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Post by Trollock on May 11, 2017 12:05:09 GMT
At a glance, this seems very good. I think the WW has a place if this is the final incarnation. It has a niche (to murder infantry) that it preforms way better than a bomber. It is also more durable and faster and it costs significantly less. If i were to shoot down heavies, i would still bring a Bomber, but that is just how it should be. there should be a choice. do i want to do X or Y. Before it was more like the bomber did both X and Y better than the WW. I think the addition of a Runebearer sort of solves the theme force too. Mauler would have been nice, but this forces me to build different lists and i kind of like that. I do not feel like i am missing out as much when using the theme now. Lets hope they do not change their mind
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cuberic
Junior Strategist
Posts: 129
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Post by cuberic on May 11, 2017 17:55:14 GMT
I will give this a try tonight although I might switch out the Fell Caller for a Runebearer now that he can be taken in theme. Also, what are your thoughts on swapping the MK for a GK. Guardian beast seems like it could be better on a GK due to Stationary on the fists or pushing stuff out of melee with the gun. You would definitely be doubling down on the control. With the extra point you can switch the min scatter gunners + ua for min highwaymen + braylen and not worry about the lack of pathfinder. The inclusion of a runebearer into theme provides a lot more options.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on May 11, 2017 20:09:25 GMT
Give the WW Take Down on its Impact attacks and we've got a winner. One Tough-Steady model in the way is its Achilles heel right now (WW CID Version3)
(Sadly, I've got Animantarax envy. 13" 'native' charge threat for 4x POW 18 attacks, and d3+1 POW 13-15 shots, oh and a couple of Spear attacks too. Glad I own it too...I'd love my non-Bearer Stone Scribes to be hitting the WW for +SPD and boost tokens! )
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Post by Warsmith on May 11, 2017 20:58:29 GMT
Give the WW Take Down on its Impact attacks and we've got a winner. One Tough-Steady model in the way is its Achilles heel right now (WW CID Version3)
But it really doesn't need Take Down. The impact attacks cause knockdown and models cannot Tough while knocked down. I get the Steady part, but I think that is enough of an exception that Take Down is still not really needed.
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Post by Trollock on May 11, 2017 21:11:14 GMT
If tough + steady is the only thing that holds the WW back i think we will be all right. you can always play it with Grim (mortality) or a Doomy (removes spells such as solid ground) to further alleviate the problem.
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Post by anoddman on May 11, 2017 22:17:32 GMT
If tough + steady is the only thing that holds the WW back i think we will be all right. you can always play it with Grim (mortality) or a Doomy (removes spells such as solid ground) to further alleviate the problem. Agreed. The other WW thread blew my mind with some of the Doomie1 talk, and now I can't stop thinking about Kriel Company Doomie.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 12, 2017 2:26:48 GMT
War Room Army
Trollblood - Someday? 91 / 75 Army (15 free points and -2 on WW)
<! OVER POINT LIMIT !>
Madrak Ironhide, World Ender - WB: +28 - Sea King - PC: 42 (Battlegroup Points Used: 28)
War Wagon - PC: 18 *-2 CID
Braylen Wanderheart, Trollkin Outlaw - PC: 5 *Free
Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Highwaymen - Leader & 9 Grunts: 15 Trollkin Sluggers - Leader & 2 Grunts: 6 Thumper Crew - Gunner & 2 Grunts: 5 *Free Thumper Crew - Gunner & 2 Grunts: 5 *Free
Just one time in my life I want a Sea King with 4" reach with berserk and overtake.
Thats just a fun list really. Couldn't handle def or arm skew. I am working with that unit combination though. The mountain king/pyre troll battle group works with 30pt locks. Glacier king with 29. Some interesting combos out there.
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mattmcd
Junior Strategist
Posts: 521
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Post by mattmcd on May 12, 2017 2:42:01 GMT
This is likely a better base to begin from. It has 15pts above warlock pts to play around with the battle group.
War Room Army
Trollblood - Someday?
Theme: No Theme Selected 77 / 75 Army
<! OVER POINT LIMIT !>
War Wagon - PC: 18
Fell Caller Hero - PC: 5
Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Northkin Fire Eaters - Leader, Trollkin Grunt, and Pyg Grunt: 7 Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6 - Stone Scribe Elder - PC: 3 Trollkin Sluggers - Leader & 4 Grunts: 10 Thumper Crew - Gunner & 2 Grunts: 5 Thumper Crew - Gunner & 2 Grunts: 5 Sons of Bragg - Wrathar, Tor & Rhudd: 11
---
GENERATED : 05/11/2017 21:40:36 BUILD ID : 2038.17-03-15
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Post by Trollock on May 12, 2017 6:37:16 GMT
Just for the record, the SK cant use overtake. The WW could though after mowing through a whole swathe of infantry with impact attacks
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Post by robobengt on May 12, 2017 12:46:37 GMT
Am I the only one who thinks Gunnbjorn could be great here? I have high hopes for this:
Trollbloods Army - 75 / 75 points [Theme] Kriel Company (CID)
!!! Your army contains a CID entry. !!! You are using a pre-release theme.
(Gunnbjorn 1) Captain Gunnbjorn [+28] - Dire Troll Bomber [19] - Dire Troll Bomber [19] - Dozer & Smigg [18] - Trollkin Runebearer [0(4)] Krielstone Bearer & Stone Scribes (min) [6] Pyg Bushwhackers (max) [15] - Pyg Bushwhacker Officer & Mortar [0(5)] Trollkin Sluggers (max) [10] Trollkin War Wagon (CID) [16]
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Post by Trollock on May 12, 2017 14:50:58 GMT
Im not really feeling it. That list does NOTHING to deal with ARM. If you are up against only infantry and ARM 18 jacks, then fine, but i prefer a bit more bite in my list i think.
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Post by robobengt on May 12, 2017 15:47:39 GMT
Im not really feeling it. That list does NOTHING to deal with ARM. If you are up against only infantry and ARM 18 jacks, then fine, but i prefer a bit more bite in my list i think. This is not an arm breaking list. You underestimate the amount of fire power here. I say this with total confidence after putting it on the table a whooping zero times.
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Post by Trollock on May 12, 2017 19:33:40 GMT
Hehe, i understand that it is not an ARM breaking list, but i think every list needs some punch to be viable in a pairing. You will for example happily play this in to a Winter Guard spam list, but if the other list is Karchev or Harkevitch, you are either in List Chicken or you have to drop your other lists. I just think you are skewing too hard to the "kill all infantry" side of things. If you replaced the two bombers with a MK or even a GK, you would have a much more well balanced list imo.
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Post by robobengt on May 12, 2017 21:27:53 GMT
That would of course depend on what you expect to face since this seems like a potent assassionation list as well. Main thing is though, that it has assassination potential as well. I will not be playing two huge bases with Gunny in this theme force. I'd rather play this with Grim2, but I have serious issues with seeing his build playing into Ghost Fleet.
edit: I'm so tired I mentioned the assassination potential twice. It's probably because I like writing "ass"....(I'm so sorry)
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Post by Mr. Mayhem on May 13, 2017 0:17:41 GMT
Posted the below on the CID forums and will try it again this weekend: ----------------------------------------------------------------------------
I played a couple games over the last weekend with a Horgle2 Kriel Company list with Wagon that was alright. Didn't post on the battle report forum, as I'd missed the lowered pt cost, and additions of Bulldoze and Heavy Impact and thus wasn't playing with the up-to-date model for testing, but the games went well enough all the same.
Horgle2 Mountain King Bomber Pyre Troll Min. KSB + UA Fire Eaters Fire Eaters War Wagon Fell Caller (free) Thumper (free)
While the low model count is a potential issue, with the plentiful AOE's, sprays and fire-causing attacks, the list had anti-infantry sufficiently covered (short of dude spam lists). The addition of Crushing Weight to the Wagon will only enhance this. On the feat turn, the Wagon can even do a reasonable amount of damage to a single target that's on fire, as it wrecked a Ret heavy on a charge (albeit not the heaviest of heavies). The Thumper was nice to be screened by the huge bases, peek out to shoot and reposition back behind (or in one game, behind a fog cloud). Aside from a fully boosted pow 16 on the feat turn, it's primary use was to knock down targets so the Bomber would not have to worry about boosting to hit. The Fell Caller is a solid model all around, but was initially added to provide Pathfinder to the Fire Eaters as needed.
Armor cracking is of course a potential issue, with only the MK and a Rage'd and/or feated Bomber being able to do large amounts of damage to a single target. While of course a fine beast to include in a Horgle2 list, one of the (now classic) primary roles of the Pyre Troll is to "activate" the Fire Eaters. The addition on the Runebearer allows that to happen for 5 pts less, as well as Harmonious Exaltation being good for a warlock with as many upkeeps to cast/juggle as Horgle2. That said, I'd still be hesitant to only have the two beasts, though the odd 6 pts that would be available in the list (now that the Wagon is only 16 pts) doesn't easily allow that. I suppose I could (very apprehensively) remove the KSB attachment to keep another beast in there, though it sits poorly with me and would reduce the already lower-than-ideal armor cracking potential.
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