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Post by seanster3000 on Jul 11, 2017 1:24:10 GMT
Just thought I'd start the discussion on this new model that is coming our way (he's coming everyone's way too). Here is his concept art: Here is the link to the Northkin CID: linkHis current CID stats: So what do you guys think? Is this guy worth a shot in our lists? They are also changing all Theme Forces so we may be able to get him in Destruction Initiative! Discuss...
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Post by phantomsig on Jul 11, 2017 1:58:07 GMT
I like puppet master (re-rolling missed key drag shots from Prime Axioms would be nice ), and i like having hex blast available as a tool. im not sure how its going to work, but one of the Holdens may also be able to work for convergence. He has a ridiculously useful (imo) gun that removes stealth and incorporeal. More tools for the toolbox is a fantastic thing
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Post by Korianneder on Jul 11, 2017 3:56:22 GMT
As always it must be noted that the model is currently in development and subject to change.
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Post by themusicalcake on Jul 11, 2017 16:42:58 GMT
Hex Blast is going to be FANTASTIC when we get an infantry list. Your army is hit with a debuff? Shoot one of your small guys in the back, get rid of the spell. Bring said dude back to life using Enigma Foundry.
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Post by seanster3000 on Jul 12, 2017 2:58:28 GMT
Does this release open the door to have PP re-evaluate what Mercs/Minions we can use? Just looking to start discussion.
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gatt
Baby's First Wargame
Green is not a creative colour
Posts: 8
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Post by gatt on Jul 17, 2017 0:53:26 GMT
At this point Hex/Blast and puppet master are too good to not have this guy in every list which is a frightening thought. I am expecting a point increase + other fiddling. Re rolls on Prime axioms drags and/or attacks is going to be insane as is rerolls on Syntherion arcing Magnetic hold
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Post by javaman21011 on Jul 18, 2017 18:52:52 GMT
Hex Blast is going to be FANTASTIC when we get an infantry list. Your army is hit with a debuff? Shoot one of your small guys in the back, get rid of the spell. Bring said dude back to life using Enigma Foundry. EF only works if the grunt dies via Enemy attacks. It never worked if he died via continuous effects, special attacks that with the rule that it was not caused by an attack, electro leap, etc..
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Post by Korianneder on Jul 18, 2017 21:12:04 GMT
Hex Blast is going to be FANTASTIC when we get an infantry list. Your army is hit with a debuff? Shoot one of your small guys in the back, get rid of the spell. Bring said dude back to life using Enigma Foundry. EF only works if the grunt dies via Enemy attacks. It never worked if he died via continuous effects, special attacks that with the rule that it was not caused by an attack, electro leap, etc.. In mk3 EF gets a soul when a friendly model is destroyed. There are no restrictions at all.
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Post by javaman21011 on Jul 20, 2017 17:30:00 GMT
EF only works if the grunt dies via Enemy attacks. It never worked if he died via continuous effects, special attacks that with the rule that it was not caused by an attack, electro leap, etc.. In mk3 EF gets a soul when a friendly model is destroyed. There are no restrictions at all. Damn, I haven't used them at all in Mk3; forgot that rule was changed!
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