didder
Junior Strategist
Posts: 166
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Post by didder on Mar 10, 2017 17:12:34 GMT
I lose. A lot. I could go into that more, but let's just say I'd like an end to my streak.
Here's my latest effort.
Hexeris2 Gladiator 15 Gladiator 15 Raider 9 Shaman 8
Soulward 3 Orin 5
Max Ferox 20 Max Reviers+UA 19 Min beasthandlers 5 Legends 8
Specifically it will be going into a Legion player who favors Raptors plus that cav solo, hellmouth, and proteus. I can't think of anything I don't like about the list except maybe the 2nd Gladiator who could be a Sentry instead. I can't think of point to free up to change the second Gladiator into a Soldier.
Is Hexy2 the best caster for this list? or would Makeda1/Zaadesh be better for it?
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Post by bloodsplatterartist on Mar 10, 2017 19:27:17 GMT
No sand worm or archidon to abuse his field marshal?
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didder
Junior Strategist
Posts: 166
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Post by didder on Mar 10, 2017 19:40:14 GMT
No sand worm or archidon to abuse his field marshal? I have a Razor Wurm, but I don't want to sacrifice my meager killing power to fit him in. I don't have Archidons.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Mar 21, 2017 21:07:11 GMT
alright, since I have to play against the best legion player in Florida x.x; First, abusing long leash is a must with Hexeris 2. If you aren't, there are plenty of other locks for Skorne you can get a better benefit from. second, use the cataphract incendiarii to take out his raptors. In this case, they do not need to hit, just land close enough to get them on fire. With arm 15, they'll be facing a POW 12 roll every turn that has an average POW+2d6 of 18, meaning if the fire lasts for 2 rounds, they'll die and you never have to worry about their annoying ass 14 def. Since they are range 10 with a deviation of 6 and an AOE 3, including their movement speed of 5 gives them a total threat range of 22 1/2 inches. A full unit of them has a unit cost of 17, pretty much the same as the raptors, and they also have tough 3rd, probably the most annoying thing about legion right now is the hellmouth. It's a solo 6 that comes with 3 tentacles that can continuously summon the tentacles as you kill them. If they hit you with their range 2, they can drag even a heavy beast back to the mouth and then swarm it with the rest of their forces for the price of 1 of their tentacles... field 2, that's 12 points that can easily be the death of your 2 gladiators if you get within range of a tentacle. You can kill them with your ferox if you pick a caster that can increase their base movement speed (use pounce to jump over protective walls after your full advance) but a cheaper trade off is paingiver bloodrunners, their anatomical precision will auto kill the tentacles and deal some serious hurt to the hellmouth. Having advanced deploy and stealth, they'll be able to kill the tentacles round 1 and the hellmouth round 2. With the kind of list I'm talking about, your best bet would be to take Makeda2. I'd also remove a gladiator for an Aradus (sentinel if you end up lacking range, soldier if you want some ripping power), the raider for a savage or brute. I'd get rid of Orin unless you are facing a spell list, no need for soulward unless you are facing incorporeal models... Your shaman should be the one using rush most often. I can't say much about the reivers since they are so situational... but with the incindiarii you normally wouldn't need them.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Mar 22, 2017 2:15:55 GMT
alright, since I have to play against the best legion player in Florida x.x; First, abusing long leash is a must with Hexeris 2. If you aren't, there are plenty of other locks for Skorne you can get a better benefit from. second, use the cataphract incendiarii to take out his raptors. In this case, they do not need to hit, just land close enough to get them on fire. With arm 15, they'll be facing a POW 12 roll every turn that has an average POW+2d6 of 18, meaning if the fire lasts for 2 rounds, they'll die and you never have to worry about their annoying ass 14 def. Since they are range 10 with a deviation of 6 and an AOE 3, including their movement speed of 5 gives them a total threat range of 22 1/2 inches. A full unit of them has a unit cost of 17, pretty much the same as the raptors, and they also have tough 3rd, probably the most annoying thing about legion right now is the hellmouth. It's a solo 6 that comes with 3 tentacles that can continuously summon the tentacles as you kill them. If they hit you with their range 2, they can drag even a heavy beast back to the mouth and then swarm it with the rest of their forces for the price of 1 of their tentacles... field 2, that's 12 points that can easily be the death of your 2 gladiators if you get within range of a tentacle. You can kill them with your ferox if you pick a caster that can increase their base movement speed (use pounce to jump over protective walls after your full advance) but a cheaper trade off is paingiver bloodrunners, their anatomical precision will auto kill the tentacles and deal some serious hurt to the hellmouth. Having advanced deploy and stealth, they'll be able to kill the tentacles round 1 and the hellmouth round 2. With the kind of list I'm talking about, your best bet would be to take Makeda2. I'd also remove a gladiator for an Aradus (sentinel if you end up lacking range, soldier if you want some ripping power), the raider for a savage or brute. I'd get rid of Orin unless you are facing a spell list, no need for soulward unless you are facing incorporeal models... Your shaman should be the one using rush most often. I can't say much about the reivers since they are so situational... but with the incindiarii you normally wouldn't need them. I don't know what to say about this other than... guess you don't play Hexy2 much? The Extoller isn't for soul collection, though it can do that with the Venators around, it's for giving eyeless sight to Hexy. 2nd, Incindarii are never doing more than annoying the Raptors. Sure, IF you light something up it has a decent chance of dieing, but you won't. Because Raptors threat absolute death against Incindarii at 21 inches. And those figures don't require you to roll 6" to the 1 on your scatter. It won't work. To the OP, I'd ask if you really need that Raider, or would you be better served with Rhadeim instead? More to the point though, I would really, really encourage you to take a Razor Worm instead of something to run out and arc on the Raptors. H2 shouldn't have problems with Raptors, he should be arcing a couple of boosted Ashes to Ashes into the unit. They're worth his feat to remove. Or Black Spot them and hit them with Reivers. The Hellmouths are bigger problems. Tibbs? Siege Animantarax? Something...
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Mar 22, 2017 2:59:44 GMT
I do play Hex2, but I do so in a list with long leash. Since you don't need to be able to see the channel target, no you don't need the soulward.
If you are playing Incindarii in a location where they don't have some meat in front of them... well... no wonder you don't know how good they are yet. However, remember that there are 6 of them and 6 directions for deviation. A betting man would guess that you'd get at least 1-3 to go in the direction of their oncoming forces. With 6 of them and the possibility of a tough roll... on average, even if they brought all of them to zero boxes, you'd have an average of 2 left over to pop an extra shot in. With Mak2, you get +1 speed, increasing the chances of a good deviation. Put in a Krea or aggy for bonus def/arm. plus they have a combined range attack if all else fails.
As I mentioned, since the hellmouths don't have many boxes and count as living models, bloodrunners can do the job using anatomical precision. What really hurts on hellmouths is the lose a di on damage rolls. With bloodrunners, that's a non-issue. Considering the price of the Animantarax though, it's not a bad choice.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Mar 22, 2017 3:36:29 GMT
We're going to have to agree to disagree on Incindarii being a good choice to kill Raptors. And I play Incindarii way more than average, I know exactly how likely they are to do anything to Raptors. They'll never get the "alpha" on them unless they came in to kill MK or you've got +4 speed buffs on them or some such. Against a good player it's never going to be a thing. Also, Extoller has nothing to do with seeing your own models. It's what allows you to see stealth models through your arcnode. If you want to arc bottom of 1 at the enemy, that's when you'll need it. (Or top of 1 at AD models). It's really useful.
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Post by methios on Mar 22, 2017 7:52:13 GMT
I do play Hex2, but I do so in a list with long leash. Since you don't need to be able to see the channel target, no you don't need the soulward. If you are playing Incindarii in a location where they don't have some meat in front of them... well... no wonder you don't know how good they are yet. However, remember that there are 6 of them and 6 directions for deviation. A betting man would guess that you'd get at least 1-3 to go in the direction of their oncoming forces. With 6 of them and the possibility of a tough roll... on average, even if they brought all of them to zero boxes, you'd have an average of 2 left over to pop an extra shot in. With Mak2, you get +1 speed, increasing the chances of a good deviation. Put in a Krea or aggy for bonus def/arm. plus they have a combined range attack if all else fails. As I mentioned, since the hellmouths don't have many boxes and count as living models, bloodrunners can do the job using anatomical precision. What really hurts on hellmouths is the lose a di on damage rolls. With bloodrunners, that's a non-issue. Considering the price of the Animantarax though, it's not a bad choice. Your arcnode needs LOS, but your caster still needs to see through stealth if you want to not auto miss on a stealth target. So an extoler is pretty handy to have the option to spell-assasinate a caster with stealth or snipe out some stealthy solos.
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