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Post by cageyj0nny on Feb 13, 2018 10:11:47 GMT
Congrats on making the welsh WTC team!
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Post by welshhoppo on Feb 20, 2018 22:09:32 GMT
Congrats on making the welsh WTC team! Thanks! I hope to either let the team down. Or to come up with lists so bizarre that people strike conversations about them and whatever ingenious plan I may have or may have not come up with.
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Post by welshhoppo on Mar 14, 2018 23:40:34 GMT
First off, I apologise for being quiet as of late. I just haven't really found the time to be writing battle reports. Buying a house is expensive and time consuming and yadda yadda yadda. But I've still been trying to get games in. And I've mostly settled on Zerkova1 as of late. Along with the theme Wolves of Winter. Now, I know this isn't the greatest of themes, but hear me out. Basically I'm going to the Welsh Masters this year and that is a 3 list event. This means I can actually bring a third list designed to take down the hardest factions for Khador, namely Cryx and Grymkin now Wolves' isn't a great second list. But it is a good third list. Now, I've been trying them out with both Vlad2 and Zerkova1. And so far I've had decent success. Vlad2 was able to kill Ashlynn on clock after a hard slog fest. Vlad2 was then able to get a couple of Arcane Might'd Doom Reavers onto Fyanna. Zerkova was able to win on scenario 5-0 after locking out Fyanna again, and when me and my regular merc player swapped, I was unable to defeat Vlad with his Ashlynn list. So Vlad seems the better bet, so why am I using Zerkova? Well basically she's in contention to be my LoS pairing at the Welsh Masters. So why am I running her in Wolves and not in Legion of Steel? Well it's because Wolves is a harder list to play and I've already played plenty of Legion so I pretty much know that list inside out. So if I can master her in wolves then I should be able to play her in Legion better. Which makes sense to me. If you think I'm being an idiot, then let me know. So tonight I played against Elara2. And Zerkova1 was coming back for me again. Zerkova1 -War Dog -Devastator -Destroyer Saxon Forge Seer Koldun Lord 4 x Doom Reavers Min Outriders Kayazy Eliminators vs Elara2 -Siren -Siren -Pheonix House Guard Thane x 2 3 x Halberds with UA and souless Full Nyss Hunters So I win the roll and claim turn one. Zerkova advances and puts up her 4 clouds. My Doom Reavers run behind the clouds, apart from one unit who hides behind the forest. Nothing else happens and everything just runs up. My plan more or less works. Only 2 halberds can get to my reavers and due to the clouds they can't kill them. Some Nyss get a shot on an outrider but fail to kill it. So my plan works to an extent. I didn't get hit by a nasty alpha, but I did get jammed up quite a bit. Now, I do have a few bad dice and the turn doesn't go quite as well as I would have liked. But I apparite the Outriders to allow the Koldun lord to come through. He sprays two halberds but only kills one. Saxon gives my right most unit pathfinder and they move through the forest. Now they get a few guys on my right but they fail to kill the UA, the kayazy join in and only manage to kill one more, also failing to kill the UA. The unit on the right charge up, one of them kills a souless, but fails his first 6 to hack and slash down the other 4 guys in his melee range. The other 2 who charged managed to kill one guy between them. On the other side I move the back unit first and get some angles on the guys in front and manage to kill a few of them. The destroyer also kills someone. Zerkova advances up and feats. Catching a lot of his army. Due to not reading my own card right I try and grave door a halberd for some sprays, but forget that he doesn't get to make an advance and so he stays where he is. I should have also put down some clouds on my left hand side to prvent Nyss shots. But I put up Ghostly on the still engaged Outriders. They move around and spray, also failing to kill this units UA. and move up with Repo. Finally my last unit walks off, finally killing one UA and some more halberds. But due to bad positioning one of them kills an Outrider. So it's time to strike back. I'm not entirely sure on the OOA but here's what happens. The out of the feat Nyss move and shoot a bunch of my left doom reavers off. The haberds charge/walk and mini feat into my 2 outriders and kill them. The Siren kills a doom reaver, borrowing his corpse to kill the Koldun Lord. Elara comes forward to kill 3. So basically all I have left on this side of the house is 2 doom reavers, Zerkova the Destroyer and the dog. The 2 other halberd units have less luck. They manage to kill one kayazy, but only manage to kill 4 Doom Reavers between them. When he repo's up to block Zerkova, watcher kills one guy and the dog kills another. So I didn't take a picture, but basically I see a way to kill Elara. I very nearly mess it up due to some bad dice. And not thinking. My 3 man unit of Doom Reavers apparate up a bit. The 2 left on my left charge the Phoenix and do a bit of damage. Zerkova aims and boosts and kills the halberd near her, who turns around. She puts 2 boosted sprays on Elara and stationary's her. The Destroyer moves and shoots and leaves her on one box. The Clam kills one Halberd, failing to kill another. The rear unit tries and fails to kill the jamming halberds. But I am able to get a single doom reaver through the free strikes to the safety of Elara where he puts her into the ground. Now, it was a very close call and it may have gone eithe way. So remember kids, proxy the hell of things before you even think of doing it. On looking back however, there was no point in shooting the halberd because Zerkova could have walked up and just sprayed Elara anyway. So I could have got 2 boosted to hit ones for 5 focus, which caused her to be stationary anyway, hit her with a third one and then shot her with Zerkova and the Destroyer which would have ended the game. But in the end, my Wolves games are currently 5-0 include the time I failed to defeat myself. I am still looking for changes to the lists, the jack layout and whether I should change the war dog for a UA, with another spray. And obvious I feel the list has more game with Vlad or even the Old Witch2 as opposed to Zerkova, as the OW brings her own armour debuff and hit buff. Maybe next week I'll try the wolves out again, but I am having proper fun with the list at the moment! Now just to find the other pair.....
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Post by cageyj0nny on Mar 22, 2018 15:50:24 GMT
Nice report! Ive been playing Butcher 3 in WoW and have been having a blast. I tried Vlad3 this week and im looking to try vlad2 soon. Hand of fate plus battle wizard on the outriders is amazing! I would like to try vlad1 too but im enjoying him too much in WGK to swap him, he is the mainstay of my pairing at the moment. If you've got a few spare minutes check out my battle reps on our club blog merseysidemammoths.wordpress.com/
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Post by welshhoppo on Mar 24, 2018 12:00:12 GMT
Nice report! Ive been playing Butcher 3 in WoW and have been having a blast. I tried Vlad3 this week and im looking to try vlad2 soon. Hand of fate plus battle wizard on the outriders is amazing! I would like to try vlad1 too but im enjoying him too much in WGK to swap him, he is the mainstay of my pairing at the moment. If you've got a few spare minutes check out my battle reps on our club blog merseysidemammoths.wordpress.com/I will have to add it to my favourites. Speaking of which, ill probably be up in Manchester for the Team Tournament that's happening in July. Don't suppose you'll be going?
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Post by cageyj0nny on Mar 26, 2018 11:50:41 GMT
The Mammoths are going! should be really good, its such a shark tank. Ill keep and eye out and we can have a chat in RL
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Post by welshhoppo on May 21, 2018 22:38:28 GMT
So it has been a very long time since I last wrote anything. Long story short I'm still playing several times a week, but I've not long moved house and I honestly just haven't had the time in the evenings to sit down and actually write anything out. But also this weekend gone I played at the Welsh Masters, and gained the awful score of 2-5. But hey, at least I didn't win worst Khador or worst Welsh player. So its all positives!
I obviously won't be writing seven battle reports. The day was stressful enough without pausing to take pictures and write down notes, instead I'm going to write my thoughts on my lists and break them down.
(Zerkova 1) Koldun Kommander Aleksandra Zerkova [+28]
- Conquest [35]
Man-O-War Drakhun [9]
Man-O-War Kovnik [0(4)]
Man-O-War Kovnik [0(4)]
Ragman [4]
Battle Mechaniks (max) [5]
Man-O-War Demolition Corps (max) [14]
Man-O-War Shocktroopers (max) [16]
- Man-O-War Shocktrooper Officer [0(4)]
Man-O-War Shocktroopers (max) [16]
- Man-O-War Shocktrooper Officer [4]
This list had the unfortunate pleasure of being dropped into Amon and into Vyros2. I ended up losing both games, the first was a matter of attrition and the fact that Amon had this lovely house to hang around with his Devout. Vyros2 was due to a very stupid error on my part that let demo corps be pulled into postion to allow Zerkova to be hit in the face by Imperatus. Again, silly mistakes.
But how did the list perform? And honestly, its not all that great. Something about the list still doesn't quite click together, the damage output it low. And Zerkova herself, whilst protecting the Man o War, still doesn't help them survive things that will normally kill them. Like synergy heavies. Demo corps still seem average at best and honestly they still fall over dead to anything that connects. Like Dervish's without any synergy chains. The shocktroopers themselves are pretty good. But need something to help them hit hard, which Zerkova lacks. Ragman was a useful part of the list, and there is an odd synergy between Conquest, Zerkova and Watcher. Merely put watcher up and leave Zerkova within 6 of it, then watch the conquest punch anyone that comes into range of his big meaty fists. At the end of the day, I think Zerkova runs Legion of Steel better than she runs AC. And boomies are better than Demo Corps by virtue of having more variety. And to be honest, I don't think that Dragos will make up for their shortcomings. Also, Zerkova really wants Sylys or Ellish for rerolls and hand of fate on her spells, which might have helped me kill amon. (I did toss 2 sprays at him when he was camping zero, but he didn't die.) But in both games, I was like 'LoS would be better here.'
I think I'm going to swap out Zerkova and bring in Irusk2. See how that turns out.
(Butcher 3) Kommander Zoktavir, The Butcher Unleashed [+22]
- Kodiak [13]
- Marauder [11]
- Ruin [17]
- War Dog [3]
Gobber Tinker [2]
Kovnik Jozef Grigorovich [4]
Widowmaker Marksman [4]
Winter Guard Infantry (min) [6]
- Winter Guard Rocketeer (3) [6]
Winter Guard Mortar Crew [0(5)]
Winter Guard Mortar Crew [0(5)]
Winter Guard Rifle Corps (min) [8]
- Winter Guard Rocketeer (3) [6]
Winter Guard Gun Carriage [17]
This list dropped into Grim Angus and OW2. It didn't like the OW2 and it turns out Victors are good at killing scores of WG. And not being able to shoot made me kind of sad. Grim was a different story. I went into Grim on an assassination run with 2 focus and my feat and he only had 2 fury. And I didn't kill him. I left him on five boxes. And then every attempt to kill him failed miserably. The gun carriage missed a pair of sixes to slam a troll into Grim to knock him down. Every AoE scattered for miles in the wrong direction and so on. Grim could then easily kill the Butcher the turn after. However I literally came up with this list the night before I packed my models and I had never used a Gun Carriage before. I was also so tired at the time that I wanted to drop out the Marauder in the list for a Rager for a shield guard. Yeah, 6am starts guys, not even once. I might swap Butcher out for Vlad, but this list does have game and I think it just needs some more work. If I was playing smarter, I could have gone mad on attrition at some point because Gun Carriages hit very hard, and slamming things into things is funny. I'm going to try this list with Vlad1, because I've never played Vlad1 for silly reasons. I also played this list into Grymkin and got very unlucky when I rolled double six for damage on a Crabbit and ended up not killing the Death Knell. Because man I hate Grymkin.
(Vladimir 2) Vladimir Tzepesci, The Dark Champion [+27]
- Victor [34]
Greylord Forge Seer [0(4)]
Koldun Lord [0(4)]
Saxon Orrik [4]
Doom Reaver Swordsmen [13]
- Greylord Escort [0(3)]
Doom Reaver Swordsmen [13]
Doom Reaver Swordsmen [13]
Doom Reaver Swordsmen [13]
Greylord Outriders (min) [12]
Man this list was so fun to play, and I did well. Winning 2/3 of my games with it and losing the third game because I couldn't be bothered to move Vlad one inch forward to score a zone that would have taken me to 5-0. And I also could't kill a Gorehound with 3 reavers and 2 Outriders. And then the Grymkin brick caught me. Apart from that I ran it into Cryx Gaspy1 and into Barney1 of Minions. In all the matches my opponent's didn't have a huge amount of tricks, and the list's speed and scenario pressure pulled me ahead. Gaspy was unfortunate enough to be left within 15 inches of doom reavers, and Barney lost 6-1 against me because Doom Reavers are good at clearning out zones and Victor is also good at punching the living snot out of Objectives. Speaking of Victor, this is the first time I've used him since the changes and I like it very much. It's still a toss between him and the Conquest, as the zones of the conquest are very useful, maybe more so in funnelling in prey for my doom reavers. But I do wish they'd go down a point. Being able to have 5 units and a few other things would be a lot better than 4. But honestly, this list is going to stay around for now.
So thats a brief overview, if anyone wants anything more specific then let me know. I'll hopefully start writing more battle reports soon as I prepare for the WTC!
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Post by welshhoppo on May 24, 2018 8:52:29 GMT
So after my horrendous showing at the Welsh Master I'm back to playing normal people again and not members of WTC teams.
So I faced off against my local Ret player. I rocked up with a Vlad1/Vlad2 pairing. Vlad1 was obviously in WGK and Vlad2 was rocking out in the AC. I've picked up a good liking of Vlad2 after his showing at the Welsh, and so I want to combine him with my less than successful Zerkova AC list.
However that was all moot because Vlad1 ended up facing off against Ossyian.
Khador Army - 75 / 75 points
[Theme] Winter Guard Kommand
(Vladimir 1) Vladimir Tzepesci, The Dark Prince [+28]
- Marauder [11]
- Spriggan [17]
- War Dog [3]
Kovnik Jozef Grigorovich [4]
Lady Aiyana & Master Holt [8]
- Koldun Kapitan Valachev [4]
Winter Guard Field Gun Crew [0(4)]
Winter Guard Infantry (max) [10]
- Winter Guard Infantry Officer & Standard [4]
- Winter Guard Rocketeer (3) [6]
Winter Guard Mortar Crew [0(5)]
Winter Guard Mortar Crew [0(5)]
Winter Guard Rifle Corps (max) [13]
- Winter Guard Rocketeer (3) [6]
Winter Guard Gun Carriage [17]
vs
Retribution Army - 75 / 75 points
[Theme] Defenders of Ios
(Ossyan 1) Lord Arcanist Ossyan [+28]
- Harpy [9]
- Harpy [9]
- Harpy [9]
- Hypnos [18]
- Siren [8]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Eiryss, Mage Hunter of Ios [0(7)]
Fane Knight Skeryth Issyen [0(8)]
Cylena Raefyll & Nyss Hunters (max) [19]
House Vyre Electromancers [8]
Arcantrik Force Generator [17]
We played Recon2
My opponent wins the roll and goes first. He deploys his Tick on my left along with his Harpy Brigade. Ossyian goes in the middle with his Nyss, the Electromancers and Lssyen go along my right hand flank. My forces have my marauder facing down his tick, just in case, mortars on both edges. The field gun on my right with my rifles, the gun carriage hogs the left and the WGI sit happily in the middle.
First turn has things moving up the board, the Tick gets quicken from Ossyian and I think thats all he does. This allows the Tick to run and toe my left zone. His other warjacks move up as well. The Nyss move up and take the middle of the board. Issyen runs and sits near my opponents flag, and the electromancers follow.
On my turn Vlad walks up, puts up Signs and Windwall to prevent the Nyss from shooting him to death if they so please. My rifles advance and put 2 3 man CRAs into Issyen, but they fail to dismount him, which makes me quite sad. Both of my jacks run up the board and my Infantry advance to protect Vlad. All my other models either run or advance, with the Battle Engine staying just behind the marauder.
So my opponent ponders his thoughts, luckily Ret has a load of magical guns, mostly on their jacks. So he thinks that he might have a way to kill vlad, but it means the Nyss have to do some work. Now, one WGI is within Vlad's Wind Wall bubble. So he puts Shatterstorm on the Nyss and the WGI standing next to him can be hit by the blast, fortune goes on the AFG, due to how far back my Vlad actually is, Ossyian can't get Vlad in his feat. However things do not turn out so well, as it turns out that WGI are surprisingly hard to kill with Nyss. The first shot connects, but the blast doesn't kill the guy in Vlad's wind wall. The remaining Nyss fail to kill more than a few Winter Guard. One Harpy walks forward and does kill the WGI and then takes a shot at Vlad, I don't sac pawn the attack and it hits Vlad. However the push from Thunderbolt is compulsory and so Vlad actually gets pushed back into more things he can sac pawn too. Now vlad has 6 sac pawn targets and so the assassination is off. The AFG rips out the first 3 columns of the Marauder, Hypnos shadowbinds and does a few boxes to the Spriggan, the electomancers do what I fear and Issyen runs up and gets shot in the back, this dismounts him but kills 4 Rifles. The remaining Harpy's shoot the marauder some more and try and ping the GC, but do something like 2 boxes to it. Eiryss tries to shoot the shadowbound Spriggan, but rolls a double one.
Vlad is shaken but not stirred, the Spriggan gets one and shakes his shadowbind. Vlad goes first, walks up some more and feats. This allows the Spriggan to walk into the zone on my right, bulldoze out the Nyss and then stab and bash both the electromancers in the zone and score it. Joe gives the WGI +2 to hit and walks up and shoots a Nyss. The field cannon walks up and knocks down the Siren, but he negates the damage. Aiyana and Holt and Valachev move up, Aiyana kisses Issyen, Holt one shots him and then does some damage to the Siren. The mortar can now hit the knocked down Siren and does serious damage to him. The Rifles advance and 3 of them shoot an Electromancer hiding behind a wall, and get the 9 needed to hit and kill him. The it takes 2 rockets to kill the Siren, and the remaining rocket and rifles clear all but one of the Nyss on my right hand side. The mortar on my left moves and drops a bomb on some Nyss, it scatters an inch in the right direction and kills 2 Nyss, Cylena and damages the Harpy with its blast. The marauder shuffles out of his rough terrain template dropped by the AFG, and this allows the Gun Carriage to move up and charge the Harpy, slamming it back and then finishing it off with its guns. It then repos a few inches to the side blocking LoS to Vlad by touching the forest. The WGI advance and then finish off the Nyss by themselves.
It's a good turn from me, I killed Issyen, the electromancers, a siren, a harpy, 9 Nyss and scored a point. I would have scored 2 points, but my dog couldn't run to the flag.
My opponent has no choice but to feat, both offensively and defensively. He feats, puts up Admonition on himself and then shoots and kills a rifleman in the zone, but it costs him a focus to do so. Hypnos is able to charge and nearly kill the Spriggan, but it takes Eiryss and a Nyss to finish it off. So he scores that zone. The AFG and 2 remaining Harpy's kill the marauder and the GC, and so he can score that zone. My opponent scores 3 taking the score to 3-1.
I can smell blood in the air and decide to go for the kill rather than wait it out. Vlad puts up S&P again, and things move around. Joe puts +2 on the Field Gun and gets LoS to Ossyian, shooting him for a point or 2. However the Field Gun misses the 8 needed to hit him to knock him down. Aiyana and Holt move up and she kisses him and Holt does some damage. Valachev makes him spend a focus because his spray isn't affected by the feat. My mortar manages to scatter off into oblivion, my 5 man CRA from my rockets does some more damage and they cause him to spend more focus again. But all three rockets miss the 10 needed to hit, but I do roll 2 9s. However luck is on my side as a 3 man CRA from my infantry get the easy 7 needed to hit him, and with a roll of a double six Ossyian is killed, but he would have died on a 2+ at that point anyway.
So that is game, set and match. Victory for Vlad!
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Post by welshhoppo on May 30, 2018 23:05:50 GMT
So I got another game in today. This time against Haley3. Now, we don't actually have a regular Cygnar player. This is my merc opponent who is bringing out Haley3 for a spin. And it's good experience to see how AC plays into Haley3 as he will probably be my Cygnar drop unless Haley2 starts making a comeback. Which wouldn't be great for an army with such a low model count. [Vladimir 2] Vladimir Tzepesci, The Dark Champion [+27] - Victor [34] Man-O-War Drakhun [9] Man-O-War Drakhun [9] Man-O-War Kovnik [0(4)] Man-O-War Kovnik [4] Saxon Orrik [4] Lady Aiyana & Master Holt [8] - Koldun Kapitan Valachev [0(4)] Man-O-War Demolition Corps (max) [14] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] vs [Haley 3] Major Prime Victoria Haley [+25] - Ironclad [12] - Thorn [13] Captain Maxwell Finn [0(6)] Commander Anson Hitch [4] Patrol Dog [2] Trench Buster [0(5)] Trench Buster [0(5)] Alexia Ciannor & the Risen [10] Trencher Commandos (max) [15] - Trencher Commando Officer [4] - Trencher Commando Scattergunner (1) [2] Trencher Infantry (max) [16] Trencher Long Gunners (max) [18] - Trencher Long Gunner Officer [4] So my opponent gets first turn and I pick the side which has my cup of tea (praise tea) my Shocktroopers and both Drakhuns advance move up the board. It's a quiet turn from Haley3, she spits out her baby and granny selves and puts up tac supremacy on herself. She advances up a little. At the same time the Trencher Infantry advance and dig in. The commandos run and spread out, the long gunners move up and his solos do solo things. So I aleady see an opportunity for some silly action. Vlad puts Hand of Fate on the Victor and walks up a bit. My Demo corp get a speed buff from their Kovnik and spread out and hope not to die. My shocktroopers advance, putting 3 in the zone and 3 outside of it. One Drakhun charges the bait Commando that was in the way, and repos to engage a few more. The other Drakhun advances to toe the right hand zone. Aiyana and Holt and valachev walk on up and go invisible. Victor then advances up and fires a flame shot at the Trench Buster. The shot hits him, clips Haley Prime and a grunt from both units. He leaves the Buster on one box, does 2 boxes to Haley after she spends a focus to negate the damage and kills both grunts. The fire does go out on Haley3, and the Buster doesn't die to the damage roll. Baby Haley gives focus to thorn, and gives one to the Iron Clad. Ragman walks up to a few inches from my left Drakhun and puts up his death field. Thorn walks on in and beats up the Drakhun. He rolls pretty high for damage on the first hit and knocks him off his horse. But he ends up leaving him on one box. Luckily the dog can charge him and take off the final box. The allows the commandos to walk up and hit the Demo corps with their prey ability. They kill 2 Demo Corps and take 3 boxes off a third. On my right hand side its a different story. A ten man CRA from the long gunners barely manages to kill a shocktrooper in a zone, they then go to ground. Alexia makes a risen into a thrall and he charges the Drakhun, but he fails to hit him. The regular trenches do some more shooting, but combined they only manage to take a few boxes off another trooper. The Haley's move around, feat, and he puts out Temporal Distortion and Grandma Haley revives the two previously killed Grunts. Baby Haley runs to keep the trenchers on my right in her bubble. As usual I forget to take a picture. But Vlad upkeeps hand of fate and gives a focus to Victor. He moves up and feats, giving me 5 people. I buff my Drakhun, remaining Demo Corps and the left Kovnik. He stabs a trencher commando, he toughs so he stabs him again. The Demo Corps get some decent charges off and get into the zone. As does the Kovnik. Saxon walks up and stabs the guy blocking the Drakhun and moves away. Aiyana and Holt activate, he gets two shots into the Trenchers but doesn't hit any, Aiyana gives the Drakhun magic weapons. He charges up the board and blows away two trenchers with the impact attack but one of them toughs, he gets to melee range of Haley3 and at MAT11 with 3 dice to hit, doesn't miss. At PS17 he one shots her off the board He repos up the board to be annoying. The shocktroopers get a desperate pace shield wall, two of them get into melee with trenchers and kill one. Another shoots the knocked down trencher and kills him. Victor advances again, staying just out of range of the Ironclad. And this time he takes a shot at the only none faction friendly model on the other side of the board that he can see, Alexia. He hits her, and with a boosted damage roll he deals 16 damage to her and so she gets vapourised on the spot. Victor's blast sets about 5 Long Gunners on fire. So he's a Haley down. The fire still doesn't go out on the buster, but 4? Long Gunners burn and only one of them toughs. Ragman moves up again and death fields, The Iron Clad tramples through the forest and buys and kills the forward demo corps. The remaining commandos advance within range to throw bombs, but fail to kill both demo corps so he can't score the zone. On my right the long gunners aim and shoot at my UA on the hill, but the 6 man CRA barely tickles him, and the second fails to damage him. The Trencher infantry charge up, but also fail to kill any shocktroopers either. Haley brings back baby Haley and puts up Temporal distortion again and so is only camping one. The Drakhun gets charged by Maxwell Finn and a Trench Buster, but laughs it off. However he does score the zone. Now, the senisble play would be to put Assail on the Victor and charge the Ironclad to bully the zone whilst my right flank still slowly advances up the board. But I see that Vlad can get to Haley with the help of Saxon. So that happens instead because it was getting late. Vlad walks thanks to Righteous Vengeance and finally kills the Trench Buster. Saxon walks over and gives him pathfinder. Finally Vlad walks through the forest with Martial Paragon up, and even DEF18 cannot save Haley and he puts her into the ground. Khadoran victory! Post match thoughts. Obviously my opponent is not a hard core Haley3 player and this was his first game with her in mkiii. But any trick that she could pull, Vlad can answer. He can get around her cloud wall, his feat is one up against Temporal Distortion. The shocktroopers are too tough for Haley to crack as she lacks damage buffs. All in all, I will be looking at swapping out the Demo Corps for Shocktroopers, who are still better in every way. Maybe even with Dragos.
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Post by supercancel on May 31, 2018 17:21:31 GMT
Where are the Express teams for the Haley3 player? I feel you should have him get those into the list. The long range, thunderbolt grievous wound shots are super good against your low model count and I expect any full on Cygnar trencher army will have at least one unit in their Gravediggers list.
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Post by welshhoppo on May 31, 2018 21:13:25 GMT
Where are the Express teams for the Haley3 player? I feel you should have him get those into the list. The long range, thunderbolt grievous wound shots are super good against your low model count and I expect any full on Cygnar trencher army will have at least one unit in their Gravediggers list. You'd have to ask Jake Wilstrop, the guy who won the Welsh Masters 2 weeks ago, because my opponent copied his list. Again, my opponent isn't a Cygnar player. But we will have to see what we can do.
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Post by auraco on Jun 4, 2018 12:40:44 GMT
How good are the express team against armored corps though? Grevious wounds would have been useless against a list without mechaniks like the one Welsh was playing. Shocktroopers can't get pushed or knocked down and barely register the unboosted pow 14 the express team can shoot. The Victor doesn't care about the express team and the Drakhun is immune to knockdown while he is on his horse and shouldn't take too much damage from an unboosted pow 14 shot. I'm not saying the express team is bad, because it's not, it puts our field gun to shame for 1 point more. But armored corps might not be the list against which it shines the most.
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Post by supercancel on Jun 4, 2018 14:19:29 GMT
How good are the express team against armored corps though? Grevious wounds would have been useless against a list without mechaniks like the one Welsh was playing. Shocktroopers can't get pushed or knocked down and barely register the unboosted pow 14 the express team can shoot. The Victor doesn't care about the express team and the Drakhun is immune to knockdown while he is on his horse and shouldn't take too much damage from an unboosted pow 14 shot. I'm not saying the express team is bad, because it's not, it puts our field gun to shame for 1 point more. But armored corps might not be the list against which it shines the most. Fair points.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Jun 4, 2018 17:02:43 GMT
How good are the express team against armored corps though? Grevious wounds would have been useless against a list without mechaniks like the one Welsh was playing. Shocktroopers can't get pushed or knocked down and barely register the unboosted pow 14 the express team can shoot. The Victor doesn't care about the express team and the Drakhun is immune to knockdown while he is on his horse and shouldn't take too much damage from an unboosted pow 14 shot. I'm not saying the express team is bad, because it's not, it puts our field gun to shame for 1 point more. But armored corps might not be the list against which it shines the most. How do Demo Corps like taking POW14 Thunderbolt shots? Also, with Kiss of Lyliss they can be POW16. Against Shocktroopers without an armor buff, that averages some damage each time through Shield Wall. They aren't the key to this MU, but they will do work in almost every single MU in which you could play them.
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Post by auraco on Jun 4, 2018 17:48:09 GMT
How good are the express team against armored corps though? Grevious wounds would have been useless against a list without mechaniks like the one Welsh was playing. Shocktroopers can't get pushed or knocked down and barely register the unboosted pow 14 the express team can shoot. The Victor doesn't care about the express team and the Drakhun is immune to knockdown while he is on his horse and shouldn't take too much damage from an unboosted pow 14 shot. I'm not saying the express team is bad, because it's not, it puts our field gun to shame for 1 point more. But armored corps might not be the list against which it shines the most. How do Demo Corps like taking POW14 Thunderbolt shots? Also, with Kiss of Lyliss they can be POW16. Against Shocktroopers without an armor buff, that averages some damage each time through Shield Wall. They aren't the key to this MU, but they will do work in almost every single MU in which you could play them. Of course they will do work especially with 12 points of support, I'm not saying they are bad or they won't fin targets, just that armored corps is not the match up where they shine the most because the list has high armor, a high number of models that can be immune to knockdown and a basic unit that is also immune to push. Demo corps don't like taking pow 14 to the face, but they don't like taking any kind of hits, so if the list forgoe express team in favor of say getting a unit of commandoes, the demo corps won't prefer the commandoes due to them being easy to kill anyway. Again I'm not saying the express teams are bad, because they are not.
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