Growl
Junior Strategist
Posts: 496
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Post by Growl on Jun 2, 2017 18:53:06 GMT
So I recently picked up minions, with a particular focus on Pigs, but had a few rules questions on things that came up in my 2nd game with them. I had a Gun Boar? with counterblast up. An enemy model with 2" melee range ended its movement at just inside 2" of me. So now I'm engaged, (we have yet to set the date but are very happy), but seriously, the enemy is too far away for me to punch it, but can I shoot it now that I am engaged? Thanks for the help in advance, sorry if it's an old and answered question.
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Post by Gaston on Jun 2, 2017 19:39:39 GMT
So I recently picked up minions, with a particular focus on Pigs, but had a few rules questions on things that came up in my 2nd game with them. I had a Gun Boar? with counterblast up. An enemy model with 2" melee range ended its movement at just inside 2" of me. So now I'm engaged, (we have yet to set the date but are very happy), but seriously, the enemy is too far away for me to punch it, but can I shoot it now that I am engaged? Thanks for the help in advance, sorry if it's an old and answered question. Yup. Really annoying huh?
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jun 2, 2017 20:39:06 GMT
Thanks for the reply. In my first game with Pigs, I played Helga and I was psyched because I think I discovered a cool mechanic with her, unless I'm wrong... I had Cycloned forward after FEATING and hit a warbeast that was slightly overlapping it's warlock, I rolled low on the slam and it did not clear the base of the warlock, but did contact it so both were knocked down. I then charged the warlock, and with my initial attack and remaining Fury proceeded to auto hit and slam the warlock into its warbeast like a game of racquetball. It was pretty funny, to me at least. This was legal yes?
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Post by gobber on Jun 2, 2017 20:56:27 GMT
Yep that's an ideal Helga assassination run. Did you claim the additional damage die on all those attacks for slamming the warlock into a equal/larger base? Between speed and sprint, efaarit make pretty reliable backstops for these shenanigans.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jun 2, 2017 21:02:43 GMT
Omg! gobber, I did already think that the Efaarit would be great recipients of her FEAT, but I did not put together that possible combo. Even if I forego attacking with the scout, simply to run it behind my target/victim to set it up.
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Post by gobber on Jun 2, 2017 22:22:13 GMT
While the Efaarit can't make charge attacks, the wording of Helga's feat means all its impacts go up to Ps15 (on top of slamming and getting that possible extra die). Definitely hoping the Valkyries turn out to be cavalry as well. And you're right that the Efaarit will often not bother attacking and just run for the backstop/gang fighter. Though it doesn't work as a backstop, the feralgeist has a similar role as a cheap gang applicator (it still has a melee range while incorporeal).
It seems pretty common for folks to underestimate Helga as a threat to their heavies. She's quite capable of soloing one if she's able to set up the pseudo-weaponmaster from the feat: Charge+3 buys averages 30.5 vs arm 18 (ironclad) Charge+6 buys averages 35 vs arm 20 (juggernaut)
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Post by custardboy on Jun 3, 2017 1:37:49 GMT
And remember she has inflict pain which can sometimes stop those silly transfers
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Jun 3, 2017 10:51:05 GMT
Can a Warbeast be given more fury than their FURY value in order to increase the chance of a frenzy?
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Post by Gaston on Jun 3, 2017 11:20:31 GMT
Clever question, but no, their wee bodies can only hold so much rage.
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Post by gobber on Jun 5, 2017 23:23:37 GMT
Just remember inflict pain thing is warbeast only (not warlock); usually comes up by adding fury to a warbeast within range of the cyclone attack, capping it out and denying the last transfer target.
Also of note: 2 4-dice pow 14's on average dice will kill arm15 warcasters through any amount of camped focus (with a spare fury to boost the first roll to hit). Squishy casters should not come within 15" of her if they want to live.
Another little trick with Helga is to realize she cares little for actually charging her intended target; cycloning right after the assault attack then redirecting the charge gives you additional options for charge lanes. If you don't have to dash they're equally efficient (a boosted hit on the first attack, and two boosted damage rolls). If you need the full 17" threat range, you'll have to use the redirect method or lose out on a damage boost: Step1 (Fury4) Cast Dash Step2 (Fury4) Charge something (successfully) that gets you max distance, optionally using assault attack Step3 (Fury2) Cast Cyclone to reach intended target Step4 (Fury1) Make cyclone attack into target, boosting damage roll Step5 (Fury0) Make redirected charge attack, boosting damage roll
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