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Post by babyzilla on Jun 9, 2017 21:48:33 GMT
Hey, I'm new to warmahordes and my LGS is starting a Journeyman soon and I am going to be participating. I like to preplan a list and buy in advance that way everything can be painted and ready by the time it will be in use. Also, Incase anything comes up financially I don't have to worry about missing a stage. Which has happened to a couple friends of mine in some 40k slow grows. Here's my list, just looking for advise.
Tannith - -(31) Pure Blood Warpwolf Gorax Rager Wild Argus
Loki or Warpwolf Stalker - 19 Ghetorix - 21 Druid Wilder - 4
Sentry Stones and Manikins - 5 Sentry Stones and Manikins - 5 Shifting Stones - 3 Gallows Grove - 2 Reeves of Orboros - 16
That should be 75, any critiques welcome. Plan on sticking with Tannith for the duration of the Journeyman I think.
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Post by kuririnad on Jun 10, 2017 2:00:52 GMT
I like your list! If I were to make a suggestion, it would be to take Loki +stalker instead of one or the other + ghetorix. With the two extra points you can add swamp gobber bellows crew to trigger prowl on Loki and Tanith. Or use those two points, drop the gallows Grove, and add in either blackclad wayfarer or Reeves CA.
I like the Loki+stalker combo with Tanith because you can reel in something, finish it with the stalker who sprints away, and have admonition on Loki so he can scoot away from retaliation, too.
Plus, as you expand, you'll use a stalker more than ghetorix (maybe not more than Loki, though). But definitely magnetize as many warpwolves as you can for great versatility.
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Post by babyzilla on Jun 10, 2017 2:32:20 GMT
I appreciate the reply. I think I will be taking your advise on dropping Ghetorix and taking both of the others. And also dropping gallows and putting in a wayfarer. The original idea was using gallows and some others to throw terrain everywhere but the charges and stuff from the wayfarer sounds nice too.
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Post by ispyypsi on Jun 10, 2017 6:04:13 GMT
Kuri has some solid advice for your list. Gobbers are pretty great for tanith too. With he wayfarer you make stalker an awesome rocket with a sword that dances away when done.
Do not feel like you have to hang onto her feat either. I use it on turn 2 to spam a cheap primals through whoever I'm casting it on to check her safe. Good dude
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Post by babyzilla on Jun 10, 2017 15:31:27 GMT
So an updated list
Tannith - -(31) Pure Blood Warpwolf Gorax Rager Wild Argus
Loki - 19 Warpwolf Stalker - 19 Druid Wilder - 4
Sentry Stones and Manikins - 5 Sentry Stones and Manikins - 5 Shifting Stones - 3 Blackclad Wayfarer - 4 Reeves of Orboros - 16
And in the few Battlebox games I've played ive been using tannith's feat to throw cheap bleeds at the enemy caster but I'm aware that is probably not the best tactic.
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Post by ispyypsi on Jun 10, 2017 16:54:57 GMT
Sounds like you got it covered my man.
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Post by kuririnad on Jun 10, 2017 18:23:19 GMT
Honestly a lot depends on the situation in the battle box games. I usually used feat turn to cast primal from Tanith at one or two beasts, cast affliction boosting the attack roll, possibly swap scything touch and apply admonition to something, potentially Tanith herself. Maybe toss out a rift to add some rough terrain for the enemy.
Basically, in battle box games, you have one decent heavy hitter and two utility beasts, and Tanith doesn't get much work done herself. The key is to identify what is the biggest threat to your pureblood, and then try to take that threat out without losing the pureblood.
Use the gorax to throw enemies into each other, costing resources to stand back up. Also, if you are facing warbeasts, you can doppler-slam with the Argus. Force to slam a warbeast (or living/undead caster) and then after successfully getting into range but before you attack, you can cast the Doppler bark animus to reduce the enemy's def and make the slam attack a near auto-hit. They will move away, become knocked down, and be unable to charge/run/slam/trample next turn.
You can even stack knockdown with Shadow bind from Taniths fun, making them spend 2 focus or fury to get back to normal. In most battle box games, being left with just one focus or two fury is not going to be enough to single handedly take out the pureblood, meaning that you can save the admtion move until he gets a second model on you to try and finish you off.
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Post by Fudly on Jun 11, 2017 15:51:10 GMT
I'm afraid your list won't work in a journeyman league. Journeyman leagues have a specific point progression that your list can't progress under. Specifically, you need a light warbeast in week 2, and aren't likely to fit two 19 costed models. The point progression is: 0, 10 (warbeasts only), 25, 50, 65, 75, and you should be no more than 5 less each week. This is the list I'm running: conflictchamber.com/#c8201bg14B4M5H5l4z5A5g5gc95j4S5s5e5e2NWeek 2: Scarsfell Griffin Week 3: 2 Sentry Stones, a Blackclad Wayfarer, Swamp Gobber Bellows Crew Week 4: Druid Wilder, Warpwolf Stalker, Gallows Grove Week 5: Min Reeves of Orboros, Reeves UA, War Wolf Week 6: Max Reeves, Blackclad Wayfarer The war wolf is relatively expensive ($12 for 2 points) and not widely used. I wouldn't recommend it to a new player. Week 2, you should be picking between a scarsfell or a woldwyrd. I'd go with the scarsfell because the woldwyrd might get nerfed next month. I'd definitely go with the stalker over Loki because it'll help you expand your collection more. You should magnetize the stalker arms/hands/head, so it'd be able to represent a stalker, pureblood, or feral as wanted. I'd probably recommend going with my list but cutting the gallows grove, 2nd wayfarer, and war wolf for another scarsfell in week 6. It'd be much cheaper that way, and scarsfells are great with Tanith, Una2, and Kaya3. Also, journeyman leagues are part painting competition. Ideally, you want to paint 1 model/unit per week, so don't paint everything.
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Post by Nahualli on Jun 14, 2017 14:47:05 GMT
I agree with the Reeves CA. Without it, you limit for a lot what your unit can do. Also agree with having the Sentry Stones as part of your progression.
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Jun 21, 2017 7:23:05 GMT
I've been reading tacticas and theorymachining on building a Circle list.
From what I've read Tanith can run gunlines well, does the following sound crazy?
Week 1 Tanith Pure Blood Gorax Wild Argus
Week 2 Wold Wyrd - Anti magic and lots of POW 12s.
Week 3 Reeves - Affliction! These guys looks crazy good with affliction.
Week 4 Loki - He looks a bit tricky, but I'm thinking he can drag in wounded enemies and finish them off. Or pull apart shieldwalls. Reeves UA - I'm not sure if its necessary, perhaps a Druid Wilder instead?
Week 5 Wold Warden - For casting Rift, but there's a point left over, so I could go with a Wold Guardian for Shield Guard. He's slow but with Loki pulling things in, he might actually get to hit stuff.
Week 6 Shifting Stones Stoneshaper Blackclad Wayfarer
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