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Post by Rowdy Dragon on Jun 9, 2017 18:58:01 GMT
She was losing her magic powers AND her physical autonomy. Then it's not anime writing but Saturday morning cartoon writing. What you listed sounds even more awful. Its very much Saturday morning cartoons when the character makes the "right" choice, and then fate rewards them anyway. I liked its a wonderful life, but that was about how by focusing on how he felt useless, he didn't realize that people around him cared about him so much and how much of a virtuous person he was. And then they help him. It wasn't that "Oh well your a good guy, here, have 10 million dollars" There is NOTHING Poetic about that. Poetic is forgoing perfection if it means forgoing life and DYING. Not getting insta cured because "Man Aren't me in the past, present and future awesome?" You know what had better writing? Tiger and Freaking Bunny (Tis an Anime that was alright). Tiger was a truly devoted superhero, kind to everybody and the like. He found himself loosing his superpowers, but he decided that he would not surrender, and would continue fighting until his superpowers ran out completely. Fate didn't reward him by suddenly granting him more power. I don't care if you like her. I am of the opinion that she's an awful, black hole stain character on the face of warmachine, and nothing you listed sounds poetic.
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Post by tesoe on Jun 9, 2017 19:02:15 GMT
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Post by Azuresun on Jun 11, 2017 8:36:36 GMT
I thought we established that restricting warcasters from leading themes they have no thematic connection with only applies to Mercenaries and Minions. Problem is that maybe Cygnar has a bunch of "Easily Iconic" casters, but what about the non-easily iconic ones? I mean I think "haley and Trenchers" is pretty far fetched myself, but thats because shes a miserable mary sue that needs to be launched into space for the devourer wurm to eat, after which it reveals that she was his primary target all along and then leaves to relax in a bath house in Uzbekistan. Does that mean we split the Minions one even more? Only Bog Trogs with the bog trogger? Only Farrow Commandoes with the Commando? Careful what you wish for, you might just get it! Maybe they just don't get a free power upgrade theme force? Look, either theme forces are a fluffy way to represent commonly seen armies and get more niche models on the table, or they're a straight power upgrade where you take an already very powerful list and get to play a 95pt list in a 75pt game. I'd just like some consistency between factions.
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Post by Rowdy Dragon on Jun 11, 2017 8:53:50 GMT
Look, either theme forces are a fluffy way to represent commonly seen armies and get more niche models on the table, or they're a straight power upgrade where you take an already very powerful list and get to play a 95pt list in a 75pt game. I'd just like some consistency between factions. That inconsistency come from the models themselves, not so much the "Faction". Should WG not get a theme list because they are already pretty popular?
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Post by Azuresun on Jun 12, 2017 23:10:01 GMT
Look, either theme forces are a fluffy way to represent commonly seen armies and get more niche models on the table, or they're a straight power upgrade where you take an already very powerful list and get to play a 95pt list in a 75pt game. I'd just like some consistency between factions. That inconsistency come from the models themselves, not so much the "Faction". Should WG not get a theme list because they are already pretty popular? I'll say, they shouldn't get one where they can spam Rocketeers, freely choose from Khador's great jack selection, and then get some free artillery units to make a great list better.
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Post by Stormsmith Dropout on Jun 14, 2017 20:05:02 GMT
Week 2 changes
Colonel Markus ‘Siege’ Brisbane: Several battle reports have shown that the Rocket Turret is too easy to tie up. These changes should make the Rocket Turret a little more consistently powerful.
Rocket Turret
Gains Gun Platform:
Gun Platform - This model can make ranged attacks even while in melee.
Turret rule gains the following:
This model does not suffer blast damage.
Grenadier: Adding Brutal Charge helps differentiate the Grenadier from other shooting lights by adding diversity to its functions.
Mattock weapon gains Brutal Charge.
Storm Lances: After quite a long and heated Dev Talk we decided to bring the Storm Lances down a more “Armor Cracking” role. Removing Electro-Leap from their weapons combined with the changes to Katherine Laddermore should reduce their effectiveness at range, especially when targeting infantry units. Increasing the POW of their lances helps push them into the high-damage direction we would like to see them go.
Remove the Electro Leap special rule from the Electro Bolt weapon.
Lance melee weapon becomes POW 8.
Trencher Chain Gun Crew: Reducing the cost of the Trencher Chain Gun Crew will hopefully make room for it in more lists.
Reduce cost to 4.
Trencher Commando Officer: Commando’s are very nearly there. Reducing their point cost slightly with their Command Attachment may be enough to put them into more lists while also creating a larger cap in points between them and other Trencher units.
Cost 4.
Trencher Express Team: It was brought up these are the mobile artillery crews of the Trenchers. It makes sense they would be hiding in tree lines or rubble waiting for their target to get close or walk past.
Gains Pathfinder.
Reason: Further defining that role.
Patrol Dog: As we continue to tweak the Patrol Dog, please continue to submit feedback to the usefulness of Noisy as a special rule.
The RNG of the Noisy special action was extended to 8”.
Major Katherine Laddermore: Coupled with our changes above to Storm Lances we feel this will open up room for other Storm Knight models and units. It also brings Storm Lances in line with not only other cavalry units, but with the direction we would like to take them.
Replace Electrocharger with Veteran Leader [Storm Knight].
Veteran Leader [Storm Knight] - While in this model’s command range, other friendly Storm Knight models gain +1 to attack rolls.
Trencher Blockhouse: The interaction of the Blockhouse and Trencher Master Gunners was overshadowing the same option for Trencher Cannon Crews. This change is a slight tone-down of the Blockhouse while also hopefully opening list and table space for the Trencher Cannon Crew. Reducing the Trench Network to two trenches should help alleviate some of the pain felt when playing with a more populated board.
No longer a Weapon Crew.
Trench Network reduced to two trenches.
Gravediggers Theme Force: Disallowing rangers as a free point option seemed to almost entirely remove them from lists. With this change players will feel less handicapped in their unit choices.
Change the second benefit to the following:
For every 20 points of Ranger or Trencher models/units in this army, you can add one weapon crew unit, command attachment, or solo to the army free of cost. Free models/units do not count toward the total point value of Ranger or Trencher models/units in the army when calculating this bonus.
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Post by W0lfBane on Jun 14, 2017 20:26:24 GMT
Bwahahahahahaha Suck it storm lances... Yes i know I'm bitter i hope you all can forgive me.
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Post by Rowdy Dragon on Jun 14, 2017 20:41:39 GMT
Uh..Maybe I'm not really seeing the nerf? Like its a sideways move. Good that less infantry will be Mulched but will this actually persuade Cygnar not to always run them?
Still the best defensive stat line, still hit hardest, still can mulch infantry pretty well.
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Post by Stormsmith Dropout on Jun 14, 2017 20:54:30 GMT
Uh..Maybe I'm not really seeing the nerf? Like its a sideways move. Good that less infantry will be Mulched but will this actually persuade Cygnar not to always run them? Still the best defensive stat line, still hit hardest, still can mulch infantry pretty well. It's certainly not sideways. They get 5 less damage rolls a turn, can no longer shoot a spark node to kill stuff, they can only shoot 5 models from 8" away (instead of 10). One third of the damage rolls buffed by lightning buffs are gone. It's perfect. They have to do what they are supposed to do as Heavy Cav: Charge in and fight. Once they're in the frey they have much more counterplay.
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Post by W0lfBane on Jun 14, 2017 22:52:28 GMT
Yeah its definately a nerf. Not the nerf i wanted but ill take it. I would have much preferred if they changed electro leap so that you can't do the sparknode shenanigans
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