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Post by Who dies first? on May 17, 2017 5:07:10 GMT
Hey Everyone
So I am having a bit of an issues currently.
I play two lists regularly, one is Bauldar 2 Beast brick, with Megs, Loki, Kromac, Pureblood, gorax + support. The other is Tannith and Friends.
Just wondering, how are people delivering their Jacks so they are not dying too badly to the opponents second wave.
In particular I am talking about Loki etc.
Assume we don't have admon or dodge.
Do you have an order of who dies first etc?
I know there is no golden rule, but do you have a go to pairing / play that almost always ends up saving your key piece or is it on the fly as you play?
Cheers Will
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Post by oncomingstorm on May 17, 2017 5:20:11 GMT
I'm confused, are you the circle player, or are you playing against circle?
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Post by knightish on May 17, 2017 6:13:16 GMT
Hey Sorry That was not very clear in my original message. I am playing as circle. I am finding I often end up loosing my beasts, post a pull etc from Loki / end up too far from objectives etc. Just wondering what people are doing to ensure board presence, while not loosing all their key models. Very general question, but wondering if people have go to model positioning guides etc, links to batreps that show it etc
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Post by ispyypsi on May 17, 2017 8:24:58 GMT
That is a bit broad of a question but I try to trade up. I tend to use primaled stalkers as bait too. Send em in watch them eat stuff then see if my opponent wants to commit to removing it. Try and honeypot people. Make them over commit to remove stuff or look for the game plan and throw a beast at it.
Circle for me tends to be a two threat vector faction for me. Threaten assassination the whole game with spooky beasts like loki, then suddenly an argus with animus comes in from no where and makes it so mohsar can bop people with sticks. It is mostly about finding that groove and what you play vs. Sorry I got no links but best of luck my dude.
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Post by sirk on May 17, 2017 12:33:52 GMT
Since "how you prevent you models from dying" is a key aspect of the game, it is really a question strongly dependant on the caster, since often they have very different ways of doing it.
For example, in this moment I'm playing Kaya2-Baldur2 pairing, where is pretty obvious how each of them try to solve that point (Kaya has her whole feat built around this!).
With Baldur2, just apply root(feat) and/or wall where it will cause more issues for your opponent. With him, you can't really "save" your models, but you can try to have your opponent committing a lot of resources for each of your heavy. Since you mentioned Loki, with Roots and behind a wall he is a 16/22 monster sometimes with dodge who needs mostrly reach 2" to be hit. Not a easy piece to remove for sure!!
A tactic that I use with many caster is to have a Shadowhorn for trade. With Primal and jump he can do work and he's still quite cheap in case of trade.
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Post by streetpizza on May 17, 2017 13:24:32 GMT
Unfortunately Loki will never be 16/22 with dodge as having roots on him means he can't move.
That's part of the equation with Loki though. Sometimes its better to leave him at 16/19 with his animus up as that might be more likely to save him.
@op: If you're playing Baldur2 then you're not playing a cheat the piece trade game. Baldur2 is a take it on the chin and hit back harder caster. The main strategy is to use sentry stones to clear chaff and then bait in heavies with really high defensive statted beasts that hopefully won't die. A lot of his game plan involves putting the game in the hands of the dice with odds in your favor.
Kromac2 is all about hitting the enemy so hard that he forgets where he is and what he's doing and ends up moving models two tables over in confusion. I jest but you get the point. Single out the biggest threats and makes sure you can out threat them or bait them in and then remove them in a turn of glory. Hopefully you do enough damage and the armor buff from the feat is enough to see you through to an attrition advantage the next turn. Learning to block with infantry after the feat is a big part making K2 work well (at least for me). The other ace in the hole here is Kromac himself. He's so tanky and hits so hard that you're basically up one heavy on your opponent because K2 counts as one himself. This is a big late game advantage but one worth remembering as it lets you bully the field quite well. Sprint is his best friend though so make sure you keep that stalker alive.
Tannith is a trade cheater. Pull things in with Loki and leave Admonition and dodge up on that bad boy. Stalker comes in with scything touch to finish the drag target and sprints back leaving only a def 14 arm 19 beast with lots of movement shenanigans for the opponent to try and deal with. If they refuse to take the bait that is Loki then reaves and wyrds punish them from far back for the mistake. Rinse and repeat until the attrition advantage is heavily in your favor and then commit to the scrum.
That's a really high level overview but post some lists and people will happily give you more feedback.
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Post by Dev Null on May 17, 2017 15:41:52 GMT
I play two lists regularly, one is Bauldar 2 Beast brick, with Megs, Loki, Kromac, Pureblood, gorax + support. The other is Tannith and Friends. I'm confused; you're playing Kromac in your Baldur 2 list? That would be awesome... but illegal in most scenarios.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on May 17, 2017 16:59:36 GMT
Hey Sorry That was not very clear in my original message. I am playing as circle. I am finding I often end up loosing my beasts, post a pull etc from Loki / end up too far from objectives etc. Just wondering what people are doing to ensure board presence, while not loosing all their key models. Very general question, but wondering if people have go to model positioning guides etc, links to batreps that show it etc Well, there's your problem right there. You should hold onto your Warbeasts rather than letting them loose. Loose Warbeasts will never win games for you.
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Post by knightish on May 18, 2017 0:37:56 GMT
Haha so many typos. Sorry guys. Sorry I am not playing Kromac in my lists, im playing his buddy Ghetorix. I feel I need to start bringing the Stalker more often, he vary rarely makes an appearance in my lists currently. I will post my two lists for a tournament this saturday
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Post by knightish on May 18, 2017 0:39:54 GMT
This is my Tannith list:
War Room Army
Circle Orboros - Tannith Standard
Theme: No Theme Selected 75 / 75 Army
Tanith the Feral Song - WB: +31 - Druid Wilder - PC: 4 - Gorax Rager - PC: 7 (Battlegroup Points Used: 7) - Loki - PC: 19 (Battlegroup Points Used: 19) - Pureblood Warpwolf - PC: 17 (Battlegroup Points Used: 5) - Scarsfell Griffon - PC: 8
Wrong Eye - Wrong Eye & Snapjaw: 17 - Snapjaw Swamp Gobber Chef - PC: 1
Reeves of Orboros - Leader & 9 Grunts: 16 - Reeve of Orboros Chieftain & Standard - Chieftain & Standard: 4 Shifting Stones - Leader & 2 Grunts: 3 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Sentry Stone & Mannikins - Leader & 3 Grunts: 5
---
GENERATED : 05/18/2017 10:38:31 BUILD ID : 2039.17-03-16
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Post by knightish on May 18, 2017 0:40:32 GMT
This is my Bauldar 2 list:
War Room Army
Circle Orboros - Bauldar 2
Theme: No Theme Selected 75 / 75 Army
Baldur the Stonesoul - WB: +30 - Ghetorix - PC: 21 (Battlegroup Points Used: 21) - Loki - PC: 19 (Battlegroup Points Used: 9) - Megalith - PC: 20 - Pureblood Warpwolf - PC: 17 - Gorax Rager - PC: 7
Ogrun Bokur - PC: 5 Swamp Gobber Chef - PC: 1
Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Sentry Stone & Mannikins - Leader & 3 Grunts: 5 Shifting Stones - Leader & 2 Grunts: 3 Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
---
GENERATED : 05/18/2017 10:40:11 BUILD ID : 2039.17-03-16
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Post by gordaunikus1 on May 18, 2017 13:26:22 GMT
I was thinking something similar with tannith could be cool. Wrongeye makes it hard to Melee ur beasts. Loki and scars fell dodge. Put admonition on pureblood. Could be really hard to pin down in Melee. Then again that list probably gets smoked by ranged armies so maybe that's what baldur2 is for.
Has anyone had luck with this star crossed, dodge, admonition combo?
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Post by streetpizza on May 18, 2017 14:04:46 GMT
I haven't played it but I have played against it and the star crossed, dodge, admonition combo will get wrecked by any list with a knockdown / stationary / def debuff option or high quality shooting. Luckily that's exactly what Baldur counters.
What I don't like about the Tannith build is that you've pigeon holed your game plan into a small 9" bubble around a 5 wound model that can be killed. This will seriously hamper your ability to play the scenarios into SR2017 as they are quite spread out. As such you'll be forced to react to your opponents moves instead of the other way around allowing them to dictate board position.
Now it may not actually play out that way and I'd put it on the table to try it but watch for the problem and if it does come up you'll need to make modifications to fix it.
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Post by darkshroud on May 30, 2017 13:17:52 GMT
i actually just took the goraxes out of my lists. i run tanith and kromac2.
mainly due to those 7 pts i feel like could be doing more work outside of just a dude that sits in the back giving people a buff. with both casters having mat fixers and one having mat/str/arm fixer, its just not worth the auto frenzy.
ive heard from a couple of beginner guides say that its probably a good idea to learn how to play circle without gorax then slowly incorporate them. most newer players use them as a crutch.
just an idea.
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Post by gordaunikus1 on May 30, 2017 14:12:08 GMT
I like that idea of slowly introducing gorax. As someone who started circle with the edition change, I used primal nonstop. Thanks battlebox tannith - Pp are jerks for starting you w a gorax and a feat that makes primal cost 1 For what it's worth, I experienced the reverse of what you've presented, I used primal all the time early on, then rarely use it now. Seems like a fine path either way. Using primal will slowly teach you that trading a 17 point heavy for a 12 point jack isn't very useful.
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