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Post by ludmar on May 24, 2017 9:31:00 GMT
Hi,
I will be start Minions army (actually i play trollblood) My heart and my head go to the farrow !
So my first list will be :
conflictchamber.com/#bb1b_-09bZfy0Mfz0L7F0M0U0Ofl4g4ghY Minion Army - 75 / 75 points [Theme] The Thornfall Alliance !!! Your army contains a CID entry. (Sturm 1 & Drang 1) Sturm & Drang [+28] - Battle Boar [7] - Gun Boar [9] - Splatter Boar [8] - War Hog [15] Rorsh [15] - Brine [free] - Gun Boar [9] Farrow Bone Grinders (min) [5] Farrow Brigands (max) [15] - Farrow Brigand Warlord [4] Farrow Razorback Crew [free(5)] Farrow Razorback Crew [free(5)] Meat Thresher (CID) [16] It will be like a Gunline with 3 lines of attack, First, Brigand with POLARITY SHIELD Second, Brine, battle boar War Hog and Meat Thresher Finaly, gunline with 2 razorbacks + 2 Gunboars /SplatterBoar/Rorsh and Sturm TK!
I would like to keep targ in the list but with Targh, the 2 FarrowRazorBackCrew get out of the list.
What do you think about this list?
PS : Sorry for my bad english...
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Post by shroomvolcano on May 24, 2017 13:32:58 GMT
Welcome to Minions!
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Post by Gaston on May 24, 2017 13:50:19 GMT
I'd say swap the Gun Boar and Splatter Boar on Rorsh. The Splatter Boar mainly brings the animus for the Razorbacks and Gun Boars, so you'll be able to cast it 3-4 times a turn with that module (depending on how much you want to camp). That frees up Sturm's fury for more fun things, like Deflection and Telekinesis and Primal, etc.
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Post by ludmar on May 24, 2017 14:47:51 GMT
Thx for the answers I'd say swap the Gun Boar and Splatter Boar on Rorsh. The Splatter Boar mainly brings the animus for the Razorbacks and Gun Boars, so you'll be able to cast it 3-4 times a turn with that module (depending on how much you want to camp). That frees up Sturm's fury for more fun things, like Deflection and Telekinesis and Primal, etc. I don't think that, thanks. I juste think use COUNTERBLAST with Rorsh. So i will exchange the two beast!
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Post by gobber on May 24, 2017 19:26:18 GMT
My experience with meat thresher+brigands is that you'd want polarity field on the thresher first as opposed to the other way around. The thresher is way faster (S&D can put it across the midline top of 1), and wants to conceal things behind it. My brigs ideally advance and shoot the turn the thresher goes in to tie things up, then they go hog wild the following turn.
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Post by ludmar on May 29, 2017 12:37:22 GMT
Thanks for the answer gobber, It's not better to use the brigand in first line?
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Post by joetortillas on May 29, 2017 14:05:04 GMT
Brigands are not that fast. Sppd5 with no AD will not let them be on the first line of a BE but you could play cautious with your meat thresher.
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Post by Azahul on May 29, 2017 22:31:06 GMT
There is also the fact that the Brigands are easy to remove with other tools beyond charges, namely guns. The Meat Thresher, on the other can, is very hard to hurt at range and you can shield guard attacks onto your Warbeasts pretty easily. Infantry struggle to do more than scratch the paint without a charge bonus, so it becomes very difficult to kill the Meat Thresher until your opponent can walk a heavy into melee range (and even then, if that happens on Sturm and Drang's Feat turn it may not be enough).
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Post by ludmar on May 30, 2017 8:33:48 GMT
Ok ok you convinced me Finally, play the brigand in the liste it's not a great idea... Maybe used the points for another meathreser. Something like this ?
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