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Post by sand20go on May 2, 2017 16:18:28 GMT
So the neat thing in the fluff in the command book is that Strakhov is said to use just the right tool for the job.
Bad ass that he is (and with Cryx starting to be the new tasty with the ghost fleet).
Lets look at QUICKEN on OUTRIDERS ;-)
SPEED 11!!!! Def 17 against shooting and magic!!! (Sure Denny, feel FREE to boost the Crippling Grasp. Hope you don't miss. And that is such an attractive place for the chicken to be. Have fun making it relevant for the rest of the game.) Repo 5!!!
Take a unit and zap out Quicken. Then essentially run them HARD flank and essentially into the back of your opponent. Next turn just start murderating support. With Speed 11 and immunity to their sprays themselves it is highly likely that they can get back arc bonuses.
Now it is HIGHLY unlikely that you can do this (but hey, you can try to live the dream) you can give them last stand and bring a bad santa and try to go murderate things. In rereading Last Stand and Impact attacks you absolutely can trigger battle wizard upon killing somethign on the way in (Should you wish) and then otherwise enjoy wacking stuff, on the charge, with 4 dice POW 10s.
And you may not wish to run. 22 inches up the board on turn 1 vs. 16 but on that 16 move you COULD give them Winter's Wind so that it is problematic for things to try to run to tie em up.
The next question is what to bring as well. I am thinking into the ghost fleet A&H (Magic)+Valachev and Boomies for WAY too much fun. (Hey Denny, lets talk about Cacophony and its range and then the range of your debuffs. Oh yeah, Boomie himself is ARM 17.......20 under feat....and has 8 boxes....and has tough....and has Feign Death (under feat). Plus, of course bunderbuss shots.
Add in some fun support (Kell? Widows? Bears? WGIRC?) and you are looking at a Great "dudes be gone" list with probably enough staying power to last out against a number of the counters. You also are leveraging "feign death" more than in Legions (cause of no sleeping on job) and that is simply a FANTASTIC ability to have in your hip pocket in a lot of circumstances.
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Post by auraco on May 2, 2017 17:25:16 GMT
Are you sure the ponies without a to hit buff on their magic attack are a reliable way to kill all the ghosts? Also watch out for the CRA from the revenant rifles, with ghost shot they ignore concealment and with either Denny's feat or crippling grasp it's not to hard for them to hit and kill ponies. Also the rifleman will always be the guys that get brought back. I might be missing something but I don't get why boomhowler, you won't be killing much with their terrible rat and the ghost pirate can probably reliably kill them with attacks that set on fire.
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Post by sand20go on May 2, 2017 18:04:06 GMT
Are you sure the ponies without a to hit buff on their magic attack are a reliable way to kill all the ghosts? Also watch out for the CRA from the revenant rifles, with ghost shot they ignore concealment and with either Denny's feat or crippling grasp it's not to hard for them to hit and kill ponies. Also the rifleman will always be the guys that get brought back. I might be missing something but I don't get why boomhowler, you won't be killing much with their terrible rat and the ghost pirate can probably reliably kill them with attacks that set on fire. Re: Ponies So Ghost raiders and the ponies square off with the same attack vs. Def issues. 6 vs. 7. But at CMD 8 a bit hard for blackbane not to give me multiple spray targets and, of course, I vastly out threat him (indeed, can easily stay out of threat range with Spray and Repo 5 - reaching up to 3 inches in should I wish to be completely safe. The Rev crew itself is not a problem I think we would agree. Assuming you are using repo right it is likely those Rifiles are not getting the aiming bonus so likely 2 man CRAs....which STILL are a point shy of average of killing the ponies. RE: Boomhowlers. As noted in other thread. Stand up, tough while knocked down, Calcophy to shut down Denny Arcing something onto them. Feign death. I see a LOT of effort spent removing them for limited gain. Not impossible and you ARE bringing dudes to a party where cryx LIKES to see dudes but again, he BEST make progress here and get a lot of work done. Denny: Well that is ALWAYS the problem (is it not). But with quicken on Ponies you are threatening 19 inches (sadly needing 10s BUT there is a more than zero percent chance you can get that down to 8s with a back arc). You have +2 def against spells AND have concealment so she likely needs a 17 to get the debuff onto you.....and Crippling Grasp in the case of the ponies isn't as crushing as it would be against something REALLY slow. You can Quicken Bears for a 13 inch threat. You can Quicken Boomies with a Zepher for 18 inch shooting threat and Valachev can disbind a spell should you need it. Now there are other (lots) of options but at least 3 of them are questionable. Butcher 3 has to play SO far back that it is going to be hard, over the course of the game, to take out the rifles and thus really leverage silence of death. Never say never but it isn't easy. As long as it isn't silence those rifile dudes are coming back and they scare Butcher more than stealthy strak. Sorscha2 has shatterstorm (good!) but again is scary vulnerable to the ghost shots and as well has not real defense against shooting cryx for the rest of her army. Losing Freezing grip is such a killer here cause otherwise.... Strak2 in theme just seems like a HORRIBLE idea with a 4/5 point arm swing on the fangs who will get murderated by charging/shooting pirates who will use them to fuel lots and lots of stuff. Plus no magic (to speak of). S1 is possible (probable?) because she CAN keep Denny back. Even losing Fog benefit to ghost shots she will be Def 18 and even 3 man CRAs will need 11s. Even under feat that 3 man ghost shot if they don't aim is looking at 9s. Under Feat and Crippling grasp looking at 7s....which surely kills sorscha this turn or next. But you gotta have a Spriggan for destealthing or it becomes MUCH harder.
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Post by Armchair Warrior on May 3, 2017 1:51:58 GMT
OK, I love the idea of putting our murder ponies on Strak 2. Quicken would be amazeballs on them. So since you're riding out of theme, why not put Valachev on the Nyss to take out all those revenant crew scum? 22" concealment and cover ignoring guns solve a lot of problems. They're your last stand target too...as soon as any of the jacks get upfield, charge a couple in and BAM, problem solved. No?
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Post by auraco on May 3, 2017 2:12:04 GMT
Actually I think I quite like the idea of nyss, add ayana & holt and they can even take care of the blackbanes. Cycle Quicken and you can even get them up to a 24" threat range, so they'll be killing stuff before stuff can even try to kill them.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on May 3, 2017 2:39:24 GMT
I have to work out a list to see it more clearly, but I am really liking these ideas! Sounds really fun, especially with the nyss that I have had for a long time but never actually used.
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Post by skathrex on May 3, 2017 10:24:26 GMT
Actually I think I quite like the idea of nyss, add ayana & holt and they can even take care of the blackbanes. Cycle Quicken and you can even get them up to a 24" threat range, so they'll be killing stuff before stuff can even try to kill them. Well...you would need 2 Valachev... my personal favourite is Nyss with Valachev and Quicken but thats a bit off topic. Murderponies with Quicken sound nice too, but I am not super convinced with their Spell 6 and the fact that WG outranges them. But another good Unit to try!
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Post by Soul Samurai on May 3, 2017 10:31:10 GMT
Well...you would need 2 Valachev... Not sure what the second Valachev is for? A&H only need Valachev for the damage buff, not for magic weapons, if that's what you mean.
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Post by welshhoppo on May 3, 2017 10:45:35 GMT
For Aiyanna and Holt magic weapons are Friendly, it's the Kiss that is faction friendly.
Unless you want to be very janky, in which case you quicken them and then kill Valachev later on to gain the benefit of both Quicken and Kiss.
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Post by Soul Samurai on May 3, 2017 11:04:05 GMT
Unless you want to be very janky, in which case you quicken them and then kill Valachev later on to gain the benefit of both Quicken and Kiss. But then you don't get magic weapons.
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Post by smoothcriminal on May 3, 2017 12:39:14 GMT
Revenant rifles outthreat ponies, ignore los and concealment. That shuts down magical ponies quite hard. If they play 3x3 rifles you will lose 3 ponies from 3 combine shots before you even have a chance to spray something.
WGRC with Quicken should be better against Fleet than ponies. And you can have 2 units and rotate Quicken. I don't see how Nyss are better than WGRC in this regard. Sure, they have 2 more def, but Valachev is so easy to kill for Fleet.
Cacophony idea is interesting, but I don't see how is it better than Orin. Maybe taking them both and protecting both flanks against debuffs is a thing.
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Post by auraco on May 3, 2017 12:55:24 GMT
Valachev is not required to get magic weapon. You could also play Valachev very forward and agressive with his spray, it's a poison pill scenario, if your oponent doesn't kill him he gets sprays, if your opponent kills him you can start using kiss with ayana & holt to buff the nyss damage output.
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Post by welshhoppo on May 3, 2017 13:01:50 GMT
Unless you want to be very janky, in which case you quicken them and then kill Valachev later on to gain the benefit of both Quicken and Kiss. But then you don't get magic weapons. Yes you do, Aiyanna gives out the magic powder and its friendly models, not faction friendly. Edity edity! ah I get what you mean, if I'm kissing them then I ain't giving them magic attacks. My bad!
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Post by auraco on May 3, 2017 13:29:52 GMT
Revenant rifles outthreat ponies, ignore los and concealment. That shuts down magical ponies quite hard. If they play 3x3 rifles you will lose 3 ponies from 3 combine shots before you even have a chance to spray something.I'd say yes and no to your affirmation, in theory yes you could lose 3 ponies to the rifles, but considering the difference in threat range between the ponies and the rifles is not that big (1'' in case of quicken). You would need to hand your oponent the 3 ponies if he has 3 ponies all within 20 inches of his rifle before you even get a spray. Yes it's not ideal since he outthreat the ponies, but compare to our other stuff the ponies don't have it that bad and can do a lot of damage in retaliation.
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Post by skathrex on May 4, 2017 6:22:18 GMT
Well, ok, but A&H without Valachev feels a little bit wasted. I mean 8 Pts just for magic weapons? I would only do that if the list is specifically against things that need magic weapons.
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