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Post by asikari on Sept 24, 2021 20:06:09 GMT
The Protectorate of Menoth seems to have mostly escaped the nerf bat:
- Menite Archon: increased to 9 points (as did many other Archons), ARM decreased to 18, Soul Ward radius reduced to 5 inches - High Reclaimer: Soul Ward radius reduced to 5 inches - Initiate Order of the Wall: No longer requisition choice in Faithful Masses
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Post by michael on Sept 25, 2021 17:23:15 GMT
I missed the Soul Ward change the first time through. That’s nice!
It might not have a massive practical effect, but I guess now at least one archon can’t cover a whole army.
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Post by charlzheimer on Sept 27, 2021 20:11:33 GMT
wait. with soulward radius, do you mean the testament his soulward radius or just high reclaimers?
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Post by asikari on Sept 28, 2021 15:06:09 GMT
I was reading directly off the announcement on the Privateer Press website. Looking at the cards, High Reclaimer doesn't have soul ward, but Testament does. They may have meant High Reclaimer 2, which would be the Testament?
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Post by droopingpuppy on Oct 9, 2021 1:17:40 GMT
I was reading directly off the announcement on the Privateer Press website. Looking at the cards, High Reclaimer doesn't have soul ward, but Testament does. They may have meant High Reclaimer 2, which would be the Testament? High Reclaimer 2 is the Testament of Menoth so they might meant the testament. As you said High Reclaimer 1 does not have it.
I don't understand why soul ward is need to be fixed to 5", though.
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Post by michael on Oct 9, 2021 17:20:24 GMT
I was reading directly off the announcement on the Privateer Press website. Looking at the cards, High Reclaimer doesn't have soul ward, but Testament does. They may have meant High Reclaimer 2, which would be the Testament? High Reclaimer 2 is the Testament of Menoth so they might meant the testament. As you said High Reclaimer 1 does not have it.
I don't understand why soul ward is need to be fixed to 5", though.
Because as-is, archons are essentially completely denying all opponent soul collection abilities. A single CMD 10 archon covers a ~22-inch diameter area of the table.
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Post by droopingpuppy on Oct 9, 2021 18:08:11 GMT
High Reclaimer 2 is the Testament of Menoth so they might meant the testament. As you said High Reclaimer 1 does not have it.
I don't understand why soul ward is need to be fixed to 5", though.
Because as-is, archons are essentially completely denying all opponent soul collection abilities. A single CMD 10 archon covers a ~22-inch diameter area of the table. Thanks. It may explains the reason behind of the nerf.
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Post by asikari on Oct 15, 2021 14:20:17 GMT
Copied from the Khador sub-forum, apparently from a discord conversation (editted to reduce text to relevant Protectorate information):
So current info from Privateer Press seems Thyra really got buffed.
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Post by elmagnifico on Oct 16, 2021 14:23:36 GMT
I'm sorry, but a junior warcaster for two points sounds really, really outlandish. Not implausible, four points with two warjack points I'd believe, and it's effectively the same thing, but compared to say, a weapon attachment or a gobber tinker that's just a bewildering little number.
The Gates bit seems in line with how they set up Constance Blaize, and synergistic magic seems neat. My impression of Thyra was that people felt she was humdrum with an okay personal output, so those buffs appear to be steps in the right direction, a mechanic that you have to work for, and another to make that work just a tad bit easier by freeing up a little resources. I'd be worried about Blend In making her too hard to assassinate? I suppose it's a form of threat denial/reduction in that assassins with multiple attacks will just charge the Daughter giving it to her, then whack her with the follow-up...
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Post by asikari on Oct 16, 2021 16:23:17 GMT
Re: Tristan1 - Just reporting what I saw. I agree it seems very low.
These leaks regarding Thyra seem to me an acknowledgement the FURY mechanic still having a slight edge over FOCUS when it comes to the warcaster vs warlock involvement in the game and changes will come to certain 'casters allowing them more personal input.
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Post by droopingpuppy on Oct 16, 2021 17:23:49 GMT
Copied from the Khador sub-forum, apparently from a discord conversation (editted to reduce text to relevant Protectorate information):
So current info from Privateer Press seems Thyra really got buffed.
I'm sorry, but a junior warcaster for two points sounds really, really outlandish. Not implausible, four points with two warjack points I'd believe, and it's effectively the same thing, but compared to say, a weapon attachment or a gobber tinker that's just a bewildering little number. The Gates bit seems in line with how they set up Constance Blaize, and synergistic magic seems neat. My impression of Thyra was that people felt she was humdrum with an okay personal output, so those buffs appear to be steps in the right direction, a mechanic that you have to work for, and another to make that work just a tad bit easier by freeing up a little resources. I'd be worried about Blend In making her too hard to assassinate? I suppose it's a form of threat denial/reduction in that assassins with multiple attacks will just charge the Daughter giving it to her, then whack her with the follow-up...
Thyra deserves some love. She is same as Sturgis - her advantage over the others is her melee prowess but were it really easy to chop things then Teleport back? Caines can shoot then Teleport, keep very long distance between the enemy who can threaten him. But Thyra? Even if you have killed all the enemy reach your hand, do you really think that 6" backward can save her from the possible retaliations? Although upkeeping 1 focus point is cheaper than Teleport, but you know some upkeep denial can ruin her days and it prevents to combine with Silence of Death. Although 6" is still too short for the caster that needs to fight in melee, without much armor and cannot dismantle everything you may face. If she were a Butcher then she can deserve some burden but she is Thyra, not Zoktavir.
And, 5" is even shorter but perhaps Blend In can compensate it. Blend In gives a great reason to bring her with the daughters as well. But, we all know no daughters are quite tanky and it makes the doubt that it will do much for her survival. Also it does nothing against trample and struck by slammed model either, so a slammed Blood of Matyrs can end her day. Have to be within 3" also hurts. Perhaps Tough+Power of Faith helps this?
Also, will Thyra gains an another spell in the place of Gates of Death?
2pt Tristan1 is interesting. First it gives more reason to actually play models with Battlegroup Controller. Can you imagine how many non-Cygnar factions are actually play them? I don't see much, at least. Perhaps aside Journeyman Warcaster of Cygnar the most juniors what I have seen personally for years(at least before the release of version 0) was... not Battlegroup Controller, but the Lesser Warlock Wrong Eye, although he does because he is the mercenary/minion so he can squeeze in some lists. And now you have Severius0, but he is there for Eye of Menoth. Anyway, is there much reason to spend 4 points only for bring a warjack or two and put some extra focus while bear the risk to be lose the whole package by suffer 5 or more damage on a solo? When you have warjack points on your warcaster by default and consider Power Up? Yes even with Power Up warcasters are somewhat lacking on resources, but... you know, focus hog jacks are usually melee jacks, and we all know that bring a melee warjack by a 5 damage box and control range of 8" seems not a very sound plan. Although it also means not only the point cost is the problem on solos with Battlegroup Controller.
The second thought is, will they opt to reduce the cost of the solos through the game? You know solos are usually expensive. Only a handful of them are chosen for damage per point, and even if they could fight decently combat solos are usually valued as the solo missile to take out the annoying target.
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Post by michael on Oct 17, 2021 0:35:11 GMT
Journeymen for 2 points sounds good to me. In Khador, a 4-point journeyman is really more like 15-18 points. (Unless you’re silly enough to take a Berserker chassis jack…but why would you?)
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Post by charlzheimer on Oct 24, 2021 16:43:39 GMT
tristan 1 beeing only 2 points makes sense to me since he was always considerd the "menoth now has a journeyman" option in pom. back in mk2 when he released he was a very GOOD solo simply due to our reclaimers and our outside of battlegroup buffs.
in mk3 however he shines alot less and is completely overshadowed by sevy0.
beeing focus on a stick clearly was shown not be worth 4 points anymore and they adjusted him accordingly.
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Post by droopingpuppy on Oct 24, 2021 17:26:09 GMT
Since Redeemer's flat ROF 3 means it gets 3 shots by default rather than one free and you need to pay focus to shoot the next two, you don't need Tristan1 to run them. Still adding him gives some focus to boost its damage roll... then Severius0 was released and kick out his place.
Even consider vast models with Battlegroup Controller, all Tristan1 gives are an instance of Fortify(while it's decent but it's battlegroup exclusive and usually such spells needs a melee beatstick which is unsuit for Battlegroup Controller) and 4 focus points each turn, and that's why I didn't think that 2pt Tristan is so broken - actually he deserve the discount. At least my Jakes1 can also shoot with her hand cannon with RAT 5 or helps to move the jack further....
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Post by michael on Oct 24, 2021 19:17:47 GMT
I like the idea of Tristan1 with a Crusader (or other cheap heavy), a min unit of Choir, and whatever else as an independent zone-clearing/scoring module.
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