamroller Objective
Master Necrotech Mortenebra - WJ: +24 - Deryliss - Kraken - PC: 36 (Battlegroup Points Used: 24) - Deathjack - PC: 23 - Deathripper - PC: 6
Machine Wraith - PC: 2
Satyxis Raiders - Leader & 9 Grunts: 16 - Satyxis Raider Sea Witch - PC: 3 Carrion Thralls - Leader & 5 Grunts: 6 Satyxis Gunslingers - Leader & 2 Grunts: 7
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