|
Post by lordgrimlok on Jul 28, 2017 13:16:48 GMT
I think this is the most intriguing/flexible Arcana, but there are some parts to it I have a hard time conceptualizing. I realize there's a tech to utilize a forest to interrupt a unit's charge, but can someone clarify this for me in how it's done? I have a buddy I play with every once in a while at my house since it's hard to go to the LGS sometimes so I can't really ask another player off hand.
The other question I had was when would you pick water vs rough terrain? I can't remember off the top of my head but Jacks don't go out in shallow water anymore, right?
Aside from the questions above, I'm wondering if anyone's had any specific tech/experience with this arcana.
|
|
|
Post by Voodoogk on Jul 28, 2017 20:28:33 GMT
Well to interrupt you'd just put the forest over the first guy to charge in a unit, with the idea of blocking los to the rest. If they can't see they can't charge. I used acid bath last night, let them charge if they want but they're all going to die to corrosion later, thats kinda fun. But honestly to stop a single units charge, the arcana that stops an order is probably more effective. Water and rough would be about equivelant for grymkin.. you could use either, unless you're fighting something with amphibious, then you really don't want to pick water. It did lose all its jack based effects in mk3 though. I think it's just useful for it's utility. You can use it to block LOS with a forest, you can put a hill under your caster (who might also be behind a wall for a +6 bump to defense), you can use acid bath to keep troops from taking a flag without dying. You can chuck some rough terrain under something that has no pathfinder. A hill might even be used to get around a few los problems sometimes. It's versatility is a little limited by the requirement that you put it directly over the enemy model, but you can force them to go where you want sometimes. It's probably not the most powerful arcana, but its very versatile.
|
|
domo
Baby's First Wargame
Posts: 8
|
Post by domo on Sept 25, 2017 10:58:32 GMT
Something that I am not sure a lot of people have noticed (I certainly didn't until after using it several times) is that unlike the other "Advance" arcana (such as Labyrinth), Desolation states:
"when an enemy model advances into and ends its Normal Movement in the warlock's control range."
For reference, Labyrinth states:
"when an enemy model advances and ends its movement in the warlock's control range."
See the difference? Desolation requires the model to move into your control range. So it really isn't that flexible, and has to be played early on in the game - unless your warlock is playing very far back or deliberately not advancing to keep the enemy out of control, it can't really be used to deny charges and the like.
Following this revelation, I can only see myself taking Desolation if there is a clear an obvious use for it with the table terrain. Admittedly, I tend to be a very front-line player and like having my warlock in the thick of it, which does inform my opinion rather heavily.
|
|
|
Post by robobengt on Sept 25, 2017 11:22:01 GMT
I can possibly see using it to place a burning earth on the opponents flag to hinder them from scoring it, but if you need to advance into control that will probably not happen.
|
|
unded
Junior Strategist
Posts: 760
|
Post by unded on Sept 26, 2017 10:32:52 GMT
The neat thing about desolation is that it can remain in play as long as you want it to.
That gives you a long-game option none of the others gives you.
-und_ed
|
|
|
Post by misericord on Dec 25, 2017 22:33:40 GMT
It is a legit option for both KoN and Wanderer. It is pretty much my 2nd turn arcana. I put a forest in 90% of the time. Both KoN and Wanderer have clouds so basically I am denying a huge chunk of the field for my opponent and fixing my micro management by a lot. With a forest down and pretty much a los blocking terrain in the center I need like 2 3" cloud aoes or 1 4" one from Wanderer to cover a large amount of terrain. Considering that Wanderer's cloud is both an upkeep and doesnt block my models los, I consider this arcana a must play early on in pretty much every much up.
|
|
unded
Junior Strategist
Posts: 760
|
Post by unded on Dec 26, 2017 23:18:16 GMT
I've had great use of desolation with the Heretic.
One desolation acid-bath plus the wall of fire and you can contain a unit for the entire game.
-und_ed
|
|